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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Ancient Guardians

Deck Build Pack Ancient Guardians Card List

Deck Build Pack Ancient GuardiansCard List
Deck Build Pack Ancient Guardians
code : DBAG.
Total : 45 Types.
Release Date:2021-03-06
11th period

Average of all cards:7.9pt




Total 45 Types
Monster 28 Types
Effect Monster:16 Types Pendulum Monster:8 Types
Synchro Monster:3 Types Xyz Monster:1 Types
3 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 11 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 3
Solfachord:13 Types / Ursarctic:13 Types / Ogdoadic:13 Types



Card Rating: Top 5

Card List in descending order of rating

rating order109 / 626 view num22092 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Nunu, the Ogdoadic Remnant
Super
▶︎ Deck
9.7 10
[14560]
JP001 Nunu, the Ogdoadic Remnant  Effect Monster
- 4 Reptile 0 0
You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.
Nauya, the Ogdoadic Remnant
Super
▶︎ Deck
9.7 6
[10175]
JP002 Nauya, the Ogdoadic Remnant  Effect Monster
- 4 Reptile 0 2000
You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.
Flogos, the Ogdoadic Boundless
Normal
▶︎ Deck
6.4 5
[3805]
JP003 Flogos, the Ogdoadic Boundless  Effect Monster
- 4 Reptile 1800 1400
If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.
Zohah, the Ogdoadic Boundless
Normal
▶︎ Deck
7.9 7
[5282]
JP004 Zohah, the Ogdoadic Boundless  Effect Monster
- 4 Reptile 1500 1700
If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.
Keurse, the Ogdoadic Light
Super
▶︎ Deck
8.7 7
[9346]
JP005 Keurse, the Ogdoadic Light  Effect Monster
- 8 Reptile 400 2400
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.
Aleirtt, the Ogdoadic Dark
Normal
▶︎ Deck
6.6 7
[5837]
JP006 Aleirtt, the Ogdoadic Dark  Effect Monster
- 8 Reptile 2000 800
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.
Aron, the Ogdoadic King
Super
▶︎ Deck
6.5 6
[6859]
JP007 Aron, the Ogdoadic King  Effect Monster
- 8 Reptile 2500 2800
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.
Amunessia, the Ogdoadic Queen
Normal
▶︎ Deck
7.2 6
[6062]
JP008 Amunessia, the Ogdoadic Queen  Effect Monster
- 8 Reptile 2700 2100
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.
Ogdoabyss, the Ogdoadic Overlord
Secret
Ultra
▶︎ Deck
7.8 10
[13518]
JP009 Ogdoabyss, the Ogdoadic Overlord  Effect Monster
- 10 Reptile 3100 2200
If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.
Ogdoadic Water Lily
Super
▶︎ Deck
9.7 13
[14635]
JP010 Ogdoadic Water Lily  Normal Spell
Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.
Ogdoadic Origin
Normal
▶︎ Deck
6 4
[4498]
JP011 Ogdoadic Origin  Field Spell
If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn.
Ogdoadic Hollow
Normal
▶︎ Deck
6.7 3
[3619]
JP012 Ogdoadic Hollow  Continuous Trap
During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY.
Ogdoadic Calling
Normal
▶︎ Deck
7.6 5
[4766]
JP013 Ogdoadic Calling  Normal Trap
Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead.
●Special Summon 2 Reptile monsters with different names from your GY.
You can only activate 1 "Ogdoadic Calling" per turn.
DoSolfachord Cutia
Super
▶︎ Deck
9.3 8
[10286]
JP014 DoSolfachord Cutia  Pendulum Monster
Effect Monster
- 1 Fairy 100 400
Pendulum Effect
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
Card Text
While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.
ReSolfachord Dreamia
Normal
▶︎ Deck
9.1 10
[5348]
JP015 ReSolfachord Dreamia  Pendulum Monster
Effect Monster
- 2 Fairy 600 400
Pendulum Effect
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
Card Text
While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.
MiSolfachord Eliteia
Normal
▶︎ Deck
5.3 4
[3677]
JP016 MiSolfachord Eliteia  Pendulum Monster
Effect Monster
- 3 Fairy 1100 400
Pendulum Effect
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
Card Text
While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.
FaSolfachord Fancia
Normal
▶︎ Deck
7 7
[4986]
JP017 FaSolfachord Fancia  Pendulum Monster
Effect Monster
- 4 Fairy 1600 400
Pendulum Effect
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
Card Text
While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn.
SolSolfachord Gracia
Super
▶︎ Deck
8.3 9
[6367]
JP018 SolSolfachord Gracia  Pendulum Monster
Effect Monster
- 5 Fairy 2100 1400
Pendulum Effect
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
Card Text
While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.
LaSolfachord Angelia
Normal
▶︎ Deck
7.6 5
[5127]
JP019 LaSolfachord Angelia  Pendulum Monster
Effect Monster
- 6 Fairy 2300 1400
Pendulum Effect
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
Card Text
While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.
TiSolfachord Beautia
Normal
▶︎ Deck
8.1 7
[5953]
JP020 TiSolfachord Beautia  Pendulum Monster
Effect Monster
- 7 Fairy 2500 2400
Pendulum Effect
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
Card Text
(Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster.
DoSolfachord Coolia
Secret
Ultra
▶︎ Deck
8 5
[9339]
JP021 DoSolfachord Coolia  Pendulum Monster
Effect Monster
- 8 Fairy 2700 2500
Pendulum Effect
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
Card Text
You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.
Solfachord Elegance
Super
▶︎ Deck
10 4
[10175]
JP022 Solfachord Elegance  Normal Spell
Activate 1 of these effects;
●Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone.
●Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones.
●Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards.
You can only activate 1 "Solfachord Elegance" per turn.
Solfachord Scale
Normal
▶︎ Deck
5 2
[3403]
JP023 Solfachord Scale  Normal Spell
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names.
●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone.
●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand.
●7+: Destroy all face-up cards your opponent controls.
You can only activate 1 "Solfachord Scale" per turn.
Solfachord Harmonia
Normal
▶︎ Deck
9.5 2
[8065]
JP024 Solfachord Harmonia  Field Spell
You can activate 1 of these effects;
●Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand.
●Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn.
●If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls.
You can only use each effect of "Solfachord Harmonia" once per turn.
Solfachord Musica
Normal
▶︎ Deck
7.5 4
[5932]
JP025 Solfachord Musica  Normal Trap
Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control;
●Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck.
●Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck.
●Even and Odd: Target 1 card your opponent controls; destroy it.
You can only activate 1 "Solfachord Musica" per turn.
Solfachord Formal
Normal
▶︎ Deck
4.4 5
[3554]
JP026 Solfachord Formal  Counter Trap
While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.
●Pendulum Monsters you control are unaffected by that effect.
●Cards in your Pendulum Zone cannot be destroyed by that effect.
●Cards in your Pendulum Zone cannot be banished by that effect.
You can only activate 1 "Solfachord Formal" per turn.
Ursarctic Mikpolar
Super
▶︎ Deck
9 7
[6100]
JP027 Ursarctic Mikpolar  Effect Monster
- 7 Beast 700 2000
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.
Ursarctic Miktanus
Normal
▶︎ Deck
7.7 6
[3947]
JP028 Ursarctic Miktanus  Effect Monster
- 7 Beast 700 1700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.
Ursarctic Mikbilis
Normal
▶︎ Deck
6.8 8
[3413]
JP029 Ursarctic Mikbilis  Effect Monster
- 7 Beast 700 1400
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn.
Ursarctic Megapolar
Normal
▶︎ Deck
7.6 7
[4325]
JP030 Ursarctic Megapolar  Effect Monster
Tuner Monster
- 8 Beast-Warrior 2500 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn.
Ursarctic Megatanus
Normal
▶︎ Deck
8.3 7
[5127]
JP031 Ursarctic Megatanus  Effect Monster
Tuner Monster
- 8 Beast-Warrior 2400 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn.
Ursarctic Megabilis
Normal
▶︎ Deck
7.7 7
[4295]
JP032 Ursarctic Megabilis  Effect Monster
Tuner Monster
- 8 Beast-Warrior 2800 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.
Ursarctic Polari
Super
▶︎ Deck
8.4 9
[10191]
JP033 Ursarctic Polari  Synchro Monster
Effect Monster
- 1 Beast 700 1000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.
Ursarctic Septentrion
Secret
Ultra
▶︎ Deck
7.6 8
[9670]
JP034 Ursarctic Septentrion  Synchro Monster
Effect Monster
- 7 Beast-Warrior 3000 700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn.
Ursarctic Grand Chariot
Super
▶︎ Deck
8 7
[6126]
JP035 Ursarctic Grand Chariot  Synchro Monster
Effect Monster
- 7 Beast-Warrior 2700 700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.
Ursarctic Departure
Super
▶︎ Deck
9 8
[4835]
JP036 Ursarctic Departure  Normal Spell
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.
Ursarctic Slider
Normal
▶︎ Deck
7.4 7
[3225]
JP037 Ursarctic Slider  Quick-Play Spell
Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.
Ursarctic Big Dipper
Normal
▶︎ Deck
8.4 7
[7588]
JP038 Ursarctic Big Dipper  Field Spell
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.
Ursarctic Quint Charge
Normal
▶︎ Deck
7.5 6
[4039]
JP039 Ursarctic Quint Charge  Continuous Trap
Once per turn: You can pay 700 LP, then activate 1 of the following effects;
●Add 1 "Ursarctic" monster from your GY to your hand.
●Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions.
When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7.
Crystal Girl
Normal
▶︎ Deck
7.7 7
[23662]
JP040 Crystal Girl  Effect Monster
- 1 Spellcaster 200 100
If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.
King of the Feral Imps
Normal
▶︎ Deck
9.7 56
[229699]
JP041 King of the Feral Imps  Xyz Monster
Effect Monster
- 4 Reptile 2300 2000
2 Level 4 monsters
Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand.
Snake Rain
Normal
▶︎ Deck
8.9 40
[63041]
JP042 Snake Rain  Normal Spell
Discard 1 card; send 4 Reptile monsters from your Deck to the GY.
Ayers Rock Sunrise
Normal
▶︎ Deck
9.5 23
[72861]
JP043 Ayers Rock Sunrise  Normal Spell
Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
Wavering Eyes
Normal
▶︎ Deck
9 20
[110715]
JP044 Wavering Eyes  Quick-Play Spell
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
●1+: Inflict 500 damage to your opponent.
●2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
●3+: You can banish 1 card on the field.
●4: You can add 1 "Wavering Eyes" from your Deck to your hand.
Offering to the Snake Deity
Normal
▶︎ Deck
8.1 19
[66815]
JP045 Offering to the Snake Deity  Normal Trap
Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.
Deck Build Pack Ancient Guardians Card List
7.9 /10.0 pt
Number of card ratings : 420
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