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Yu-Gi-Oh! Card Rating List Showing 1 to 15 of 404

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Transcendosaurus Glaciasaurus ▶︎ Deck 《Transcendosaurus Glaciasaurus》
japan マスじい
2023/03/20 7:27
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The transcendent 《Frostosaurus》.
The first effect is battle destruction resistance. It's unknown if you'll lose in battle in the first place because the base stats are very high, but it's effective enough as insurance.
The second effect is from his GY that he makes Special Summoned dinos immune to his Majespecter. Although there is a restriction that only revived dinosaurs are restricted, Majespecter resistance is not weak, and if you resurrect yourself, it will be within the effect range, so together with the first effect, it will be a ridiculously hard wall.
The third effect is a resurrection effect common to transcendental dragons. Like other Transcendence Dragons, Meteorus can actively destroy it during the opponent's turn, and by synchronizing via 《Xeno Meteorus》, you can naturally prepare a Normal Monster in his GY, so using the effect is easy.
It's level 12 and super-large, but thanks to 《Xeno Meteorus》, it's easy to put out, and thanks to its own effect, it's a first-class item. However, to put it the other way around, there is only a good place to work, and now there are more removals other than destruction that don't target, so overconfidence is prohibited.
For better or for worse, it's a card that's easy to work with, so how to make use of Majespecter resistance is the key.
Peaceful Planet Calarium ▶︎ Deck 《Peaceful Planet Calarium》
japan マスじい
2023/01/15 21:29
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Destruction of Manadum.
The first effect is Manadum or Vi-sama search at the time of activation common to Vi-sama world destruction. As you can see from past Vi-sama themes, this effect alone is extremely powerful. Since the theme name is not included, category search is not possible, but the search effect alone is sufficient.
The third effect is the effect of reviving if the tuner is destroyed. When Manadum's Tuner is destroyed, it will recruit the same name, so it will simply increase the number.
As mentioned above, the effects of 1 and 3 are easy to use and very powerful. This alone is a must-have card, but the second effect is a point to note. It raises the status of LIGHT's monsters by the number of GY's tuners. A card with a fatal lack of meshing that is in danger of stopping.
There is no problem if you use it in the middle to the end of the game, but since it has a search effect, you want to use it in the early game, and the effect itself is powerful, so he wants to use it in the deck.
Without the effect of 2, it would definitely have been 10 points.
Traptrix Holeutea ▶︎ Deck 《Traptrix Holeutea》
japan マスじい
2022/12/03 19:05
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Brigandine of Traptrix. Exactly what I wanted for Traptrix.
The first effect is the effect that he special summons himself as a monster. If you pay the cost, you can immediately prepare a monster like Brigandine, and since it's level 4 and has his Traptrix in its name, it's extremely easy to use, such as converting it to 《Traptrix Sera》or using it for Xyz.
The second effect removes itself from her GY and completely revives her Traptrix. There are no negate or battle position restrictions, no link or xyz restrictions, so there are a wide variety of uses such as materials and follow-up attacks.
Note that you can only use one of the effects of 1 and 2.
It's a card that still packs in the effects you want from Traptrix, and even considering the slightly higher hand cost, it's worth using. It's name is "Hall" tier, so Traptrix's Hall support is also perfect.
Although it has the role of Brigandine, the advantage of the name is far higher, and Brigandine wins in terms of not requiring a cost. Of course, coexistence is also possible.
I think it's one that expands the range of Traptrix development.
Traptantalizing Tune ▶︎ Deck 《Traptantalizing Tune》
japan マスじい
2022/12/03 18:53
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Strong draw source when used outside of Traptrix.
The first effect is a draw effect that costs level 4 plants/insects or normal traps. Even though it has Turn 1, the range itself is quite wide, and his Insect has a lot of easy-to-use level 4s, so it can be expected to be an engine for Deck. The fact that Normal Trap is in the range is also appreciated for avoiding cost accidents.
