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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Monster effects". Search result Showing 751 to 780 of 836
With the effect of "negate Monster effects".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4 (2) | Lyrilusc - Bird Strike | Normal Spell | |||
If you control a "Lyrilusc" monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Lyrilusc - Bird Strike" per turn. | ||||||
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4 (11) | War Rock Spirit | Quick-Play Spell | |||
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ●Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn. |
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4 (3) | Salamangreat Burning Shell | Quick-Play Spell | |||
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn. | ||||||
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4 (10) | Assault Revival | Quick-Play Spell | |||
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. | ||||||
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4 (9) | Inzektor Orb | Normal Trap | |||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. | ||||||
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4 (16) | Heraldry Record | Counter Trap | |||
When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it. | ||||||
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3.9 (15) | Armed Sea Hunter | Effect Monster | |||
- | 4 | Sea Serpent | 1800 | 400 | ||
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | ||||||
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3.9 (13) | Junkuriboh | Effect Monster | |||
- | 1 | Machine | 300 | 200 | ||
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. | ||||||
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3.9 (16) | Harpie Lady 2 | Effect Monster | |||
- | 4 | Winged Beast | 1300 | 1400 | ||
(This card's name is always treated as "Harpie Lady".) Negate the effects of Flip monsters this card destroys by battle. |
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3.9 (15) | Evilswarm Obliviwisp | Effect Monster | |||
- | 4 | Pyro | 450 | 2050 | ||
If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard). | ||||||
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3.8 (8) | Advanced Crystal Beast Amber Mammoth | Effect Monster | |||
- | 4 | Beast | 1700 | 1600 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
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3.8 (9) | Blue Dragon Ninja | Effect Monster | |||
- | 5 | Sea Serpent | 2100 | 1200 | ||
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. | ||||||
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3.8 (14) | Lifeforce Harmonizer | Effect Monster | |||
- | 2 | Psychic | 800 | 400 | ||
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. | ||||||
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3.8 (10) | Gagagarush | Normal Trap | |||
When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher). | ||||||
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3.7 (7) | Desrook Archfiend | Effect Monster | |||
- | 3 | Fiend | 1100 | 1800 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | ||||||
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3.7 (15) | Blackwing - Hillen the Tengu-wind |
Effect Monster Tuner Monster |
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- | 5 | Winged Beast | 0 | 2300 | ||
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel. | ||||||
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3.7 (9) | Medium Piece Golem | Effect Monster | |||
- | 4 | Rock | 1600 | 0 | ||
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. | ||||||
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3.6 (11) | Djinn Cursenchanter of Rituals | Effect Monster | |||
- | 4 | Fiend | 1700 | 1000 | ||
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated. | ||||||
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3.6 (8) | Small Piece Golem | Effect Monster | |||
- | 3 | Rock | 1100 | 0 | ||
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. | ||||||
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3.6 (17) | Ultimate Obedient Fiend | Effect Monster | |||
- | 10 | Fiend | 3500 | 3000 | ||
This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. | ||||||
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3.6 (27) | Shooting Star Dragon T.G. EX |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3300 | 2500 | ||
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ●When an opponent's monster declares an attack: You can negate the attack. ●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card. |
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3.6 (8) | Fist of Fate | Quick-Play Spell | |||
This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn. |
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3.6 (15) | Smashing Horn | Counter Trap | |||
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. | ||||||
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3.5 (10) | Salamangreat Zebroid X | Effect Monster | |||
- | 4 | Cyberse | 1500 | 1000 | ||
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ●This card gains 300 ATK for each material attached to it. |
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3.5 (11) | Oh Tokenbaum! | Normal Trap | |||
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. | ||||||
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3.4 (17) | Ally of Justice Nullfier | Effect Monster | |||
- | 4 | Machine | 1600 | 1200 | ||
If this card battles a LIGHT monster, after damage calculation: Negate the effects of that monster (including in the GY). | ||||||
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3.4 (7) | Time Thief Double Barrel |
Xyz Monster Effect Monster |
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- | 4 | Psychic | 2200 | 2200 | ||
2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ●Monster: This card gains 400 ATK. ●Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ●Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn. |
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3.4 (11) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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3.4 (12) | Guard Mines | Normal Trap | |||
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. | ||||||
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3.4 (8) | Magistery Alchemist | Normal Trap | |||
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn. | ||||||
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