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HOME > Yu-Gi-Oh! Card Lists > LIGHTNING OVERDRIVE > Dark Eye Nightmare

Dark Eye Nightmare Used Deck

Dark Eye Nightmare
Card Kind Attribute Level Type ATK DEF
Effect Monster - 4 Fiend 1700 1700
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
●1: Draw 1 card, then place 1 card from your hand on top of the Deck.
●2: Draw 1 card.
●3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.
Average Rating Score 5.4(5)
  1. Card Info
  2. Card Reviews (5 rating scores)
  3. Decks with Dark Eye Nightmare (2 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Dark Eye Nightmare" card reviews and rating scores


5.4(5)
評価星1評価星1評価星1評価星1評価星1
評価星0.5評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
0% (0)
カード評価ラベル3
100% (5)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan シエスタ
2021/01/27 17:12
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It seems to have an effect related to darkness, but a low class that requires a trap.
It seems desirable to use GY's Trap as a cost to draw, exchange cards, and use a Deck that handles a lot of Trap because it can demonstrate combat resistance, but as already said, Trap is a meta with highly influential monsters and Trap. It's the main deck that goes up, and it's unreasonable to give priority to this guy who has no influence on his own.
If it's a deck that can handle traps well and can be turned around, it seems that it can handle something...
Impression that combo dependency is high and habit is strong.
japan とき
2021/01/25 17:38
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It may show you the power of the evil eye.
It has the effect of excluding GY's Trap cards and activating the draw/hand exchange effect according to the number of them, and the effect of being able to substitute his GY's Trap cards when destroyed by battle once per turn.
Earn ads by excluding traps. If it's one copy, he'll be even better if he can take advantage of the effect of locking the top of the deck. Are there two main
It is an effect that allows you to gain an advantage with 3 cards. However, it can be said that it is an effect suitable for after the middle stage because it can not be used unless enough traps are accumulated. It's not an effect that can be used many times, so I can't deny the feeling that it will be used up.
The second effect is a pseudo battle destruction resistance, but it is limited to once per turn, and his GY Trap, which is also used for the hand enhancement effect, which is the strength of this card, wears out. It's powerless against effect destruction, so it shouldn't be used for maintenance.
It's a low-class monster that shines in a deck centered on traps, but considering its fuel consumption and fighting power, it may not be a card that you should expect to stay around for too long.
japan アルバ
2021/01/18 21:13
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An attacker who assists Trap Bi.
The effect is obtained by excluding GY's trap, but since there are many recent traps with his GY effect, it will be adopted in the stiff meta beat system that fights with single specs.
Traps don't have a lot of use in meta beats, so it's not bad to turn them into draws, but it hurts that GY won't do anything if you don't get used to it.
His Trap beat, which is a candidate for adoption, is more meta beat-oriented, so it is doubtful whether he can give priority to this guy who can not put pressure on the opponent even if he is standing.
The concept and effect are not bad, but the impression is that it will not be adopted.
japan ねこーら
2021/01/17 11:23
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Comprehensive evaluation: I would like to consider which effect to aim for depending on the compatibility of the deck.
For (1), he tends to focus on the effect of excluding 3 Trap cards, but when 1 Trap card is removed, exchanging cards is also useful, allowing combos with 《Rank-Up-Magic - The Seventh One》and 《Absolute King Back Jack》. .
A single Trap card is light, so it's good to use it for this effect.
If you have 2 or more trap cards, you can aim for the trap monster deck, Paleozoic, which mainly consists of trap cards, but is it difficult to reduce GY resources?
If you remove 3 trap cards, you can aim to draw 2 cards and discard 1 card to get 3 more trap cards.
Even with Paleozoic, it is possible to combo with 《Paleozoic Anomalocaris》by excluding one Trap, so it might be possible to consider using it.
(2) is a battle destruction resistance that can only be used once per turn.
japan みめっと
2021/01/16 14:47
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In addition to the semi-attacker class's 17 RBIs, this is a monster that can continuously improve the quality of its hand by using GY's used Trap cards.
Depending on the number of traps you remove, you can exchange cards with higher quality, but the more cards you remove, the stronger the effect. Can be used properly depending on the Deck of
In addition, he can use GY's Trap cards as a substitute for destroying battles, so his normal traps and counter traps, which have no GY effects, are compatible with his meta-beat deck. good.
However, it doesn't have the effect of intervening in the rules alone and putting pressure on the opponent, as represented by Insp, Thunder King Rai-Oh, Banish, and Pakike, and GY needs some kind of trap, so it doesn't work alone. In addition, it is honestly quite difficult to allocate summon rights to this card, which is difficult to use even if it is played first, which is good for metabi.
It's not a bad effect at all, but if it doesn't have a plus, such as making use of races and attributes, it's likely to be used less often.
Also, I don't really understand the reason why it looks like this card name and has this effect.

Decks with "Dark Eye Nightmare"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
LIGHTNING OVERDRIVE LIOV-JP027 2021-01-16 Normal

Ranking and View Num

Rating Score Rank 8,164 / 12,836 Cards
View Num 3,501

Others

Japanese card name ダークアイ・ナイトメア

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