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Ursarctic Quint Charge →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Once per turn: You can pay 700 LP, then activate 1 of the following effects; ●Add 1 "Ursarctic" monster from your GY to your hand. ●Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7. |
|||||
Average Rating Score | 7.3(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Ursarctic Quint Charge (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Ursarctic Quint Charge" card reviews and rating scores
7.3(7) |
|
14% | (1) | ||
71% | (5) | ||
14% | (1) | ||
0% | (0) | ||
0% | (0) |
赤いのと青いの
2022/11/14 17:13
2022/11/14 17:13
What you wrote is very interesting and strong, but to be honest, I can't imagine building around this card at all. It would be nice to have it face up on the field at the start of the duel. . .
(1) is considered to be a card that can be used properly as ad recovery on your turn and obstruction on your opponent's turn. It seems, but it is doubtful whether he can deploy Ursarctic monsters when he draws this non-cost card in his hand. There is no turn 1 with the same name, so it's not impossible to put it in full, but it's just an accident.
(2) Has little resistance He doesn't mesh with Ursarctic S monsters. There is also a moderate hit point, so there is no need to aim for battle destruction. It would be nice if it could deal with bouncing and destroying effects. . . I can't just lay down and use it. . .
(1) is considered to be a card that can be used properly as ad recovery on your turn and obstruction on your opponent's turn. It seems, but it is doubtful whether he can deploy Ursarctic monsters when he draws this non-cost card in his hand. There is no turn 1 with the same name, so it's not impossible to put it in full, but it's just an accident.
(2) Has little resistance He doesn't mesh with Ursarctic S monsters. There is also a moderate hit point, so there is no need to aim for battle destruction. It would be nice if it could deal with bouncing and destroying effects. . . I can't just lay down and use it. . .
はわわ
2022/03/06 22:38
2022/03/06 22:38
An interesting card that can interfere with the opponent with Grand S and Salvage during the opponent's turn, and can check the destruction of S in battle.
京太
2021/10/23 7:29
2021/10/23 7:29
No one has mentioned it, but it's almost essential if you're going to release Beartron.
とき
2021/10/23 1:23
2021/10/23 1:23
Pay 700LP to either salvage GY's Ursarctic or release 2 Ursarctic to move like Dark Synchro. It has the effect of returning all other cards to the Deck so that the total of GY is 7.
A counterbalanced card that is both a clean salvage card and an outrageous romantic gun. Will the basic operation be to activate salvage every turn and try to recover the hand that consumes a lot of money? Another effect, his unique Special Summon effect in the opponent's turn, can interfere with the Grand Chariot, but if you leave the material as it is, it's easy to see what you're aiming for. It's also possible to Polarize his Ursarctic Tuner, which he used to disrupt his opponent's turn.
When an Ursarctic S monster is destroyed in battle, it turns into a Roman Cannon. If you aim at me, there is no opponent to thrust into the trap you can see, so you will have to lie down and wait until the time comes. If you activate it, the opponent's GY will probably be wiped out, but 7 cards is a pretty ridiculous number, so I wonder how far I can take the field and hand.
As a romantic gun, the conditions are limited and the firepower is surprisingly poor, but in exchange, it is a card that is easy to use on a daily basis. The key is the salvage effect, and the Roman gun effect ends up as a check against destruction in battle?
A counterbalanced card that is both a clean salvage card and an outrageous romantic gun. Will the basic operation be to activate salvage every turn and try to recover the hand that consumes a lot of money? Another effect, his unique Special Summon effect in the opponent's turn, can interfere with the Grand Chariot, but if you leave the material as it is, it's easy to see what you're aiming for. It's also possible to Polarize his Ursarctic Tuner, which he used to disrupt his opponent's turn.
When an Ursarctic S monster is destroyed in battle, it turns into a Roman Cannon. If you aim at me, there is no opponent to thrust into the trap you can see, so you will have to lie down and wait until the time comes. If you activate it, the opponent's GY will probably be wiped out, but 7 cards is a pretty ridiculous number, so I wonder how far I can take the field and hand.
