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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.1 (16) | Silent Swordsman LV3 | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 1000 | |||||||||
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up. | |||||||||||||
▶︎ Deck | 4.1 (16) | Black Ray Lancer |
Xyz Monster Effect Monster |
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- | 3 | Beast-Warrior | 2100 | 600 | |||||||||
2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase. |
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▶︎ Deck | 4.1 (7) | Recovery Sorcerer |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Cyberse monsters (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
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▶︎ Deck | 4.1 (17) | Don Thousand's Throne | Continuous Spell | ||||||||||
During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". | |||||||||||||
▶︎ Deck | 4.1 (21) | Xyz Dimension Splash | Normal Trap | ||||||||||
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed. | |||||||||||||
▶︎ Deck | 4.1 (11) | Eye of the Void | Normal Trap | ||||||||||
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn. | |||||||||||||
▶︎ Deck | 4.1 (16) | Heartfelt Appeal | Normal Trap | ||||||||||
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack. | |||||||||||||
▶︎ Deck | 4.1 (16) | Spell Vanishing | Counter Trap | ||||||||||
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | |||||||||||||
▶︎ Deck | 4 (12) | Aqua Armor Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1600 | |||||||||
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. | |||||||||||||
▶︎ Deck | 4 (6) | Penguin Torpedo | Effect Monster | ||||||||||
- | 3 | Aqua | 550 | 300 | |||||||||
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card. | |||||||||||||
▶︎ Deck | 4 (3) | Light Law Medium | Effect Monster | ||||||||||
- | 2 | Fairy | 400 | 300 | |||||||||
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. | |||||||||||||
▶︎ Deck | 4 (8) | Glacial Beast Iceberg Narwhal |
Synchro Monster Effect Monster |
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- | 7 | Aqua | 2700 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner WATER monsters Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn. |
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▶︎ Deck | 4 (28) | Heroic Champion - Kusanagi |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2400 | |||||||||
3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. |
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▶︎ Deck | 4 (2) | Lyrilusc - Bird Strike | Normal Spell | ||||||||||
If you control a "Lyrilusc" monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Lyrilusc - Bird Strike" per turn. | |||||||||||||
▶︎ Deck | 4 (11) | War Rock Spirit | Quick-Play Spell | ||||||||||
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ●Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn. |
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▶︎ Deck | 4 (3) | Salamangreat Burning Shell | Quick-Play Spell | ||||||||||
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn. | |||||||||||||
▶︎ Deck | 4 (5) | Hidden Fangs of Revenge | Quick-Play Spell | ||||||||||
Neither player can activate cards or effects in response to this card's activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster's DEF, then it becomes the End Phase. You can only activate 1 "Hidden Fangs of Revenge" per turn. | |||||||||||||
▶︎ Deck | 4 (10) | Assault Revival | Quick-Play Spell | ||||||||||
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. | |||||||||||||
▶︎ Deck | 4 (3) | Smile Action | Field Spell | ||||||||||
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). |
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▶︎ Deck | 4 (9) | Inzektor Orb | Normal Trap | ||||||||||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. | |||||||||||||
▶︎ Deck | 4 (4) | Ghoti Cosmos | Normal Trap | ||||||||||
Apply these effects in sequence, based on the number of banished Fish monsters. ●1+: Your Fish monsters cannot be destroyed by battle this turn. ●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ●8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn. |
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▶︎ Deck | 3.9 (15) | Armed Sea Hunter | Effect Monster | ||||||||||
- | 4 | Sea Serpent | 1800 | 400 | |||||||||
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | |||||||||||||
▶︎ Deck | 3.9 (13) | Junkuriboh | Effect Monster | ||||||||||
- | 1 | Machine | 300 | 200 | |||||||||
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 3.9 (8) | Blue Dragon Ninja | Effect Monster | ||||||||||
- | 5 | Sea Serpent | 2100 | 1200 | |||||||||
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. | |||||||||||||
▶︎ Deck | 3.9 (8) | Dark General Freed | Effect Monster | ||||||||||
- | 5 | Warrior | 2300 | 1700 | |||||||||
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 3.9 (16) | Harpie Lady 2 | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1300 | 1400 | |||||||||
(This card's name is always treated as "Harpie Lady".) Negate the effects of Flip monsters this card destroys by battle. |
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▶︎ Deck | 3.9 (19) | Big Shield Gardna | Effect Monster | ||||||||||
- | 4 | Warrior | 100 | 2600 | |||||||||
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | |||||||||||||
▶︎ Deck | 3.9 (15) | Evilswarm Obliviwisp | Effect Monster | ||||||||||
- | 4 | Pyro | 450 | 2050 | |||||||||
If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard). | |||||||||||||
▶︎ Deck | 3.9 (18) | Neo Galaxy-Eyes Cipher Dragon |
Xyz Monster Effect Monster |
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- | 9 | Dragon | 4500 | 3000 | |||||||||
3 Level 9 monsters If this card has a "Cipher" card as Xyz Material, it gains this effect. ●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". |
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▶︎ Deck | 3.9 (9) | King's Synchro | Normal Trap | ||||||||||
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) | |||||||||||||
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