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Yu-Gi-Oh! Card Rating List Showing 886 to 900 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Ghostrick Fairy》
とき
2019/10/12 13:36
One of the themes that ran through the 8th term has been strengthened for the first time in a while.
Ghostrick's common summoning conditions and his Ghostrick are revived as a set, and it has a cycle reverse effect that turns the opponent's face-up monsters into face-down defense by the number of set cards on the field. Since it's a cycle reverse, you can revive Ghostrick one after another as long as you can maintain it. However, Ghostrick himself has an image that he is not a deck that is good at GY manure, so it seems that he can be revived many times. Changing the battle position can change a large number of cards if the battle line is in place, so it goes well with Ghostrick's main tactic of laying the opponent down and hitting them from the top of the field, but Link Monster's form change doesn't work. It is also true that threats cannot be countered. That being said, all of Ghostrick is under threat from this... There is a feeling of tinsel that can be found in his Ghostrick cards. |
▶︎ Deck | 《Utgarda, Generaider Boss of Delusion》
とき
2019/10/12 13:35
Let's talk about the hollow king.
This King has a triggered immediate effect that releases a total of 2 Rocks from his Generaider in play or he removes 1 card in play. It is also Rock's card, but considering that he can use 《Generaider Boss Stage》for releasing 2 of the cost, it is easier to use him in Generaider, so he is a card that is suitable for use in Generaider. Since two cards are released, one card is removed, and the damage on the ad side is large, but the trigger instant is large. Also, Nidhogg is a card that can be used at any time as long as the cost is in place. His ATK is a bit low, but he's the kind of guy you can feel comfortable playing in a Generaider. However, due to the weight of the cost, it is almost exclusively a 《Generaider Boss Stage》card, and will it be difficult when it comes to your hand? |
▶︎ Deck | 《Witchcrafter Genni》
とき
2019/10/12 13:35
In addition to the recruit effect by releasing yourself by discarding her spell cards from the hand, which is a common effect for lower witchcrafters, by excluding GY's own and her Witchcrafter spell cards, you can activate the same effect as her excluded spell cards. A new Witchcrafter card with an effect.
Witchcrafter's common recruiting effect is excellent, so we should be honest and grateful that the number of low-levels with it has increased. In the case of this card, if you choose her Witchcrafter card as her spell card for the cost, it will also lead to its own copy effect. The effect copy effect by exclusion not only allows GY to cast her Witchcrafter Spell, but also ignores the limit on how many times it can be cast. Exclusion, however, also negates the Witchcrafter Spell's unique and powerful self-salvage effect. Therefore, I think it would be better to copy the cards that overlap two or more in GY. It's a bit quirky, but I think it's a card that can propose a new way of movement for Witchcrafters. |
▶︎ Deck | 《Sky Striker Ace - Roze》
とき
2019/10/12 13:34
A mysterious new monster appears, more like a rival than a friend...
When a Sky Striker Ace monster is summoned or Special Summoned, it can be Special Summoned from the hand, and if a monster in the opponent's EX zone is destroyed by battle or sent off by a card effect, self-regenerate and the effect of one opponent's monster has the effect of negate until the end of the turn. It is his second Sky Striker Ace that will be in the main, and can you aim to increase the deployment power and incorporate high links with the Special Summon effect? However, he should be careful with the Sky Striker Spell as it can overwhelm the main zone. Should the second effect be used in Afterburner, Jamming Wave, or any other generic removal trap? I want to hit the opponent with self-regeneration. It is also a meta card for Sky Striker Ace, and can respond to the opponent's Sky Striker Ace Special Summon. You can also aim to negate Ray's Special Summon effect on him. A complex card that is both a new power for Sky Striker Ace and a meta. |
▶︎ Deck | 《Abominable Unchained Soul》
とき
2019/10/12 13:32
When his monster is destroyed, he can Special Summon from his hand, and if he succeeds in Special Summon, he can discard 1 card from his hand and destroy 1 card on the field. Has a self-regenerating effect. Also, there is a strange restriction that you can only Special Summon a card with the same name once per turn.