As a romantic gun, the conditions are limited and the firepower is surprisingly poor, but in exchange, it is a card that is easy to use on a daily basis. The key is the salvage effect, and the Roman gun effect ends up as a check against destruction in battle?
ジュウテツ
2021/04/03 4:29
2021/04/03 4:29
The first effect of (1) is that it can salvage "Ursarctic" monsters and return "Ursarctic" synchros that cannot be revived to the EX Deck.
The second effect is that you can Special Summon "Ursarctic Grand Chariot" in the free chain, so you can use the removal effect during the opponent's turn.
The second effect is that you can Special Summon "Ursarctic Grand Chariot" in the free chain, so you can use the removal effect during the opponent's turn.
ねこーら
2021/02/21 18:33
2021/02/21 18:33
Comprehensive evaluation: The point that continuous salvage is possible is good.
As for the recovery effect in (1), Ursarctic can Special Summon even in the opponent's turn, so the slowness of the trap card is not a big problem, and the advantage of being able to recover it during each other's turn is good.
It is also possible to interfere with behavior in the form of collection, release, and immediate deployment.
On the other hand, his Ursarctic's pseudo-synchro effect can be used to remove 《Ursarctic Grand Chariot》during the opponent's turn, and it is also possible to make the opponent hesitate to attack by aiming for the effect of (2).
(2) is effective only when her Ursarctic S monster is destroyed by the opponent's attack, so the conditions are strict.
In terms of effects, you can choose which cards your opponent can return, and since you have a total of 7 cards in your hand, field, and GY, if you reduce the number of GY cards to a total of 7, the damage to the board advantage will not be so bad.
Earning a hand and having a lot of cards on the field is surprisingly small.
After all, it would be useful to earn a hand little by little with the salvage effect.
As for the recovery effect in (1), Ursarctic can Special Summon even in the opponent's turn, so the slowness of the trap card is not a big problem, and the advantage of being able to recover it during each other's turn is good.
It is also possible to interfere with behavior in the form of collection, release, and immediate deployment.
On the other hand, his Ursarctic's pseudo-synchro effect can be used to remove 《Ursarctic Grand Chariot》during the opponent's turn, and it is also possible to make the opponent hesitate to attack by aiming for the effect of (2).
(2) is effective only when her Ursarctic S monster is destroyed by the opponent's attack, so the conditions are strict.
In terms of effects, you can choose which cards your opponent can return, and since you have a total of 7 cards in your hand, field, and GY, if you reduce the number of GY cards to a total of 7, the damage to the board advantage will not be so bad.
Earning a hand and having a lot of cards on the field is surprisingly small.
After all, it would be useful to earn a hand little by little with the salvage effect.
Decks with "Ursarctic Quint Charge"
* is adopted as a key card.
● 2023-02-02 Tengen breakthrough! Drill Ursarctic! !
● 2023-01-29 Quint Charge Ursarctic★
● 2021-03-11 Ursarctic
● 2023-06-23 Diving Ursarctic★
● 2021-03-04 Dora Kuma Ursarctic (almost net construction)
● 2021-06-21 Deep Sea Ursarctic
● 2021-10-11 Ursarctic Daiza
● 2021-03-09 bear kuffy
● 2021-03-02 Ritual Bearkuti [Under adjustment]
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:Special Summon. ignoring its Summoning conditions
Effect:return to the hand
Effect:return to the Deck, Extra Deck, from hand
Effect:return to the Deck, Extra Deck, from GY
Effect:Tribute this card from field
Effect:pay LP
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Ancient Guardians | DBAG-JP039 | 2021-03-06 | Normal |
Ranking and View Num
Rating Score Rank | 5,159 / 13,171 Cards |
---|---|
View Num | 4,360 |
Others
Japanese card name | ベアルクティ・クィントチャージ |
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