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HOME > Yu-Gi-Oh! Card Lists > LIGHTNING OVERDRIVE > Amaze Attraction Wonder Wheel

Amaze Attraction Wonder Wheel Used Deck

Amaze Attraction Wonder Wheel
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.
You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.
Average Rating Score 6(5)
  1. Card Info
  2. Card Reviews (5 rating scores)
  3. Decks with Amaze Attraction Wonder Wheel (5 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Amaze Attraction Wonder Wheel" card reviews and rating scores


6(5)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
0% (0)
カード評価ラベル3
100% (5)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan とき
2021/10/20 16:31
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Not Windwitch.
It has the same properties as Amaze Attraction Trap, and has the effect of swapping cards when equipped by yourself, and switching the offense and defense of the equipped monster when equipped to your opponent.
Hand exchange is a simple and easy-to-handle effect. You can help with 《Trap Trick》, which can be expected to be active in Amazement, or simply return unnecessary cards to his deck. Switching between offense and defense is also powerless against Link as a battle aid, but it still hits opponents.
Both effects are relatively useful, but it's flaw is that it doesn't feel flashy because it can't be denied that it's a little plain and has low interference performance.
japan tierraの供物
2021/06/23 13:58
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You can only exchange one card in each other's turn, but this is very convenient.
Amaze Attraction The effective cards change depending on the board, so I want to keep changing my hand in order to draw such cards.
The offense and defense switching effect is also tricky and interesting. It is a reasonable performance as a battle support effect in case of emergency.
japan ねこーら
2021/02/01 0:40
Yugioh Icon
Comprehensive evaluation: Operation itself is stable with battle support and hand exchange by reversing offense and defense.
If it is equipped to your own monster, you can exchange unnecessary cards in your hand, and if you equip it to your opponent's monster, you can switch offense and defense.
Switching between offense and defense is useful only when a monster with a difference in offense and defense attacks, or when you attack yourself.
However, if you can't make use of it, you can switch to his other Amaze Attraction, which will lead to a restraint on development.
Useful when aiming for low defense with Amazement Ambassador Bufo.
Even if you exchange your hand when equipped to your own monster, the quality of your hand will be higher.
His Amaze Attraction for Definitive Search and Defense Positioning is more convenient, but it's not a loss either.
japan アルバ
2021/01/25 22:34
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When equipped to yourself, draw and change your hand by returning her deck.
It doesn't increase your advantage, but it can be used during both players' main phases, so if you can maintain it, you can improve the quality of your hand.
Switches offense and defense when equipped to the opponent.
Effective against opponents with biased stats, but useless against links with good balance.
It's not attractive enough to throw in a lot, but it's pinpoint and useful, so I'd say it's possible to pin it.
It's a ferris wheel, but I wonder if the effect is to rotate the hand and his deck with the effect when equipped to myself?
japan みめっと
2021/01/08 9:12
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Amaze Attraction Trap has the effect of increasing the quality of your hand by swapping cards during each player's main phase when attached to your own monster, and the effect of switching offense and defense when attached to an opponent's monster to assist in combat.
In Amazement, it is very important to create a lot of effective pairs, and it is also effective as an Amaze Attraction Trap that immediately activates under the application of Precious Spark from the first turn.
If you don't need to set HH from Comica, it has a high priority, and if you use Toratori, you can use it as a card to return Traps to his deck that you want to lay down with Toratori that has come to your hand.
Like HH and Raidraptor, the latter half effect doesn't work against Link Monsters as usual, but there are quite a few large monsters with high ATK but low DEF, so it's not a bad effect as a battle aid.
Compared to HH and Raidraptor, the effect in the second half has a narrower range of interference, only fighting support, and if you feel that pots are enough to improve the quality of your hand in the first half, adding one might be enough Amaze Attraction Trap. I can't.

Decks with "Amaze Attraction Wonder Wheel"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
LIGHTNING OVERDRIVE LIOV-JP072 2021-01-16 Normal

Ranking and View Num

Rating Score Rank 7,256 / 12,836 Cards
View Num 4,274

Others

Japanese card name A・∀・WW

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