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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Place or remove counters". Search result Showing 241 to 270 of 276
With the effect of "Place or remove counters".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2.8 (18) | Spell Chronicle | Continuous Spell | |||
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect. | ||||||
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2.8 (21) | Wonder Balloons | Continuous Spell | |||
Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. | ||||||
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2.7 (10) | The Dragon Dwelling in the Deep | Effect Monster | |||
- | 4 | Sea Serpent | 1700 | 1400 | ||
Place 1 Ocean Counter on this card during each player's Standby Phase. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase. | ||||||
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2.7 (10) | Maiden of Macabre | Effect Monster | |||
- | 4 | Spellcaster | 1700 | 0 | ||
Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it. | ||||||
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2.7 (14) | Dragonic Guard | Effect Monster | |||
- | 4 | Dragon | 1500 | 1800 | ||
Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card. | ||||||
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2.7 (13) | Legendary Flame Lord |
Ritual Monster Effect Monster |
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- | 7 | Spellcaster | 2400 | 2000 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. | ||||||
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2.6 (7) | Beast Magic Attack | Quick-Play Spell | |||
Remove Spell Counters from your field to activate 1 of these effects. ●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn. |
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2.6 (14) | Realm of Light | Field Spell | |||
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead. | ||||||
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2.5 (13) | Rodenut | Effect Monster | |||
- | 1 | Beast | 100 | 100 | ||
Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target. | ||||||
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2.3 (4) | Performapal Turn Trooper | Effect Monster | |||
- | 4 | Warrior | 1200 | 1200 | ||
At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. ●1: Once per turn, when an opponent's monster declares an attack: You can negate that attack. ●2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase. |
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2.3 (8) | Shien's Daredevil | Effect Monster | |||
- | 4 | Warrior | 1600 | 1000 | ||
When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. | ||||||
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2.3 (18) | Hannibal Necromancer | Effect Monster | |||
- | 4 | Spellcaster | 1400 | 1800 | ||
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target. | ||||||
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2.3 (15) | Armor Exe | Effect Monster | |||
- | 4 | Rock | 2400 | 1400 | ||
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. | ||||||
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2.3 (15) | War Rock Ordeal | Continuous Spell | |||
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY. | ||||||
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2.3 (14) | The World Legacy | Continuous Spell | |||
You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck. | ||||||
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2.3 (7) | Raging Cloudian | Normal Trap | |||
When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects. | ||||||
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2.2 (17) | Disenchanter | Effect Monster | |||
- | 5 | Spellcaster | 2000 | 2300 | ||
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand. | ||||||
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2.2 (18) | Colosseum - Cage of the Gladiator Beasts | Field Spell | |||
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. | ||||||
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2.2 (9) | Summon Over | Field Spell | |||
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY. | ||||||
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2.2 (13) | Anti-Spell | Counter Trap | |||
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. | ||||||
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2.1 (12) | Magical Plant Mandragola |
Effect Monster Flip Monster |
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- | 2 | Spellcaster | 500 | 200 | ||
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. | ||||||
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2.1 (12) | Venom Snake | Effect Monster | |||
- | 3 | Reptile | 1200 | 600 | ||
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. | ||||||
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2.1 (13) | Cubic Mandala | Continuous Trap | |||
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. | ||||||
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1.9 (18) | Counter Cleaner | Normal Spell | |||
Pay 500 LP; remove all counters on the field. | ||||||
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1.9 (12) | Magic Reflector | Normal Spell | |||
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead. | ||||||
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1.9 (14) | Cell Explosion Virus | Normal Trap | |||
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. | ||||||
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1.8 (18) | Dark Catapulter | Effect Monster | |||
- | 4 | Machine | 1000 | 1500 | ||
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. | ||||||
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1.8 (19) | Miracle Restoring | Normal Trap | |||
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target. | ||||||
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1.7 (30) | Super Anti-Kaiju War Machine Mecha-Dogoran | Effect Monster | |||
- | 8 | Machine | ? | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect. | ||||||
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1.6 (15) | Venom Boa | Effect Monster | |||
- | 5 | Reptile | 1600 | 1200 | ||
Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. | ||||||
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