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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.1 (12) | Fish and Swaps | Normal Spell | |||
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. | ||||||
▶︎ Deck | 5 (7) | Chemicritter Hydron Hawk |
Effect Monster Gemini Monster |
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- | 2 | Winged Beast | 1400 | 700 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●You can discard 1 card, then target 1 Gemini Monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn. |
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▶︎ Deck | 5 (8) | Mahjong Munia Maidens |
Effect Monster Flip Monster |
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- | 2 | Winged Beast | 200 | 2000 | ||
FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 5 (5) | Dracoon Lamp | Effect Monster | |||
- | 4 | Wyrm | 500 | 2000 | ||
Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation. | ||||||
▶︎ Deck | 5 (17) | Frost and Flame Dragon | Effect Monster | |||
- | 6 | Dragon | 2300 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 monster on the field; destroy that target. | ||||||
▶︎ Deck | 5 (14) | Cranium Fish | Effect Monster | |||
- | 6 | Fish | 2400 | 1000 | ||
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. | ||||||
▶︎ Deck | 5 (12) | Mermail Abyssnose | Effect Monster | |||
- | 4 | Fish | 1500 | 1500 | ||
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn. | ||||||
▶︎ Deck | 5 (8) | Ancient Gear Drill | Normal Spell | |||
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated. | ||||||
▶︎ Deck | 5 (4) | Boot-Up Order - Gear Charge | Continuous Spell | |||
When this card is activated: You can target any number of "Gadget" monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn. | ||||||
▶︎ Deck | 5 (8) | Secrets of the Gallant | Normal Trap | |||
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. | ||||||
▶︎ Deck | 5 (11) | Mamemaki | Normal Trap | |||
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand. | ||||||
▶︎ Deck | 5 (3) | Vendread Revolution | Normal Trap | |||
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn. | ||||||
▶︎ Deck | 5 (23) | Judgment of Anubis | Counter Trap | |||
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | ||||||
▶︎ Deck | 4.9 (10) | Dragonmaid Nudyarl | Effect Monster | |||
- | 7 | Dragon | 2600 | 1600 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
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▶︎ Deck | 4.9 (17) | Arcana Knight Joker |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3800 | 2500 | ||
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect. |
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▶︎ Deck | 4.8 (11) | Izanami |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 1100 | 1800 | ||
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit Monster from your Graveyard to your hand. | ||||||
▶︎ Deck | 4.8 (10) | Lady Ninja Yae | Effect Monster | |||
- | 3 | Warrior | 1100 | 200 | ||
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | ||||||
▶︎ Deck | 4.8 (12) | Dicelops | Effect Monster | |||
- | 4 | Machine | 1800 | 200 | ||
Once per turn: You can roll a six-sided die, then apply the result. ●1: Look at your opponent's hand, also discard 1 card from their hand. ●2, 3, 4, 5: Discard 1 card. ●6: Discard your entire hand. |
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▶︎ Deck | 4.8 (9) | Sage of Wisdom - Himmel | Effect Monster | |||
- | 5 | Machine | 500 | 2500 | ||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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▶︎ Deck | 4.8 (13) | Geomancer of the Ice Barrier |
Effect Monster Tuner Monster |
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- | 3 | Spellcaster | 800 | 1200 | ||
Once while face-up on the field: You can discard 1 card and declare 1 Attribute; monsters with that declared Attribute cannot target this card for attacks. | ||||||
▶︎ Deck | 4.8 (15) | Blade Bounzer | Effect Monster | |||
- | 4 | Warrior | 1800 | 1400 | ||
Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase. | ||||||
▶︎ Deck | 4.8 (14) | Fabled Gallabas | Effect Monster | |||
- | 4 | Fiend | 1500 | 800 | ||
You can discard 1 card to the GY, then target 1 monster your opponent controls with DEF less than or equal to this card's ATK; destroy that target. | ||||||
▶︎ Deck | 4.8 (6) | Rogue of Endymion | Effect Monster | |||
- | 3 | Spellcaster | 1500 | 200 | ||
If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn. | ||||||
▶︎ Deck | 4.8 (15) | Number 58: Burner Visor |
Xyz Monster Effect Monster |
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- | 4 | Pyro | 1000 | 1000 | ||
2 Level 4 monsters Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent. |
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▶︎ Deck | 4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.8 (9) | Onikuji | Continuous Trap | |||
Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. | ||||||
▶︎ Deck | 4.8 (6) | Resurgam Xyz | Continuous Trap | |||
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field). | ||||||
▶︎ Deck | 4.7 (13) | Genex Ally Triarm |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2400 | 1600 | ||
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ●WIND: Send 1 random card from your opponent's hand to the Graveyard. ●WATER: Select 1 Spell/Trap Card on the field, and destroy it. ●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. |
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▶︎ Deck | 4.7 (6) | Old Mind | Normal Spell | |||
Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ●Lose 1000 LP. You can only activate 1 "Old Mind" per turn. |
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▶︎ Deck | 4.6 (11) | Cyber Gymnast | Effect Monster | |||
- | 4 | Warrior | 800 | 1800 | ||
Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. | ||||||
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