It's a powerful card with a lot of card power that you can revive in the end phase even if you destroy it, with the loose condition that your own monster will only be destroyed. It seems to be extremely versatile, and you can use it with a suicide attack or self-destruct, or you can react to a removal during your opponent's turn. Although you can't revive the end in the turn you special summon due to the restrictions of the special summon, the too loose special summon conditions and good timing of the destruction effect shine. In Unchained, the lesser Unchained makes him an easy Special Summon or a second Destructive God that can be built into the main deck. However, the versatility seems to be more frightening than the theme, and it may be that Pankratops genes are hidden. |
▶︎ Deck | 《Time Thief Chronocorder》
とき
2019/10/12 13:30
By releasing it in the opponent's battle phase, it has the effect of letting your opponent take over your battles damage only once, and if it exists in GY, it has the effect of self-revive when the X monster on your field leaves the field due to its effect. .
There are still a small number of lower ranks of Time Thief, and in that respect there is a rarity. The effect has a chain effect, and you can aim for the effect of reviving when Redan leaves due to its own effect on the opponent's turn, and also having the opponent take over the battle damage. However, it is an effect that needs to be trained in his GY in advance. In Time Thief, should I use the effect of the regulator to prioritize it and use it as an X material? A card that fills the gap when Ridan leaves the field in Time Thief. |
▶︎ Deck | 《Arcjet Lightcraft》
とき
2019/10/12 13:29
Recently, the level 9 world has been booming, and V-niisama, the leading figure in it, has returned with a new product.
A summon effect that allows you to summon without releasing if there are no monsters on your field. If he succeeds in a Special Summon, he who is level 8 or below will be revived with the effect of negate the Machine as a level 9, and as long as he exists on the field, he has the disadvantage that he cannot Special Summon from the EX Deck other than Machine X monsters. A card for summoning a rank 9X monster with its own effect and using the fishing effect. Machine's rank 9X monsters stand out for their cards with ENTERPLAZNIL, EARTHSHAKER, and removal effects. Dyson sphere? ah! It's a card you want to use in a deck centered on Rank 9, but it's annoying that the cards you catch are level 8 or lower, but for Machine Rank 9, it's a delicious card. |
▶︎ Deck | 《Chronomaly Tuspa Rocket》
とき
2019/10/12 13:28
That family from the Yu-Gi-Oh OCG world is back. No, only one was strengthened by the Duelist Pack.
From the Deck or EX Deck, he sends Chronomaly to GY with the effect of decreasing his ATK of the monster on the field according to its level and rank until the end of the turn, and attacking the monster twice with this card as material. have the effect of conferring GY The fertilization effect works well with Nebula Disk's self-regeneration effect, and by reviving Nebula, if you summon Fork Huke for X, you can use the right to attack twice and the destruction effect on the Fork Huke side by weakening it. etc. is compatible. If you get it again, the weakening will trigger Mashmak's effect, and if you send Mashmak or Folkhuke to his GY, it will help activate Atlantal's effect. An excellent junior who supports Chronomaly's bountiful numbers. I can't help but feel a little like a fan, but GY Fertilization is one of the great justice effects. |
▶︎ Deck | 《Karakuri Cash Inn》
とき
2019/10/12 11:51
Change the form of 1 Karakuri to negate the effect of 1 opponent's monster until the end of the turn, and if his Karakuri is on your field, remove it from his GY to remove 1 monster on the field. A trap card that has the effect of changing the battle position.
The effect on the field negates the effect of monsters, but this genre has quite a lot of competitors. As a simple negate member, it is inferior to "Forbidden Chalice" and "Infinite Impermanence" that can be used from your hand. For that reason, the format change of Karakuri is important, and if you use it when there is a Daigongen, the effect will be negated and removed, and it will be confusing. GY's effect differs from Toad in that it can target all monsters in exchange for the activation conditions. Is it powerful enough to use? Do you see the Trap's destiny as slow, though powerful in what it does? |
▶︎ Deck | 《Karakuri Gama Oil》
とき
2019/10/12 11:50
An Equip Spell that has the effect of reviving Karakuri and equipping it with this card, and increasing her ATK and DEF whenever Karakuri's battle position changes.
Revived by Equip Spell, but fully revived, its nature as an Equip Spell is due to the accompanying strengthening effect. Perfect resurrection, with no restrictions other than simply a name, is excellent, allowing you to resurrect Karakuri Synchro and resurrect and deploy its materials. You can choose which card to revive according to the situation, and it's nice that there is no format specification for Karakuri, where format is important. The effect in the second half is quite large, but basically it's a time-consuming ability increase, so it's just a bonus. It has the performance that can contribute to mass deployment and switching of Karakuri. |
▶︎ Deck | 《Karakuri Super Shogun mdl 00N "Bureibu"》
とき
2019/10/12 11:49
Shogun > Daishogun > Daigongen and steadily leveling up.
