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Grand Spiritual Art - Ichirin →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. | |||||
Average Rating Score | 5.7(12) |
- Card Info
- Card Reviews (12 rating scores)
- Decks with Grand Spiritual Art - Ichirin (16 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Grand Spiritual Art - Ichirin" card reviews and rating scores
5.7(12) |
|
8% | (1) | ||
16% | (2) | ||
50% | (6) | ||
25% | (3) | ||
0% | (0) |
熟練の獅子魔術師
2023/02/13 4:16
2023/02/13 4:16
It is easy to search 《Ranryu》when diversifying WIND Spellcaster.
It's nice to be able to deal with 《Droll & Lock Bird》that didn't have a chance to activate due to bad deck compatibility.
If you put a random Spellcaster and "Ranryu" that you searched for with this card onto the field together and link summon "Predaplant Verte Anaconda", you could get "Mysterion the Dragon Crown" that also responds to Ichirin with "Magicalized Fusion". has been banned.
In addition, since this card does not refer to the original status,
It's nice to be able to deal with 《Droll & Lock Bird》that didn't have a chance to activate due to bad deck compatibility.
If you put a random Spellcaster and "Ranryu" that you searched for with this card onto the field together and link summon "Predaplant Verte Anaconda", you could get "Mysterion the Dragon Crown" that also responds to Ichirin with "Magicalized Fusion". has been banned.
In addition, since this card does not refer to the original status,
シエスタ
2020/08/20 9:34
2020/08/20 9:34
Did you do colefield...
The effect itself isn't bad, but since each of them requires a specific monster, there is a possibility that they won't do their job on their own and will rot. I feel like I'm being self-restrained in the field these days.
In particular, the negate effect does not form a chain, but it is forced like Rider and C106, so it is not flexible.
However, since it is not named Turn 1, you can aim for multiple activations by using it in combination with Metabar.
The impression that it is an effect for experts like Charmer. It feels like it has a future.
The effect itself isn't bad, but since each of them requires a specific monster, there is a possibility that they won't do their job on their own and will rot. I feel like I'm being self-restrained in the field these days.
In particular, the negate effect does not form a chain, but it is forced like Rider and C106, so it is not flexible.
However, since it is not named Turn 1, you can aim for multiple activations by using it in combination with Metabar.
The impression that it is an effect for experts like Charmer. It feels like it has a future.
アルバ
2020/08/19 23:00
2020/08/19 23:00
It's a card that seems to be the axis of Field Spell and Deck with a name full of the ultimate mystery of spiritual arts, but it's an effect that feels like it's overshadowed.
The 1 effect can negate an opponent's monster effect once per turn as long as the conditions are met. Moreover, since it does not form a chain block, it is difficult to negate.
It's painful that the conditional monster can't be Link Charmer, but the forced effect is quite painful. Then trust is weak.
The effect of 2 is an effect that allows you to search for familiars, so you want to connect it to Link or Xyz as it is, but for some reason he returns the monster you showed to the deck.
A card that is slightly misaligned as a whole and has a feeling of being lifted and dropped.
The 1 effect can negate an opponent's monster effect once per turn as long as the conditions are met. Moreover, since it does not form a chain block, it is difficult to negate.
It's painful that the conditional monster can't be Link Charmer, but the forced effect is quite painful. Then trust is weak.
The effect of 2 is an effect that allows you to search for familiars, so you want to connect it to Link or Xyz as it is, but for some reason he returns the monster you showed to the deck.
A card that is slightly misaligned as a whole and has a feeling of being lifted and dropped.
カディーン
2020/08/12 7:00
2020/08/12 7:00
The effect of ① does not include his Charmer Link Monster, and even with his Charmer who uses a lot of sets, there are still issues with handling.
The effect of ② is also an effect that works by narrowing down the attributes to be adopted even though it is a category that spans 4 attributes (actually 6 attributes). (Though the spiritual category itself is like that.)
As a result of trying to have versatility as a Deck part, I have to say that it has become a somewhat delicate position as a Charmer support.
The effect itself is shiny, and the card itself is not paper.
The effect of ② is also an effect that works by narrowing down the attributes to be adopted even though it is a category that spans 4 attributes (actually 6 attributes). (Though the spiritual category itself is like that.)
As a result of trying to have versatility as a Deck part, I have to say that it has become a somewhat delicate position as a Charmer support.
The effect itself is shiny, and the card itself is not paper.
