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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 391 to 420 of 431
Card-Type is "Continuous Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.5 (10) | Spiritual Energy Settle Machine | Continuous Spell | |||
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands. | ||||||
▶︎ Deck | 2.4 (12) | Wattcine | Continuous Spell | |||
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted. | ||||||
▶︎ Deck | 2.4 (9) | Dust Barrier | Continuous Spell | |||
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. | ||||||
▶︎ Deck | 2.4 (9) | Forbidden Dark Contract with the Swamp King | Continuous Spell | |||
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | ||||||
▶︎ Deck | 2.3 (15) | War Rock Ordeal | Continuous Spell | |||
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY. | ||||||
▶︎ Deck | 2.3 (8) | Evo-Karma | Continuous Spell | |||
When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects. | ||||||
▶︎ Deck | 2.3 (14) | The World Legacy | Continuous Spell | |||
You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck. | ||||||
▶︎ Deck | 2.3 (11) | Everliving Underworld Cannon | Continuous Spell | |||
Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 2.2 (18) | Banner of Courage | Continuous Spell | |||
All monsters you control gain 200 ATK during your Battle Phase only. | ||||||
▶︎ Deck | 2.1 (27) | Card Shuffle | Continuous Spell | |||
Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. | ||||||
▶︎ Deck | 2.1 (11) | Goblin Circus | Continuous Spell | |||
Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down. | ||||||
▶︎ Deck | 2 (12) | Weapon Change | Continuous Spell | |||
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. | ||||||
▶︎ Deck | 1.9 (14) | Wave-Motion Inferno | Continuous Spell | |||
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. | ||||||
▶︎ Deck | 1.8 (12) | The Third Sarcophagus | Continuous Spell | |||
This card can only be placed on the field by the effect of "The First Sarcophagus". | ||||||
▶︎ Deck | 1.8 (12) | The Second Sarcophagus | Continuous Spell | |||
This card can only be placed on the field by the effect of "The First Sarcophagus". | ||||||
▶︎ Deck | 1.8 (16) | Swords of Burning Light | Continuous Spell | |||
While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card. | ||||||
▶︎ Deck | 1.7 (13) | Advance Force | Continuous Spell | |||
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster. | ||||||
▶︎ Deck | 1.7 (12) | Quarantine | Continuous Spell | |||
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. | ||||||
▶︎ Deck | 1.7 (10) | Gogogo Talisman | Continuous Spell | |||
While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle. | ||||||
▶︎ Deck | 1.7 (28) | Burning Land | Continuous Spell | |||
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage. | ||||||
▶︎ Deck | 1.6 (8) | Attack Pheromones | Continuous Spell | |||
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. | ||||||
▶︎ Deck | 1.6 (14) | Kishido Spirit | Continuous Spell | |||
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. | ||||||
▶︎ Deck | 1.5 (10) | Electromagnetic Shield | Continuous Spell | |||
Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster. | ||||||
▶︎ Deck | 1.5 (21) | Mask of Dispel | Continuous Spell | |||
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. | ||||||
▶︎ Deck | 1.4 (21) | Dark World Grimoire | Continuous Spell | |||
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target. | ||||||
▶︎ Deck | 1.4 (20) | Shifting Shadows | Continuous Spell | |||
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position. | ||||||
▶︎ Deck | 1.4 (17) | Yellow Luster Shield | Continuous Spell | |||
Increase the DEF of all monsters on your side of the field by 300 points. | ||||||
▶︎ Deck | 1.4 (9) | Mystical Cards of Light | Continuous Spell | |||
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. | ||||||
▶︎ Deck | 1.4 (17) | Senri Eye | Continuous Spell | |||
Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. | ||||||
▶︎ Deck | 1.4 (16) | Fortissimo | Continuous Spell | |||
Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. | ||||||
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