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Dark Catapulter →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Machine | 1000 | 1500 |
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. | |||||
password:33875961 | |||||
Average Rating Score | 1.8(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Dark Catapulter (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Dark Catapulter" card reviews and rating scores
1.8(18) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
16% | (3) | ||
83% | (15) |
みめっと
2022/04/12 17:27
2022/04/12 17:27
Among the off-theme monsters used by Juudai in the anime GX, his existence is particularly mysterious, but he's a dark but machine monster from EARTH.
Whether or not he has low-level monsters that can continuously destroy Buck in his deck has a lot to do with resistance to permanent meta spells and traps, but if it's a specialized non-theme monster, it's expected. A different story.
Also, with this status and this roundabout way, it's difficult to do the bare minimum if you don't support it with other effects.
Due to the design of the effect, it's sad that no matter how hard you try, you can't accelerate the placement of counters.
I don't think it's usually said that it's better to use summoning rights, so it's really that bad.
Whether or not he has low-level monsters that can continuously destroy Buck in his deck has a lot to do with resistance to permanent meta spells and traps, but if it's a specialized non-theme monster, it's expected. A different story.
Also, with this status and this roundabout way, it's difficult to do the bare minimum if you don't support it with other effects.
Due to the design of the effect, it's sad that no matter how hard you try, you can't accelerate the placement of counters.
I don't think it's usually said that it's better to use summoning rights, so it's really that bad.
ねこーら
2022/01/28 13:15
2022/01/28 13:15
Comprehensive evaluation: The effect can be used with Special Summon, but is 《Glife the Phantom Bird》sufficient?
If you do a Special Summon in Defense Position with 《Back to the Front》or something like that, the conditions for a counter to appear in the next Standby Phase will be met.
You can also aim to put yourself in Defense Position while restricting the opponent's movement with 《Level Limit - Area B》.
Although it can be removed every turn, it is easy to Special Summon, so Glife the Phantom Bird, which has other effects, is the priority.
If you do a Special Summon in Defense Position with 《Back to the Front》or something like that, the conditions for a counter to appear in the next Standby Phase will be met.
You can also aim to put yourself in Defense Position while restricting the opponent's movement with 《Level Limit - Area B》.
Although it can be removed every turn, it is easy to Special Summon, so Glife the Phantom Bird, which has other effects, is the priority.
シエスタ
2020/05/25 14:22
2020/05/25 14:22
It's an era when Psychs and Breakers were regulated, so there are things that can't be helped, but there's no need to use such slow and troublesome means to remove Magic/Trap.
サンパイ
2020/01/30 21:42
2020/01/30 21:42
Why did Juudai put something like this in?... If you put it in the front defense position and accumulate counters every time you stand by, and banish GY cards, the only thing you can do is destroy the opponent's spells and traps. As expected, it is slow and roundabout. A victim who has been completely affected by the anime rules.
備長炭18
2018/10/21 18:16
2018/10/21 18:16
In addition to the effect that assumes summoning with his Defense Position in the anime rules, he maintains a not-so-high 1500 wall until his own standby phase, and on top of that, he can consume his GY and his ad to be able to do 1 per turn. His Spell/Trap removal for a few minutes of counters that only accumulate once.
It's a wonderfully roundabout card, and if it's rock enough to keep this card, it's better to use it on other cards, and if you just want to remove it, you'd be better off throwing Cyclone general-purpose in this slot. prize.
It's a wonderfully roundabout card, and if it's rock enough to keep this card, it's better to use it on other cards, and if you just want to remove it, you'd be better off throwing Cyclone general-purpose in this slot. prize.
ヒコモン
2017/02/15 12:59
2017/02/15 12:59
Considering the trouble of leaving this guy in the face-up Defense Position during your Standby Phase, there are plenty of other useful Spell/Trap removal cards from him. A level that is not used even if the counter is accumulated in the front attack position.
アルバ
2016/03/30 6:29
2016/03/30 6:29
The biggest difference in rules from OCG, which was taken for granted until 5Ds, is that cards are supposed to be summoned in the face-up Defense Position. person.
Even if he could do that, his defensive power would be half-baked, so I don't think it would have been so useful.
Even if he could do that, his defensive power would be half-baked, so I don't think it would have been so useful.
かのん
2016/03/29 22:26
2016/03/29 22:26
In addition to being a hero, Judai is Dandylion, etc.
I used different monsters.
If you limit it to the early days, I feel like this was the only heresy.
(There was also a lucky card Hane Kuriboh, but that's a traditional frame.
(1) The counter is placed during the standby phase
(2) Only when it exists in Defense Position.
(In other words, if it's a normal summon, unless something like Stumbling is placed,
I have to wait another turn...
There's also 《Zero Gravity》, but I'd go out of my way to use it for this card...)
③ GY must be excluded
④ Offense and defense with a status that would not survive even at that time
What do you think is the main downside of this card?
There is no breaker limit right now and there is not much point in using this.
Getting into the early teens deck might be the only salvation for this card
I used different monsters.
If you limit it to the early days, I feel like this was the only heresy.