とき
2020/07/05 11:02
2020/07/05 11:02
His Field Spell in his Charmer finally appeared.
If there is a spell user with 1500 DEF, the effect that negates the monster effect activated by the opponent on turn 1, and one spell user from her hand is shown and returned to her Deck to use it with the same attribute. It has the effect of searching for demon status monsters.
The negate effect is simple and powerful, but there are many things to be aware of, such as the need for monsters that meet the conditions on the field, the fact that it doesn't destroy them, and the fact that it's a forced activation, so it's not flexible. Although it can be expected as a controlling force in Charmer, it can be said that it is a performance that cannot be overconfident. The other search effect is also painful because it returns the card that was shown to be a very limited target after all, so it can't earn an ad. Familiar monsters are the top candidates for search destinations, especially Inaribi and her Archfiend Eater can be connected to possessed awakened bodies.
It's a pity that the effect negate has conditions and flexibility is not effective as a control force. Even though it's a field, it's not a possessed Spell Trap, so it's a bit difficult to search.
If there is a spell user with 1500 DEF, the effect that negates the monster effect activated by the opponent on turn 1, and one spell user from her hand is shown and returned to her Deck to use it with the same attribute. It has the effect of searching for demon status monsters.
The negate effect is simple and powerful, but there are many things to be aware of, such as the need for monsters that meet the conditions on the field, the fact that it doesn't destroy them, and the fact that it's a forced activation, so it's not flexible. Although it can be expected as a controlling force in Charmer, it can be said that it is a performance that cannot be overconfident. The other search effect is also painful because it returns the card that was shown to be a very limited target after all, so it can't earn an ad. Familiar monsters are the top candidates for search destinations, especially Inaribi and her Archfiend Eater can be connected to possessed awakened bodies.
It's a pity that the effect negate has conditions and flexibility is not effective as a control force. Even though it's a field, it's not a possessed Spell Trap, so it's a bit difficult to search.
siri
2020/07/03 23:31
2020/07/03 23:31
A Field Spell with an overall lackluster effect.
The effect of (1) doesn't match even his Charmer Deck pointing to his 1500 DEF spell caster. If you summon Possessed Awakening or Link Charmer, you will not be able to meet the activation conditions at that point. It is also painful that the conditions cannot be met with the Fairy Tale Princess, which is useful for assisting the deployment of Charmer. At the moment, her Charmer has only the best deployment power to generate one of the above monsters in the first attack, and sometimes there is no spare power to put her 1500 DEF spell caster on the field after deployment. You didn't need to specify 1500 defense, did you?
I don't understand why the effect of (2) is restricted to turn 1. The effect itself is a good effect that supplements the development power of her Charmer Deck, but if you can only replace one card, it often becomes nothing more than hot stone and water. Even if I put a turn 1 limit, I don't think it would have been a problem to ``show any number of her spell users in your hand and replace them with the number you showed''.
The effect of (1) doesn't match even his Charmer Deck pointing to his 1500 DEF spell caster. If you summon Possessed Awakening or Link Charmer, you will not be able to meet the activation conditions at that point. It is also painful that the conditions cannot be met with the Fairy Tale Princess, which is useful for assisting the deployment of Charmer. At the moment, her Charmer has only the best deployment power to generate one of the above monsters in the first attack, and sometimes there is no spare power to put her 1500 DEF spell caster on the field after deployment. You didn't need to specify 1500 defense, did you?
I don't understand why the effect of (2) is restricted to turn 1. The effect itself is a good effect that supplements the development power of her Charmer Deck, but if you can only replace one card, it often becomes nothing more than hot stone and water. Even if I put a turn 1 limit, I don't think it would have been a problem to ``show any number of her spell users in your hand and replace them with the number you showed''.
TK
2020/07/02 8:01
2020/07/02 8:01
First of all, the point to note about this card is
"If you put it out for the time being, it will almost unconditionally lead to add, solve accidents, and lead to powerful development and interference."
It's not that kind of card.
The search effect is very good (for Charmer)
I'm thankful for the Charmer Deck, which tends to duplicate Familiar-Possessed and Charmers in hand, which is practically vanilla.
Since the obstruction effect is visible, the surprise attack is low, but I would like to cover it with 《Possessed Partnerships》. The range is wide and strong, and it is strong.
