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Yu-Gi-Oh! Card Rating List Showing 5,716 to 5,730 of 7,624

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Rating Score・ Review
Posting Date
The Dark Door ▶︎ Deck 《The Dark Door》
japan シエスタ
2019/01/07 17:18
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There is no maintenance cost in particular, and it is an effect that may feel a little annoying now that mass deployment is emphasized. It works well with Anti-Hope Sin, who can attack only one enemy with high ATK, and with continuous attacks, combat resistance once a turn, and scrap iron.
The effect itself is not weak, but apart from the ease of removal, there are many other lock cards that are useful. I feel half-hearted. Depending on the opponent, there may be things that do not have much effect.
I think it's a card with a habit that makes it difficult to demonstrate its true value on its own.
Time Wizard ▶︎ Deck 《Time Wizard》
japan シエスタ
2019/01/07 14:39
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Appearing in two anime works, it is emphasized that it is a rare card, so it is a famous gambling card.
It's easy to bring because of its low stats and the existence of a fusion that uses itself as a material.
The effect is simple and dynamic, with a total removal that bites (+ Burn) on yourself if you miss the opponent if you hit it.
In the case of this card, the coin toss is one time and the coin toss is simple for better or worse. Depending on how you handle it, you can also incorporate it into a combo.
Although it is undeniably unstable, it has a wide range of supporting support, and since it is not a mess (Sand Gambler, Ka* Neos, etc.), I feel that it is easy to handle among gambling cards.
Tragoedia ▶︎ Deck 《Tragoedia》
japan シエスタ
2019/01/07 14:24
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The mastermind behind the manga GX. Despite such a standing position, in 5Ds he was exposed to disgrace, such as being smashed to pieces in Mirafo.
An easy condition that can be deployed only by receiving battles damage, although it is the highest level of level 10. You can expect it as a material for rank 10, but it's a passive condition, so you might be a little worried about its slowness.
It has various effects on itself, and has a strengthening effect like Osiris, and with 5 cards in hand, it becomes an ancient machine giant class. Due to its characteristics, it goes well with increased G, but it is unstable as an attacker. Well, it's easy to summon and you can close your eyes if you consider other effects.
It has a control seizure effect and is permanent. However, if you want to aim for a deck that depends on your opponent, it will be difficult unless it is his deck that adopts various levels, and recently, cards that do not have a level have emerged, so I feel like I'm going to have a good time.
And due to its level adjustment effect, it is easy to use as an S material and has the flexibility to easily X Summon with the monsters it has stolen.
The environment is a bit of a headwind, but I think it's an excellent card with useful abilities in various ways.
Despite being the final boss, it feels like a tricky card that doesn't look like the final boss. Well, I think that this kind of boss is also an ant normally.
Summoner of Illusions ▶︎ Deck 《Summoner of Illusions》
japan シエスタ
2019/01/07 9:45
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It's one of the cards that allows you to summon a Fusion Monster non-regularly, and it doesn't cost much compared to a similar Devifla, but it feels heavy when you lose board add in addition to the slowness of reverse.
Furthermore, the summoned fusion will also self-destruct at the end. Regarding this, you can cover it by finishing the game during the turn you summoned, or by summoning someone with resistance to destruction. If you want to maintain it, you need to use it in combination with some kind of card.
Reverse is conspicuously slow, but it also has support, so it can be differentiated from devifla in that respect. Excellent compatibility with Chaos Infinity, which can change Tribute and battle position with one card.
The slowness of Reverse, the battle position change card that compensates for it with Tribute, and the cards that are compatible with good fusion are limited in some cases, and in some cases, it is easy to consume, and it is a card suitable for combos that is not as easy as Devifla. I feel
Magical Merchant ▶︎ Deck 《Magical Merchant》
japan シエスタ
2019/01/07 9:26
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Due to the convenience of the effect, it is a card that is assumed to be used almost exclusively in Mon.
Since it supports reverse support and has low stats, it's easy to search. If you're lucky and don't lose your ad, you can fertilize his GY to a level where even lawn mowing is blue.
However, in addition to the slowness of the current reverse in a high-speed environment, the difficulty is instability due to the uncertain factor of "luck".
It's good that I was able to bring it into action, but it ends with the second or third one. It's no fun to end up with the bottom of the deck, overdo it and lose the deck.