The second effect is to remove GY's self and recover her deck of the excluded level 4 plants/insects, Normal Trap. The first thing that comes to mind is the use of Resonance Bugs, and although there were many opportunities to exclude them, I was at a loss as to how to reuse them, so this is a further enhancement.
A great enhancement for existing plant/insect decks, especially insect decks. On the other hand, despite the enchanting name, he's a bit discordant with Traptrix, even though they're not bad mates, which is kind of a bummer.
I think he will shine in Traptrix depending on the newness, but at present it is better to put him in an Insect Deck such as Beetrooper.
Evil Eyes Unleashed ▶︎ Deck 《Evil Eyes Unleashed》
japan マスじい
2022/10/15 15:07
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It's not a good effect to pack into one.
The first effect is GY Fertilize and Search. It's a pretty powerful card at the cost of dropping the Evil Eye monster and the Evil Eye Spell Trap from the Deck to GY, but it's also broken with the Evil Eye Equip Spell search. Moreover, if you use Catoblepas to drop it, you can deploy it, and if you use Gorgoneio, it's practically the Evil Eye all-purpose search. The card power of how many ads you can earn with this effect. If you use effects other than the Evil Eye, you need to pay LP, but that's a level that doesn't matter.
The second effect is to equip the Evil Eye Link Monster with the Evil Eye Equip Spell from GY. It's kind of a bonus effect, but with the 1 effect, you can prepare the Evil Eye Equip Spell in GY, so it's a perfect match. The Evil Eye Link Monster can't show its true value without his Equip Spell, so it's a modest but excellent effect.
The compatibility with the existing the Evil Eye is perfect, and considering the power of just one card, I think it's a top-level broken card even in this bullet.
Dark World Archives ▶︎ Deck 《Dark World Archives》
japan マスじい
2022/08/07 13:37
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A card whose effect I've seen three times. A sober but pretty monster card.
The effect of 1 is to discard the Dark World monster in your hand, and his ATK buff of the Dark World in your field is equal to that level. The overall buff isn't bad, but if you ask me if I should throw away one card from my hand, I'm not sure.
The problem is with the 2 effect, if Fiend is discarded from your hand by a Dark World card or an opponent's effect, you will discard 1 card and draw 2. It's also great as a simple card exchange, but if Dark World is discarded, you'll earn more add, and since the effects of 1 and 2 are not "either", you can use the effect of 2 by triggering the effect of 1. It's a powerful card at the level of how many ads you can earn with this 2 effect.
Many people probably have trouble with the intonation of Bunden.
Machina Ruinforce ▶︎ Deck 《Machina Ruinforce》
japan マスじい
2021/08/19 19:30
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A force that has become overwhelmingly easier to put out due to the darkness.
The first effect is to halve his LP cost during the Battle Phase, negate the opponent's activated effect, and also halve his opponent's LP. Although the LP cost is heavy, from the opponent's point of view, if the effect is activated badly, it will be crushed as it is, so it will be a strong pressure.
The second effect is the return of Machina monsters when destroyed by battle or effects. The scary part is that it doesn't just die. It's surprisingly flexible because it's up to 3 characters so that it's level 12 or lower, and it's easy to prepare because you use exclusion to play this card.
Despite having such a strong effect, the status is 4600/4100, which is the same threat as the original force. It's based on the Force, so it's hard to get it out... I thought, but it's pretty easy to exclude Machine from GY and Special Summon so that the total level is 12 or more. It can only come out from GY, but Machina has as many ways to send cards from his hand/deck to his GY as he can easily accumulate Machine in his GY, so there's no problem. What's more, Special Summon doesn't have a limit on the number of times it can be used, so if you're good with GY, you can deploy multiple times, and even half-baked removal can revive as many times as you like. I think it's a piece worthy of the name "Ruin (Destruction)".