If the S Summon is successful, the Karakuri Synchronous effect that Special Summons his Karakuri from the Deck, the effect that gives battle destruction resistance to monsters in the Defense Position, and the effect that banishes 1 opponent's card when the battle position of Karakuri is changed. have. It is a trump card that surpasses Taishogun, and has reached 3000 points. It also has an exclusion effect. When he succeeds in S summoning, he still has the special summon effect, and by sending a staff officer with a format change effect at the time of special summon, he can immediately use the exclusion effect. Furthermore, if Toad is in his GY, by banishing Toad during your opponent's turn, you can use this card's removal effect during your opponent's turn. He has high removal ability and interference ability, and also has his ATK, so he can be a new trump card for Karakuri. |
▶︎ Deck | 《Karakuri Gama mdl 4624 "Shirokunishi"》
とき
2019/10/12 11:48
His Tuner Monster has a triggered immediate effect that excludes GY's self and changes his Karakuri monster's battle position, in addition to the common Karakuri attack force effect and form change effect.
In his hand and on the field, he is just a level 1 tuner with only Karakuri's common effects, but he is a tuner that works very well with his Special Summon effect of Karakuri Synchro. Karakuri Synchro levels increase by 1 from Shogun > Taishogun > Daigongen, so you can gradually increase your level by playing this card. It is also possible to save this card in his GY and connect it to Daigongen. Also, if you don't use a priest, you can pass a hidden ball called Crystal Wing from the general. The battle position change effect activated by GY can be used in combination with the effects of Daishogun and Daigongen. It's especially powerful in combination with Daigongen, and since it can be used during the opponent's turn, you can also target interference with powerful removal. Karakuri Synchronization is the best card in the world. |
▶︎ Deck | 《Karakuri Bonze mdl 9763 "Kunamzan"》
とき
2019/10/12 11:46
Taking the lead in the resurrection of Karakuri, Namuzo...!
In the field, he changes Karakuri's battle position and as a tuner he has the effect of special summoning, and the effect of forcing attacks and changing the form common to Karakuri. Even with Instant Fusion, he prepared a high-level machine, and for Karakuri, he is a high-level pseudo-tuner that can be called the gospel of Special Summon. With the advent of Daigongen, it became possible to synchronize with non-tuner Karakuri of level 2 to 4 and connect to Synchro Karakuri, so it can be said that it is an extremely excellent tuner. Due to his own effect, when he Special Summons, he will be restricted from deploying from the EX Deck, but since it is after the activation, the Link Summon can be performed before the activation. It's a powerful tool for deploying Karakuri Synchro, and works especially well with merchants who can search for themselves and change their battle position. |
▶︎ Deck | 《Megalith Emergence》
とき
2019/10/12 11:41
A resurrection card that can be used every turn for Megalith.
Has an activation effect that revives Megalith monsters in Defense Position. Since the resurrecting Megalith is a Defense Position, it's a good idea to use it as a material for a Ritual Summon or a Link Xyz Summon. Level 4 Megaliths, especially Oku, can immediately use ritual summoning effects. A reviving Megalith must of course meet the resurrection limit, so don't forget that a level 8 Megalith he sent to GY for an effect from his hand cannot be revived. A reanimated Megalith returns to the Deck when it leaves play. Therefore, since it is a card that cuts GY advantage, it also has the drawback of weakening the effect of level 8 Megalith. There is also a method called general-purpose resuscitation, so it is necessary to consider whether it is necessary or not. |
▶︎ Deck | 《Megalith Promotion》
とき
2019/10/12 11:40
Although it bears the name of Megalith, he is a level adjustment card with effects that can be used evenly with other than Megalith.
It has the effect of doubling the level of 1 low class monster on the field until the end of the turn. In Megalith, one level 4 Megalith is used as a card that can be used as a ritual material for a level 8 Megalith. By preparing Oku that can perform rituals even during the opponent's turn, you can prepare to ritual summon Petor from your hand at any time. Other than that, in his deck, which is more like a sacred time or dragonnut axis, raising the level of dragonnut helps rank 8 Xyz, and in level-based decks such as Fortune Lady and F.A., leveling up becomes simple violence. Since it's a Continuous Trap, it has the drawback that it can't be used right away, but it's a card that can be used in a variety of decks, not just Megalith. |
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