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HOME > Yu-Gi-Oh! Card Lists > IGNITION ASSAULT > Karakuri Super Shogun mdl 00N "Bureibu"

Karakuri Super Shogun mdl 00N "Bureibu" Used Deck

Karakuri Super Shogun mdl 00N "Bureibu"
Card Kind Attribute Level Type ATK DEF
Synchro Monster
Effect Monster
- 9 Machine 3000 1500
1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
Average Rating Score 9(7)
  1. Card Info
  2. Card Reviews (7 rating scores)
  3. Decks with Karakuri Super Shogun mdl 00N "Bureibu" (30 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Karakuri Super Shogun mdl 00N "Bureibu"" card reviews and rating scores


9(7)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
71% (5)
カード評価ラベル4
28% (2)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan かどまん
2023/07/01 18:39
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Superlative S of 《Karakuri》added in the 10th term
In addition to the S common recruit effect of this theme, when the battle position of his ally Karakuri changes
It has the effect of removing one card from the opponent's field, and has a removal effect that was not in this theme.
The basic form is to set up a free chain exclusion by entwining a card that can change the battle position during the opponent's turn, such as "Karakuri Gama mdl 4624 "Shirokunishi"".
Defense Position's allies' battle destruction resistance is also plainly excellent, and of course the monsters in the theme
It also protects 《Herald of the Arc Light》, etc., which are often lined up in the process of deploying this card, and strengthens the control board.
There was also a route where you could line up two of these cards when you could use Harilladon Deployment.
After that, it was possible to change to 《True King of All Calamities》, and there was a time when it was a business trip gimmick
japan お留守番
2022/06/02 20:21
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Ace of the Karakuri Deck.
Changing the battle position can be easily fulfilled by Murei, his Karakuri Toad effect, or his own recruit effect to bring in his Karakuri staff.
If anything, since it is a common effect of lower-class Karakuri, it will also activate when changing the battle position during battle, so you can indirectly protect the lower-class Karakuri. (It's rare to see a lot of large and low class lined up on the Karakuri Deck...)
Basically, if it's your turn, I think he'll try to eliminate him by changing his battle position with Karakuri Toad, and if it's your opponent's turn, he'll try to eliminate him.
The Karakuri Deck isn't as good as Jund, but since it's easy to line up large synchros, if you can place a Shoei on the side, you can use the GY effect of Karakuri Toad to get one in Muji, and since the Toad is banished, the field and GY are one in the Shoei. You can banish cards one by one and destroy the field.
japan ジュウテツ
2019/12/01 14:11
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I think it's excellent that by using the effect of (1) to recruit "Karakuri Staff 248" and using the effect, it leads to the effect of removing the opponent's card in (3).
With the effect of "Karakuri Toad 4624" (Karakuri Cash Inn), I think it's also a strength that you can use the exclusion effect during the opponent's turn.
There are restrictions on Synchro materials, but I don't think there's a problem with "Karakuri" cards because there are plenty of ways to connect them to this card.
ATK is also the highest among "Karakuri" monsters, and I think it can be said to be a trump card.
japan はわわ
2019/10/23 15:44
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I'm glad that it came with suitable performance as a new trump card for Karakuri.
In addition to Karakuri SS and granting resistance, it is excellent to be able to aim for Furice removal.
japan とき
2019/10/12 11:49
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Shogun > Daishogun > Daigongen and steadily leveling up.
If the S Summon is successful, the Karakuri Synchronous effect that Special Summons his Karakuri from the Deck, the effect that gives battle destruction resistance to monsters in the Defense Position, and the effect that banishes 1 opponent's card when the battle position of Karakuri is changed. have.
It is a trump card that surpasses Taishogun, and has reached 3000 points. It also has an exclusion effect. When he succeeds in S summoning, he still has the special summon effect, and by sending a staff officer with a format change effect at the time of special summon, he can immediately use the exclusion effect.
Furthermore, if Toad is in his GY, by banishing Toad during your opponent's turn, you can use this card's removal effect during your opponent's turn.
He has high removal ability and interference ability, and also has his ATK, so he can be a new trump card for Karakuri.
japan 備長炭18
2019/10/12 11:30
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No zero → No zero anger and next is no zero (brave)
Having reached level 9, he got 3000 RBIs, which is more than Daishogun.
The effect is also a common effect Recruit and Defense Position monster combat destruction resistance grant and a reasonable level, but the most attractive is the removal effect.
Unlike Karakuri Trick House, which was a trap card and a simple destruction effect, this one is a removal effect, and if you can maintain it, you can shoot removal over multiple turns. Moreover, if you bite a toad while deploying it, you can also remove the furiche, so there is no gap in the assistance there.
Is it suitable performance as a new ace of Karakuri?
japan ブルーバード
2023/11/27 20:17
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Decks with "Karakuri Super Shogun mdl 00N "Bureibu""

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
IGNITION ASSAULT IGAS-JP043 2019-10-12 SecretUltimateUltra

Ranking and View Num

Rating Score Rank 1,688 / 13,171 Cards
View Num 13,838
Card Type "Synchro Monster" Best Card Ranking 70th
Level 9 Best Monster Ranking 23rd

Others

Japanese card name カラクリ大権現 無零武

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