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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Special Summon. ignoring its Summoning conditions". Search result  Showing 1 to 30 of 72

With the effect of "Special Summon. ignoring its Summoning conditions".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
魔法の歯車 ▶︎ Deck 2.1 9 Spell Gear Normal Spell
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
暗黒の魔再生 ▶︎ Deck 2.9 9 Dark Spell Regeneration Normal Trap
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
方界輪廻 ▶︎ Deck 3.3 9 Cubic Rebirth Normal Trap
When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions.
マジスタリー・アルケミスト ▶︎ Deck 3.6 7 Magistery Alchemist Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
レベル調整 ▶︎ Deck 3.9 15 Level Modulation Normal Spell
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
蒼焔の煉獄 ▶︎ Deck 4.1 11 Eye of the Void Normal Trap
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
転生の超戦士 ▶︎ Deck 4.5 6 Super Soldier Rebirth Normal Trap
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
ダブルヒーローアタック ▶︎ Deck 5 5 Double Hero Attack Quick-Play Spell
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
虹の引力 ▶︎ Deck 5.3 6 Rainbow Gravity Normal Trap
If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
アームド・ネオス ▶︎ Deck 5.6 9 Armed Neos Fusion Monster
Effect Monster
- 10 Warrior 3500 3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
E・HERO Core ▶︎ Deck 5.6 11 Elemental HERO Core Fusion Monster
Effect Monster
- 9 Warrior 2700 2200
3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
超戦士の儀式 ▶︎ Deck 5.8 5 Super Soldier Ritual Ritual Spell
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
レベルダウン!? ▶︎ Deck 5.9 7 Level Down!? Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
炎傑の梁山閣 ▶︎ Deck 5.9 7 Fire Fortress atop Liang Peak Field Spell
(This card is always treated as a "Fire Formation" card.)
Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;
●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
●6: Add 1 Beast-Warrior monster from your Deck to your hand.
●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.
E・HERO ネオス・クルーガー ▶︎ Deck 6 23 Elemental HERO Neos Kluger Fusion Monster
Effect Monster
- 9 Spellcaster 3000 2500
"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.
ハイパーブレイズ ▶︎ Deck 6 10 Hyper Blaze Continuous Trap
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.
千年の啓示 ▶︎ Deck 6.2 17 Millennium Revelation Continuous Spell
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
ダーク・フラット・トップ ▶︎ Deck 6.3 15 Dark Flattop Synchro Monster
Effect Monster
- 8 Machine 0 3000
1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
リミットオーバー・ドライブ ▶︎ Deck 6.3 18 Limit Overdrive Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
覇王天龍オッドアイズ・アークレイ・ドラゴン ▶︎ Deck 6.4 5 Odd-Eyes Arcray Dragon Fusion Monster
Pendulum Monster
Effect Monster
- 12 Dragon 4000 4000
Pendulum Effect
If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.●Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Odd-Eyes Arcray Dragon" once per turn.
Card Text
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as "Supreme King Z-ARC".)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
混沌幻魔アーミタイル-虚無幻影羅生悶 ▶︎ Deck 6.5 6 Armityle the Chaos Phantasm - Phantom of Fury Fusion Monster
Effect Monster
- 12 Fiend 0 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.
武装竜の襲雷 ▶︎ Deck 6.5 4 Armed Dragon Blitz Normal Spell
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
覇王龍の奇跡 ▶︎ Deck 6.5 2 Miracle of the Supreme King Normal Trap
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn);
●Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions.
●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.
●Set 1 Quick-Play Spell directly from your Deck.
霊獣の相絆 ▶︎ Deck 6.6 18 Ritual Beast's Bond Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
沈黙の剣士-サイレント・ソードマン ▶︎ Deck 7 17 Silent Swordsman Effect Monster
- 4 Warrior 1000 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
エターナル・サイバー ▶︎ Deck 7 1 Cyber Eternal Quick-Play Spell
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
Sin Cross ▶︎ Deck 7 8 Malefic Divide Quick-Play Spell
Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
トゥーン・マスク ▶︎ Deck 7.1 11 Toon Mask Normal Trap
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon Monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
E・HERO グランドマン ▶︎ Deck 7.2 6 Elemental HERO Grandmerge Fusion Monster
Effect Monster
- 6 Warrior 0 0
2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
ベアルクティ・クィントチャージ ▶︎ Deck 7.5 6 Ursarctic Quint Charge Continuous Trap
Once per turn: You can pay 700 LP, then activate 1 of the following effects;
●Add 1 "Ursarctic" monster from your GY to your hand.
●Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions.
When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7.
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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
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