(There was also a lucky card Hane Kuriboh, but that's a traditional frame.
(1) The counter is placed during the standby phase
(2) Only when it exists in Defense Position.
(In other words, if it's a normal summon, unless something like Stumbling is placed,
I have to wait another turn...
There's also 《Zero Gravity》, but I'd go out of my way to use it for this card...)
③ GY must be excluded
④ Offense and defense with a status that would not survive even at that time
What do you think is the main downside of this card?
There is no breaker limit right now and there is not much point in using this.
Getting into the early teens deck might be the only salvation for this card
渦木
2015/09/03 22:26
2015/09/03 22:26
Similar to Hane Kuriboh and Card Ejector, the unrelated HERO cards that Judai had in his Deck. But it seems like it was only used in the beginning...
Even though it's hard to activate the effect, it's nice to have the luxury of requiring an exclusion cost on top of that.
If you have a destructive effect, you have Cyclone and Breaker, so unless you're a teenage fan Deck, it's unlikely to see the light of day...
Even though it's hard to activate the effect, it's nice to have the luxury of requiring an exclusion cost on top of that.
If you have a destructive effect, you have Cyclone and Breaker, so unless you're a teenage fan Deck, it's unlikely to see the light of day...
ファイア野郎
2014/05/11 10:22
2014/05/11 10:22
A card that has the effect of destroying Spell/Trap cards.
However, you can keep this card with incomplete defense power until your next standby phase.
The difficulty is that it must be maintained face-up.
Moreover, when it comes to removing GY, he does so much to remove Spell/Trap cards.
You'd think it wouldn't be necessary.
However, you can keep this card with incomplete defense power until your next standby phase.
The difficulty is that it must be maintained face-up.
Moreover, when it comes to removing GY, he does so much to remove Spell/Trap cards.
You'd think it wouldn't be necessary.
サンダー・ボルト
2013/07/11 16:27
2013/07/11 16:27
It's a little troublesome because you need to leave it in the front Defense Position, but if you recruit from 《Machina Armored Unit》, you can fulfill the activation conditions relatively smoothly. However, just removing Spells and Traps isn't enough for him, so it would be nice to be able to take advantage of GY's removal, but he doesn't seem to be a deck with such good compatibility.
ファナナス
2013/02/12 15:36
2013/02/12 15:36
The timing for counters to come on is late during the Standby Phase, and you have to be in Defense Position, so you can't even use Living Dead or Remiliva. Moreover, even if you get a counter, it doesn't have destruction resistance, so if you survive one turn, it's a miracle.
But if you can only destroy one card, then Cyclone Nightshot is fine.
But if you can only destroy one card, then Cyclone Nightshot is fine.
わたV
2013/01/22 19:09
2013/01/22 19:09
Do I really need to use this instead of Naisho Cyc Oarashi Twister Dub Saibreaker Lyra...
とき
2011/09/05 16:09
2011/09/05 16:09
It's pretty hard to have your own Standby Phase in the front Defense Position...?
It takes a lot of effort just to use it once, but even more GY add!
There's no way a monster of this size can survive many turns, so I honestly want to use a more general-purpose card.
It takes a lot of effort just to use it once, but even more GY add!
There's no way a monster of this size can survive many turns, so I honestly want to use a more general-purpose card.
NEOS
2010/12/16 0:33
2010/12/16 0:33
Cards unrelated to HERO.
The defense is surprisingly low, and it's hard to save.
Cyclone, etc.
The defense is surprisingly low, and it's hard to save.
Cyclone, etc.
スクラップトリトドン
2010/09/04 20:48
2010/09/04 20:48
It's hard to leave it on the front side defense.
It's hard to maintain because I'm going to pass my standby many times.
Not only the counter, but also his GY card needs to be a cost, so it's tough.
And if you use the effect, it's hard to accumulate counters again.
It would have been nice to be able to destroy anything with this, but in this case use the breaker...
It's hard to maintain because I'm going to pass my standby many times.
Not only the counter, but also his GY card needs to be a cost, so it's tough.
And if you use the effect, it's hard to accumulate counters again.
It would have been nice to be able to destroy anything with this, but in this case use the breaker...
愛佳
2024/09/11 23:23
2024/09/11 23:23
Decks with "Dark Catapulter"
* is adopted as a key card.
● 2014-10-13 Teen (early to middle) image - Deck
● 2023-04-02 [Rating 2 or less] Earth burning earth burn
● 2015-01-17 Early Kaze Judai Deck
Card Category and Effect Category
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Monster
Effect:banish Spell
Effect:banish Trap
Effect:banish GY Card
Effect:Place or remove counters
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.4 | EE4-JP013 | 2007-09-22 | Normal |
CYBERNETIC REVOLUTION | CRV-JP013 | 2005-05-26 | Rare |
Duelist Pack - Judai hen - | DP1-JP008 | 2005-10-20 | Normal |
Ranking and View Num
Rating Score Rank | 12,325 / 13,188 Cards |
---|---|
View Num | 10,257 |
Others
Japanese card name | ダーク・カタパルター |
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