However, in the current environment, the hand trigger system that has high versatility and can interfere with the first move, the grave of unparalleled response even if the first move is useless, and the three battles that can be cheated after seeing the effect are fine. After all, the field is 《Secret Village of the Spellcasters》, and he is stronger if he shuts out spells and throws around. There is also a method of surprise attack with Metabar, but then it is said that it is okay to use them normally at the timing of using Metabar. By the way, it's an automatic activation, so if you shoot the effects that you don't want from the opponent first, the rest will pass. (Example: Expand after throwing increased G with free chain)
I have to say that it is quite mild for a recent theme field.
It is safe to assist in slack processing with 1-2 stacks. If you put 3 copies of this and double in the first hand, it will be a big accident on the field to solve the hand accident. In theme construction, it became necessary to introduce advanced Familiar-Possessed familiars, so it is even more difficult to balance accident prevention.
Wouldn't it be safer to put in 2-3 terafos that can be exchanged for both depending on the situation?
"If you put it out for the time being, it will almost unconditionally lead to add, solve accidents, and lead to powerful development and interference."
It's not that kind of card.
The search effect is very good (for Charmer)
I'm thankful for the Charmer Deck, which tends to duplicate Familiar-Possessed and Charmers in hand, which is practically vanilla.
Since the obstruction effect is visible, the surprise attack is low, but I would like to cover it with 《Possessed Partnerships》. The range is wide and strong, and it is strong.
However, in the current environment, the hand trigger system that has high versatility and can interfere with the first move, the grave of unparalleled response even if the first move is useless, and the three battles that can be cheated after seeing the effect are fine. After all, the field is 《Secret Village of the Spellcasters》, and he is stronger if he shuts out spells and throws around. There is also a method of surprise attack with Metabar, but then it is said that it is okay to use them normally at the timing of using Metabar. By the way, it's an automatic activation, so if you shoot the effects that you don't want from the opponent first, the rest will pass. (Example: Expand after throwing increased G with free chain)
I have to say that it is quite mild for a recent theme field.
It is safe to assist in slack processing with 1-2 stacks. If you put 3 copies of this and double in the first hand, it will be a big accident on the field to solve the hand accident. In theme construction, it became necessary to introduce advanced Familiar-Possessed familiars, so it is even more difficult to balance accident prevention.
Wouldn't it be safer to put in 2-3 terafos that can be exchanged for both depending on the situation?
ヒコモン
2020/05/11 12:40
2020/05/11 12:40
A new card from Charmer Strok. Show his Spellcaster monster in his hand to your opponent, and search for his ATK 1500, DEF 200 monster with the same attribute. As far as we know, he is a Familiar-Possessed familiar. The part of the same attribute is very painful, but the main thing is the interference effect that does not create a chain block, which can be done when his Spellcaster monster with 1500 DEF is present. However, it is important to note that it is compulsory. It can be recruited with 《Unpossessed》, and I am happy that I can prevent the hand trigger when I deploy it once. Since the interfering effect is not named Turn 1, it is possible to interrupt the opponent's monster effect twice by using Metaverse to replace it.
あんっ
2024/04/23 21:00
2024/04/23 21:00
Decks with "Grand Spiritual Art - Ichirin"
* is adopted as a key card.
● 2022-12-30 Great King Spiritual Art - "10,000"
● 2020-07-04 Great Fire Spirit Art - "Destruction"
● 2020-08-11 Great Water Spiritual Art - "Freezing"
● 2020-07-20 Priestess of the Six Spirits
● 2020-07-04 Earth Spiritual Art - "Saku"
● 2020-08-11 Great Elephant Spiritual Art - "Heaven"
● 2020-08-21 Kaiju + Charmer
● 2020-10-07 Familiar-Possessed
● 2020-07-08 Charmer Familiar-Possessed Beat
● 2020-07-10 Meklord God Exodia ∞ (work in progress)
● 2020-07-12 Possessed Awakening Synchro Dragon
● 2020-08-09 Great Wind Spiritual Art - ``Hayao''
Card Category and Effect Category
Effect:add Card from your Deck to your hand
Effect:return to the Deck, Extra Deck, from hand
Effect:negate Monster effects
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck: Spirit Charmers | SD39-JP021 | 2020-07-04 | Normal |
Ranking and View Num
Rating Score Rank | 8,031 / 13,210 Cards |
---|---|
View Num | 14,503 |
Others
Japanese card name | 大霊術-「一輪」 |
---|
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