The Agent of Life - Neptune ▶︎ Deck 《The Agent of Life - Neptune》
japan マスじい
2021/08/07 12:03
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The Agent is simple yet powerful.
The first effect is to discard yourself from your hand and Special Summon his The Agent from your hand / GY. There are no particularly strict conditions or restrictions, and it can be said that it is a savior for The Agent, who basically uses summoning rights on Earth or Venus. Also, if he has 《The Sanctuary in the Sky》, he can choose Hyperion monsters, so he can revive not only his main Hyperion, but also 《Masterflare Hyperion》if he meets the resurrection limit. For the time being, this effect restricts him from releasing Special Summoned monsters, but honestly, it's a irrelevant restriction.
The second effect is that he searches for 《The Sanctuary in the Sky》from the Deck when he is banished. 《The Sanctuary in the Sky》itself has many search methods, such as Zeladias, so it's just a bonus effect when it's removed, but it's not a bad effect, so there are many ways to use it. The Agent Deck itself has plenty of exclusion methods, so I don't think you'll have any trouble using it.
It has a particularly good compatibility with Jupiter, and it is possible to line up two Fairy bodies without using the summoning right, such as "The Sanctuary in the Sky" search by Neptune → Jupiter → Neptune removal → Neptune return with Jupiter effect. You can connect to Moon from here, and since you have 《The Sanctuary in the Sky》, you can search Earth, which is an important gimmick in The Agent. It would have been perfect if one of them was a tuner, but that would be a luxury.
Floowandereeze and the Unexplored Winds ▶︎ Deck 《Floowandereeze and the Unexplored Winds》
japan マスじい
2021/07/18 21:11
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A good card that supports not only Floowandereeze but also his Winged Beast in general.
The first effect is that when you release 2 bodies and Tribute Summon him, you can involve 1 opponent's card. It says to send it to GY, but the effect can be used even under 《Macro Cosmos》, it is possible to involve tokens, etc., and since it is not a release, it penetrates the release meta such as 《Mask of Restrict》, so it is an effect blessed with arbitration. It also works as a non-targeted all-purpose removal, as it's an effect applied when you Tribute Summon. Note, however, that this does not apply to Spell Resistance or Immunity. Also note that since it is not a release, you cannot use the additional effects of the superlative Monarch.
The second effect is to change hands. The advantage is that you don't have to worry about it returning to your hand again unless your deck is 0 or something like that, because you return it to the bottom of his deck. You can also prevent accidents where the highest grade monsters are stuck in your hand.
Although it is a Floowandereeze card, he does not have an effect that specifies Floowandereeze, and there are no restrictions, so it is worth adopting if it is his Winged Beast Deck that deals with top-level monsters. Other than Floowandereeze, he could be considered for Simorgh.
Memories of Hope ▶︎ Deck 《Memories of Hope》
japan マスじい
2021/06/30 8:29
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A draw sauce that has recently been super-enhanced.
The effect is a simple one that draws only the type of №. However, until now, there wasn't much point in arranging numbers, and there weren't many kinds of cards to match with Pom Poms, so it was a card that said, "The effect is strong, but the environment is not good."
However, the evaluation changed completely with the appearance of Numeron. Since Numeron can earn № types as usual, this card also transforms into a cheat draw source. Although there is a restriction of turn 1, naturally the greedy pot that draws about 4 cards has started to earn blue ads. As a result of the influence, it is thrown into the semi-restriction.
Now, the Hope Deck has been strengthened and numbers are lined up, and even there, it is active as a card that can draw 3 cards, or 5 cards if it spins around.
...it's about to get banned.
Number 39: Utopia Double ▶︎ Deck 《Number 39: Utopia Double》
japan マスじい
2021/06/26 13:26
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Hope with the strongest murderous intent even among Hopes with masses of murderous intent.
