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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.3 (7) | Dinomorphia Intact | Counter Trap | |||
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn. | ||||||
▶︎ Deck | 8.9 (30) | Waboku | Normal Trap | |||
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn. | ||||||
▶︎ Deck | 7.9 (50) | Crush Card Virus | Normal Trap | |||
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. | ||||||
▶︎ Deck | 7.7 (3) | Nemleria Repeter | Continuous Trap | |||
If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect; ●1: Add 1 "Nemleria" card from your GY to your hand. ●2: Any damage you take this turn is halved. ●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use the effect of "Nemleria Repeter" once per turn. |
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▶︎ Deck | 7.7 (6) | Dinomorphia Sonic | Counter Trap | |||
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. | ||||||
▶︎ Deck | 7.4 (8) | Shiranui Style Samsara | Continuous Trap | |||
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. |
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▶︎ Deck | 7.3 (22) | Xyz Universe | Normal Trap | |||
Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
▶︎ Deck | 7.2 (18) | Raidraptor - Readiness | Normal Trap | |||
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn. | ||||||
▶︎ Deck | 7.2 (13) | Magicians' Defense | Continuous Trap | |||
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 7 (21) | Dimension Wall | Normal Trap | |||
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle. | ||||||
▶︎ Deck | 6.4 (8) | Boo-Boo Game | Normal Trap | |||
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn. | ||||||
▶︎ Deck | 6.4 (7) | Performapal Pinch Helper | Continuous Trap | |||
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. | ||||||
▶︎ Deck | 6.3 (8) | Spirit Barrier | Continuous Trap | |||
While you control a monster, you take no battle damage. | ||||||
▶︎ Deck | 6 (4) | Crystal Brilliance | Continuous Trap | |||
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. | ||||||
▶︎ Deck | 5.8 (5) | Dinomorphia Shell | Counter Trap | |||
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn. | ||||||
▶︎ Deck | 5.6 (19) | Defense Draw | Normal Trap | |||
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. | ||||||
▶︎ Deck | 5.6 (8) | Cross Counter | Normal Trap | |||
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | ||||||
▶︎ Deck | 5.4 (5) | Kozmourning | Continuous Trap | |||
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. | ||||||
▶︎ Deck | 5.3 (8) | Butterspy Protection | Normal Trap | |||
Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved. | ||||||
▶︎ Deck | 5.1 (15) | Revival of the Immortals | Normal Trap | |||
Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it. | ||||||
▶︎ Deck | 5 (20) | Defensive Tactics | Normal Trap | |||
If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. | ||||||
▶︎ Deck | 4.8 (13) | The Golden Apples | Normal Trap | |||
When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect. | ||||||
▶︎ Deck | 4.6 (14) | Memory of an Adversary | Normal Trap | |||
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. | ||||||
▶︎ Deck | 4.4 (8) | Bye Bye Damage | Normal Trap | |||
During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn. | ||||||
▶︎ Deck | 4.4 (5) | Dinomorphia Reversion | Counter Trap | |||
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn. | ||||||
▶︎ Deck | 4.3 (12) | Impenetrable Attack | Normal Trap | |||
During the Battle Phase, activate 1 of these effects. ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ●You take no Battle Damage during this Battle Phase. |
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▶︎ Deck | 4.3 (23) | Relay Soul | Normal Trap | |||
Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel. | ||||||
▶︎ Deck | 4.3 (11) | Miracle Locus | Normal Trap | |||
Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack. | ||||||
▶︎ Deck | 4.3 (22) | Tornado Wall | Continuous Trap | |||
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field. | ||||||
▶︎ Deck | 4.2 (10) | Spirit Force | Normal Trap | |||
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. | ||||||
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