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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Cannot be destroyed by effects". Search result Showing 451 to 480 of 535
With the effect of "Cannot be destroyed by effects".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.7 (7) | Red Gardna | Effect Monster | ||||||||||
- | 4 | Fiend | 0 | 2000 | |||||||||
During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | |||||||||||||
▶︎ Deck | 4.7 (17) | Number 93: Utopia Kaiser |
Xyz Monster Effect Monster |
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- | 12 | Warrior | 2500 | 2000 | |||||||||
2+ "Number" Xyz Monsters, with the same Rank, that have material Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of materials with different names attached to this card, but their effects are negated, then detach 1 material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects. |
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▶︎ Deck | 4.7 (16) | Number 13: Embodiment of Crime |
Xyz Monster Effect Monster |
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- | 1 | Fiend | 500 | 500 | |||||||||
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ●This card cannot be destroyed by battle or by card effects while it has Xyz Material. ●Your opponent takes any battle damage you would have taken from attacks on this card. |
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▶︎ Deck | 4.7 (11) | Borrelcode Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2500 | - | |||||||||
2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.
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▶︎ Deck | 4.7 (9) | Blockout Curtain | Continuous Spell | ||||||||||
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (7) | Amaze Attraction Majestic Merry-Go-Round | Normal Trap | ||||||||||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster; ●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you can send this card to the GY instead. ●Your opponent: The equipped monster loses 500 ATK for each of your "Attraction" Traps equipped to a monster(s). |
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▶︎ Deck | 4.6 (16) | Armed Protector Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2000 | 2800 | |||||||||
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card. | |||||||||||||
▶︎ Deck | 4.6 (7) | Cross Over | Normal Spell | ||||||||||
Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead. | |||||||||||||
▶︎ Deck | 4.5 (13) | Metaphys Executor | Effect Monster | ||||||||||
- | 10 | Wyrm | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. | |||||||||||||
▶︎ Deck | 4.5 (4) | Zexal Alliance | Normal Trap | ||||||||||
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects. | |||||||||||||
▶︎ Deck | 4.4 (14) | Hieratic Dragon of Asar | Effect Monster | ||||||||||
- | 7 | Dragon | 2600 | 700 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card. | |||||||||||||
▶︎ Deck | 4.4 (7) | Dirge of the Lost Dragon | Continuous Spell | ||||||||||
Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 4.4 (5) | Danger! Feets of Strength! | Equip Spell | ||||||||||
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
▶︎ Deck | 4.4 (5) | Solfachord Formal | Counter Trap | ||||||||||
While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects. ●Pendulum Monsters you control are unaffected by that effect. ●Cards in your Pendulum Zone cannot be destroyed by that effect. ●Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn. |
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▶︎ Deck | 4.3 (12) | Inzektor Ant | Effect Monster | ||||||||||
- | 3 | Insect | 200 | 600 | |||||||||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | |||||||||||||
▶︎ Deck | 4.3 (4) | Subterror Behemoth Dragossuary |
Effect Monster Flip Monster |
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- | 6 | Zombie | 2400 | 1600 | |||||||||
FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 4.3 (7) | Hundred Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 1000 | |||||||||
Once per turn: You can have this card gain Levels equal to the number of cards you control, and if you do, it gains 100 ATK for each Level gained. These changes last until the end of this turn. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Hundred Dragon" once per turn. | |||||||||||||
▶︎ Deck | 4.3 (6) | Sage of Strength - Akash | Effect Monster | ||||||||||
- | 5 | Machine | 2400 | 200 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn. |
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▶︎ Deck | 4.3 (13) | Metallizing Parasite - Soltite |
Effect Monster Union Monster |
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- | 7 | Aqua | 1000 | 500 | |||||||||
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) | |||||||||||||
▶︎ Deck | 4.3 (11) | Vylon Alpha |
Synchro Monster Effect Monster |
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- | 9 | Machine | 2200 | 1100 | |||||||||
1 "Vylon" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards. |
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▶︎ Deck | 4.3 (12) | Tuner's Barrier | Normal Trap | ||||||||||
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. | |||||||||||||
▶︎ Deck | 4.2 (9) | Evo-Miracle | Quick-Play Spell | ||||||||||
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. | |||||||||||||
▶︎ Deck | 4.1 (18) | Rider of the Storm Winds |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 500 | 200 | |||||||||
You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead. | |||||||||||||
▶︎ Deck | 4.1 (15) | Alpacaribou, Mystical Beast of the Forest | Effect Monster | ||||||||||
- | 7 | Beast | 2700 | 2100 | |||||||||
●While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle. ●While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects. |
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▶︎ Deck | 4.1 (10) | Signal Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ●4: Inflict 800 damage to your opponent. ●7: Draw 1 card. ●10: Destroy 1 card on the field. |
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▶︎ Deck | 4.1 (10) | Salamangreat Blaze Dragon |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2300 | 1200 | |||||||||
2 Level 4 monsters If this card would be destroyed by battle or card effect, detach 1 material from it instead. During the Battle Phase, if this card has no materials (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls. |
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▶︎ Deck | 4.1 (13) | Impenetrable Attack | Normal Trap | ||||||||||
During the Battle Phase, activate 1 of these effects. ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ●You take no Battle Damage during this Battle Phase. |
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▶︎ Deck | 4 (5) | Superheavy Samurai Prepped Defense | Effect Monster | ||||||||||
- | 3 | Machine | 100 | 2100 | |||||||||
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | |||||||||||||
▶︎ Deck | 4 (6) | T.G. Metal Skeleton | Effect Monster | ||||||||||
- | 2 | Zombie | 1100 | 0 | |||||||||
If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | |||||||||||||
▶︎ Deck | 4 (3) | Guard Ghost | Effect Monster | ||||||||||
- | 4 | Zombie | 1800 | 100 | |||||||||
If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn. | |||||||||||||
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