Its effect is to search for Hope's strongest Spell Card, Double or Nothing!, and X-Change it into a Utopia X-Monster. There are many types of Utopia monsters, so there is no need to worry about X change destinations. It works well with the newly released Dragner, and if you use Double → Dragner → Beyond, you can bring it to the end of the game if your opponent has two or more monsters in Attack Position. If you can line up side by side, it's OK to put out the original Utopia and use 《Double or Nothing!》to create a super RBI.
Anyway, it's a card that can be said to be a hero that expanded the possibilities of the Hope Deck. It is exceptional that such a card with increasing murderous intent comes out at level 4 x 2.
The points to note are that you can't use the effect unless 《Double or Nothing!》is in his deck, and if you use Dragner, there is also the double restriction, so you can't attack directly.
Cyberdark End Dragon ▶︎ Deck 《Cyberdark End Dragon》
japan マスじい
2021/05/15 14:35
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The trump card of the back Cyber style.
Cyberdark Dragon》and Cyber End Dragon, if you go straight, you need a fairly heavy fusion material, but if you make full use of support and don't worry about consuming your hand, it will come out relatively easily.
The effect is dynamic, first of all, it is completely resistant to the opponent's activation effect. With 5,000 RBIs, he has a top-class presence.
And he's equipped with GY monsters. You can choose not only yourself but also your opponent's GY, and since there is no monster condition, he also functions as a GY meta.
Furthermore, consecutive attacks as many as the number of own equipment cards. Multiple attacks with 5000 RBI are quite a threat, but multiple attacks require preparation, so we have to devise that.
Overall, it is a card that combines romance and practicality, just like a trump card. I think that the construction with this card as the main axis is also at a sufficient level.
Cyberdark Realm ▶︎ Deck 《Cyberdark Realm》
japan マスじい
2021/05/15 11:54
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Came here to buff Cyberdark pretty crudely (praise).
To put it bluntly, it's a card that combines Tenki and Tenshu to make it exclusive to Cyber/Dark, and gives it an additional effect. All the effects are good for Cyber Dark, but it feels like too much stuff in one card.
Not only the search, but also the summoning effect is very useful for his Cyber Dark. The effect of equipping from the opponent's girlfriend's GY also increases its power by combining with the next 《Rebirth Judgment》.
Of course, since it's a Cyberdark Spell, it's possible to search with Claw.
I think that it will be one that enhances the stability of Cyber and Dark.
Cybernetic Horizon ▶︎ Deck 《Cybernetic Horizon》
japan マスじい
2021/05/15 11:46
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A greedy support card with the name Cybernetic and an effect that treats it as Cyberdark.
Although the activation cost is a little heavy from the hand and deck, if you look at it from a different point of view, it is a card that earns an exceptional ad of "dedicated burial" + "dedicated search" + "dedicated heavy burial" with a single hand cost. Due to restrictions, he can only put out machine monsters from EX, but frankly, it's a level effect that doesn't matter. I'm a little worried that I can't get an anaconda out.
This card itself has two names, Cybernetic and Cyberdark, so it's a pretty good card that can be searched with cores and claws. It's too much to be able to search for search means...
Dragunity Legatus ▶︎ Deck 《Dragunity Legatus》
japan マスじい
2020/08/30 14:39
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The way Dragunity wanted to line up side by side without using summoning rights has finally arrived.
The first effect is the ability to Special Summon from your hand if you have Dragunity or 《Dragon Ravine》. With the new addition, there are more ways to bring 《Dragon Ravine》, and the condition of Dragunity is very loose, so deployment is easy. The compatibility with Remus, which is also new, is outstanding, and it is now possible to start moving without using summoning rights.
The second effect is that if he has a Dragunity monster in the Spell Trap zone, he will have a Spell Trap destruction effect. It's a convenient effect because it can break while deploying, but it's usually a material immediately, so if you can use it, it's a lucky bonus effect.
One that overcomes Dragunity's weakness in the initial movement. Together with Remus of the same period, he greatly improved the deployment power and stability.

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