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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck, from hand". Search result Showing 91 to 120 of 147
With the effect of "return to the Deck, Extra Deck, from hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (1) | Card Scanner | Continuous Spell | |||
Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck. | ||||||
▶︎ Deck | 6 (2) | Over Fusion | Quick-Play Spell | |||
Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn. | ||||||
▶︎ Deck | 6 (5) | Amaze Attraction Wonder Wheel | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. |
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▶︎ Deck | 5.9 (12) | Reeze, Whirlwind of Gusto | Effect Monster | |||
- | 5 | Psychic | 1900 | 1400 | ||
Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters. | ||||||
▶︎ Deck | 5.9 (41) | Magical Mallet | Normal Spell | |||
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | ||||||
▶︎ Deck | 5.9 (18) | Gladiator Beast's Respite | Normal Spell | |||
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. | ||||||
▶︎ Deck | 5.9 (9) | Link Bound | Quick-Play Spell | |||
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn. | ||||||
▶︎ Deck | 5.7 (12) | Grand Spiritual Art - Ichirin | Field Spell | |||
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. | ||||||
▶︎ Deck | 5.6 (5) | A.I. Contact | Normal Spell | |||
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn. | ||||||
▶︎ Deck | 5.5 (4) | Morphtronic Scannen |
Effect Monster Tuner Monster |
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- | 6 | Machine | 1500 | 600 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand. ●Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck. ●Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck. |
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▶︎ Deck | 5.5 (8) | Stained Glass of Light & Dark | Normal Trap | |||
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn. |
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▶︎ Deck | 5.4 (5) | Dark Eye Nightmare | Effect Monster | |||
- | 4 | Fiend | 1700 | 1700 | ||
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished. ●1: Draw 1 card, then place 1 card from your hand on top of the Deck. ●2: Draw 1 card. ●3: Draw 2 cards, then discard 1 card. You can only use this effect of "Dark Eye Nightmare" once per turn. |
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▶︎ Deck | 5.3 (24) | Reload | Quick-Play Spell | |||
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | ||||||
▶︎ Deck | 5.3 (4) | Backup Team | Normal Trap | |||
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | |||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | ||||||
▶︎ Deck | 5.1 (15) | The Mask of Remnants | Normal Spell | |||
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster. | ||||||
▶︎ Deck | 5 (6) | Gladiator Naumachia | Continuous Trap | |||
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle. | ||||||
▶︎ Deck | 4.9 (11) | Koa'ki Meiru Hydro Barrier | Effect Monster | |||
- | 3 | Aqua | 1000 | 1900 | ||
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters. | ||||||
▶︎ Deck | 4.9 (18) | Heavy Slump | Normal Trap | |||
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards. | ||||||
▶︎ Deck | 4.8 (6) | Adamancipator Crystal - Raptite | Effect Monster | |||
- | 4 | Rock | 0 | 2200 | ||
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn. | ||||||
▶︎ Deck | 4.8 (8) | Assault Mercenary | Effect Monster | |||
- | 4 | Warrior | 1800 | 300 | ||
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. | ||||||
▶︎ Deck | 4.7 (12) | Edge Imp Saw | Effect Monster | |||
- | 3 | Fiend | 500 | 1000 | ||
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn. | ||||||
▶︎ Deck | 4.7 (12) | Wattchimera |
Synchro Monster Effect Monster |
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- | 6 | Thunder | 1400 | 1200 | ||
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck. |
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▶︎ Deck | 4.7 (19) | Draconnection | Normal Spell | |||
Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck. | ||||||
▶︎ Deck | 4.7 (24) | Card Trader | Continuous Spell | |||
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. | ||||||
▶︎ Deck | 4.6 (14) | Crystal Seer |
Effect Monster Flip Monster |
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- | 1 | Spellcaster | 100 | 100 | ||
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck. | ||||||
▶︎ Deck | 4.6 (22) | Photon Veil | Normal Spell | |||
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name. | ||||||
▶︎ Deck | 4.5 (13) | Gishki Psychelone |
Ritual Monster Effect Monster |
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- | 4 | Fiend | 2150 | 1650 | ||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand. | ||||||
▶︎ Deck | 4.3 (14) | Evoltile Elginero | Effect Monster | |||
- | 2 | Reptile | 0 | 0 | ||
When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand. | ||||||
▶︎ Deck | 4.2 (22) | X-Saber Urbellum |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2200 | 1300 | ||
1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. |
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