Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Judai hen -

Duelist Pack - Judai hen - Card List

Duelist Pack - Judai hen -Card List
Duelist Pack - Judai hen -
code : DP1.
Total : 30 Types.
Release Date:2005-10-20
4th period

Average of all cards:4.5pt




Total 30 Types
Monster 13 Types
Normal Monster:4 TypesEffect Monster:5 Types
Fusion Monster:4 Types
Spell 11 Types
5Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 6 Types
4 Normal Trap 0 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 6
HERO:21 Types / Elemental HERO:20 Types / Kuriboh:3 Types / LV, Level Up!:2 Types / Roland:1 Types / Wingman:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order530 / 626 view num31598 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Elemental HERO Avian
Normal
▶︎ Deck
4.5 32
[48686]
JP001 Elemental HERO Avian  Normal Monster
- 3 Warrior 1000 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Burstinatrix
Normal
▶︎ Deck
4.7 25
[41415]
JP002 Elemental HERO Burstinatrix  Normal Monster
- 3 Warrior 1200 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Clayman
Normal
▶︎ Deck
4 24
[41843]
JP003 Elemental HERO Clayman  Normal Monster
- 4 Warrior 800 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Elemental HERO Sparkman
Normal
▶︎ Deck
6 25
[52064]
JP004 Elemental HERO Sparkman  Normal Monster
- 4 Warrior 1600 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Winged Kuriboh
Rare
▶︎ Deck
7 29
[53385]
JP005 Winged Kuriboh  Effect Monster
- 1 Fairy 300 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Winged Kuriboh LV10
Rare
▶︎ Deck
4.7 20
[49253]
JP006 Winged Kuriboh LV10  Effect Monster
- 10 Fairy 300 200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
Wroughtweiler
Normal
▶︎ Deck
3.1 17
[19863]
JP007 Wroughtweiler  Effect Monster
- 3 Machine 800 1200
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
Dark Catapulter
Normal
▶︎ Deck
1.9 17
[9891]
JP008 Dark Catapulter  Effect Monster
- 4 Machine 1000 1500
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
Elemental HERO Bubbleman
Normal
▶︎ Deck
7.7 44
[211733]
JP009 Elemental HERO Bubbleman  Effect Monster
- 4 Warrior 800 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Elemental HERO Flame Wingman
Super
▶︎ Deck
6.4 37
[52142]
JP010 Elemental HERO Flame Wingman  Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Thunder Giant
Rare
▶︎ Deck
3.3 22
[21652]
JP011 Elemental HERO Thunder Giant  Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Elemental HERO Rampart Blaster
Rare
▶︎ Deck
1.6 24
[24292]
JP012 Elemental HERO Rampart Blaster  Fusion Monster
Effect Monster
- 6 Warrior 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
Elemental HERO Steam Healer
Ultra
▶︎ Deck
4 17
[19513]
JP013 Elemental HERO Steam Healer  Fusion Monster
Effect Monster
- 5 Warrior 1800 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
Polymerization
Normal
▶︎ Deck
9.1 59
[363470]
JP014 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Fusion Sage
Normal
▶︎ Deck
4.4 26
[48167]
JP015 Fusion Sage  Normal Spell
Add 1 "Polymerization" from your Deck to your hand.
The Warrior Returning Alive
Normal
▶︎ Deck
8.9 33
[169396]
JP016 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Feather Shot
Normal
▶︎ Deck
2.3 17
[8864]
JP017 Feather Shot  Normal Spell
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
Transcendent Wings
Normal
▶︎ Deck
4.4 17
[24863]
JP018 Transcendent Wings  Quick-Play Spell
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
Bubble Shuffle
Normal
▶︎ Deck
3.1 15
[8118]
JP019 Bubble Shuffle  Quick-Play Spell
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Spark Blaster
Normal
▶︎ Deck
3.1 18
[12216]
JP020 Spark Blaster  Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
Skyscraper
Rare
▶︎ Deck
6 27
[45507]
JP021 Skyscraper  Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Burst Return
Super
▶︎ Deck
2.1 19
[12901]
JP022 Burst Return  Normal Spell
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
Bubble Blaster
Super
▶︎ Deck
1.8 16
[7886]
JP023 Bubble Blaster  Equip Spell
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
Bubble Illusion
Ultra
▶︎ Deck
3.3 18
[14987]
JP024 Bubble Illusion  Quick-Play Spell
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
A Hero Emerges
Normal
▶︎ Deck
3.8 22
[18853]
JP025 A Hero Emerges  Normal Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
Draining Shield
Normal
▶︎ Deck
6.2 24
[46235]
JP026 Draining Shield  Normal Trap
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
Negate Attack
Rare
▶︎ Deck
6.1 35
[68388]
JP027 Negate Attack  Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Hero Signal
Normal
▶︎ Deck
5.7 24
[33419]
JP028 Hero Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Feather Wind
Rare
▶︎ Deck
3.7 19
[11260]
JP029 Feather Wind  Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
Clay Charge
Super
▶︎ Deck
1.6 21
[8356]
JP030 Clay Charge  Normal Trap
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
Duelist Pack - Judai hen - Card List
4.5 /10.0 pt
Number of card ratings : 743
User Review : 743

Update Information - NEW -