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Summon Over →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY. | |||||
password:48015771 | |||||
Average Rating Score | 2.2(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Summon Over (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Summon Over" card reviews and rating scores
2.2(9) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
33% | (3) | ||
66% | (6) |
シエスタ
2021/02/01 16:48
2021/02/01 16:48
Conceptually it's a Special Summon Suppression, but it'll be removed before you get to 6. The opponent can also use it, so if you don't do it well, you can strangle him.
Even if you use it actively, if you can develop enough to save 6, you don't need to rely on this card.
Even though it's an easy-to-search field, I think it's a card that's conspicuously difficult to use.
Even if you use it actively, if you can develop enough to save 6, you don't need to rely on this card.
Even though it's an easy-to-search field, I think it's a card that's conspicuously difficult to use.
アルバ
2018/10/22 7:21
2018/10/22 7:21
A card that does 《Chicken Game》with your opponent and his Special Summon.
The removal effect can only be applied until the next main phase after the counter is over, and it doesn't do anything until then, and it's possible that it's going to kick you, so it's doubtful that it's a restraint.
When 6 counters are placed, this card gains destruction resistance, but since it is destruction resistance after all, it is ignored and deployed, and you can see a picture of this card being removed by a unicorn.
It might have been better if the penalty was applied immediately when 6 counters were on it, or if it was something with stronger resistance...
The removal effect can only be applied until the next main phase after the counter is over, and it doesn't do anything until then, and it's possible that it's going to kick you, so it's doubtful that it's a restraint.
When 6 counters are placed, this card gains destruction resistance, but since it is destruction resistance after all, it is ignored and deployed, and you can see a picture of this card being removed by a unicorn.
It might have been better if the penalty was applied immediately when 6 counters were on it, or if it was something with stronger resistance...
とき
2018/10/15 18:39
2018/10/15 18:39
It's finally going to be broken and it's going to be dangerous.
Each time a monster is Special Summoned by her, put a summon counter on it, and when it reaches 6, it will gain destruction resistance and send it to her GY at the start of Myoin 1, so that all her opponent's Special Summoned monsters will be destroyed by her. Get the effect of sending to GY. It seems that they can use each other.
It's a card that keeps each other's mass deployments in check, and the design itself is fun, but it's a long way from six times. If you are an opponent, you want to nip the danger in the bud, and if you get a removal before his Special Summon 6 times, or if it bounces or is eliminated, you will have to restock your counters. As for me being affected, it would be nice if I didn't use her Special Summon, but if I did, I would feel that the 6th time was still far away, and I would want to consider sealing a stronger Special Summon.
I vaguely know what I want to do, but... Hmmm.
Each time a monster is Special Summoned by her, put a summon counter on it, and when it reaches 6, it will gain destruction resistance and send it to her GY at the start of Myoin 1, so that all her opponent's Special Summoned monsters will be destroyed by her. Get the effect of sending to GY. It seems that they can use each other.
It's a card that keeps each other's mass deployments in check, and the design itself is fun, but it's a long way from six times. If you are an opponent, you want to nip the danger in the bud, and if you get a removal before his Special Summon 6 times, or if it bounces or is eliminated, you will have to restock your counters. As for me being affected, it would be nice if I didn't use her Special Summon, but if I did, I would feel that the 6th time was still far away, and I would want to consider sealing a stronger Special Summon.
I vaguely know what I want to do, but... Hmmm.
祐矢
2018/10/15 1:46
2018/10/15 1:46
Continuous links such as 《Grinder Golem》will be supported, right?
わがじゃん
2018/10/14 15:02
2018/10/14 15:02
Almost Evenly Matched degradation in terms of cards?
Activate Field Spell, accumulate counters, collect 6 of these cards, send them to GY, and send the monsters Special Summoned to GY.
Activating Field Spell is mostly on your turn. It is the opponent's turn to let Special Summon and accumulate counters. Send this card to his GY at the start of your Main Phase 1. It's taking too long. Moreover, if you leave it halfway, there is a fear that the opponent will activate it, and it is too difficult to use.
At the very least, if it was a magic counter, it could have been used.
Activate Field Spell, accumulate counters, collect 6 of these cards, send them to GY, and send the monsters Special Summoned to GY.
Activating Field Spell is mostly on your turn. It is the opponent's turn to let Special Summon and accumulate counters. Send this card to his GY at the start of your Main Phase 1. It's taking too long. Moreover, if you leave it halfway, there is a fear that the opponent will activate it, and it is too difficult to use.
At the very least, if it was a magic counter, it could have been used.
はわわ
2018/10/13 12:27
2018/10/13 12:27
What era is this card from?
The opponent doesn't need to use the effect, right?
The opponent doesn't need to use the effect, right?
備長炭18
2018/10/13 11:11
2018/10/13 11:11
One of the summon cards that force Chicken Game like Tower of Babel on each other.
A player who accumulates counters with his Special Summon of monsters and comes around with 6 counters gets the right to send all his opponent's Special Summoned monsters to his GY.
It's nice to be able to ignore destruction resistance, but placing 6 counters only gives this card destruction resistance. I can't even pay attention to it. Also note that the cost of sending to GY is necessary.
A player who accumulates counters with his Special Summon of monsters and comes around with 6 counters gets the right to send all his opponent's Special Summoned monsters to his GY.
It's nice to be able to ignore destruction resistance, but placing 6 counters only gives this card destruction resistance. I can't even pay attention to it. Also note that the cost of sending to GY is necessary.
みめっと
2024/08/29 21:18
2024/08/29 21:18
Decks with "Summon Over"
no deck
Card Category and Effect Category
Effect:send card from your field to the GY
Effect:Cannot be destroyed by effects
Effect:Place or remove counters
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SAVAGE STRIKE | SAST-JP070 | 2018-10-13 | Normal |
Ranking and View Num
Rating Score Rank | 11,964 / 13,189 Cards |
---|---|
View Num | 4,818 |
Others
Japanese card name | サモンオーバー |
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