The explosive power when it is decided well is extremely high, but it is inevitably slow and unstable, and it is not often called as a large amount of GY fertilizer card currently. But this card gives me a sense of excitement and it's addictive.
Battle Break ▶︎ Deck 《Battle Break》
japan シエスタ
2019/01/07 9:05
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The effect itself is moderately 《Sakuretsu Armor》+ 《Negate Attack》, but the condition to activate it is extremely severe.
Due to the fact that it is essential to trigger the hand by the effect of the current environment monster, it is easy to keep monsters in the hand, and as a result it is easy to be negate.
If you use it in combination with a card that constantly peeps or a card that can't be negated, such as Atlas, the certainty will increase. However, if you want to do such a combo, it is much easier and more powerful to use Mirafo, which can remove all attacking monsters.
In addition to the attack reaction that is easy to break even for free, this extremely unstable performance will not be talked about.
If it appeared now, it would have appeared as it was in the anime, I think. 《Sakuretsu Armor》is no longer in the position, but Mirafo is now unlimited.
Final Countdown ▶︎ Deck 《Final Countdown》
japan シエスタ
2019/01/07 8:54
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It's a card that makes you feel like "I've endured it!"
It has a simple but powerful effect of paying LP and winning 20 turns later.
As long as you use this card, it's going to be his deck construction that's quite different from normal beatdowns, so it also has secondary effects that are easy to rot, such as opponent's monster effect meta and removal.
However, it also resonates here to a greater or lesser extent. Anyway, it tends to be a tactic that just endures, so it's monotonous and the meta itself is easy to stretch.
Currently, the speed is increasing and the number of powerful Effect Monsters is increasing, so it will be painful if you are caught poorly or taken ahead and completely suppressed. You may be abused.
I think it's a card for experts who are simple but difficult to reach. To be honest, it feels like a troublesome card that I don't want to deal with.
Reverse Breaker ▶︎ Deck 《Reverse Breaker》
japan シエスタ
2018/12/29 15:55
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A good card for Psych Night Shot.
These cards are risky because the specified monster may be removed and spoiled. Even then, you have to intervene in the attack... then it's not a good story to be honest. Lightning, which can be stacked from Rank 4 Hope, has a blocking effect on attack reactions from the beginning.
Even if a card that says "Add a card with Hope in the text to your hand" comes out, it won't take precedence over Psychic.
Rank-Down-Magic Numeron Fall ▶︎ Deck 《Rank-Down-Magic Numeron Fall》
japan シエスタ
2018/12/29 15:49
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RDM was not particularly popular.
Basically, the higher the rank of Hope, the more powerful the effect, so it's not worth spending one copy to lower the rank.
Regarding the negate effect, he does not negate tactics, which is an advantage compared to Numeron, but the range is narrow only during battle. If it's the same Hope, Lighting is usually enough.
There are ways to use it, such as adding extra materials and increasing the draw of tactics, but unlike RUM, the search method is thin, so there's no reason to use it.
Shining Hope Road ▶︎ Deck 《Shining Hope Road》
japan シエスタ
2018/12/29 12:23
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Compared to Masterpiece, it has a quicker attack and can handle Hopes other than Light, so it has the advantage of being able to play NoXX, but it has the fatal point of not being able to play Hopes with two materials.
At rank 4, there are only S or C with light binding, and his decks tend to be somewhat limited.
On top of that, you won't be able to Special Summon anything other than this card. It can't be connected to Lightning, and it's anti-synergy with the effects of No99 and XX.
The only decks that can handle it properly are Star Seraph and trains. I would like to strengthen it with a person with high single power as much as possible or ZW.
Although it can be X summoned with just one card, most of the targets that can be used cannot demonstrate their full power and are difficult to handle.
Rising Sun Slash ▶︎ Deck 《Rising Sun Slash》
japan シエスタ
2018/12/29 10:00
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The most basic of Hope's attack names.
Destruction resistance can be attached, and if it is a bare hope, it can be strong against destruction because it has an attack negate effect.
Additionally, each time you negate an attack, you receive 500 enhancements.
However, currently there are plenty of bounce, exclusion, and negate effects, and this equipment itself has no resistance, so it's easy to break through now.
That's why you can't expect the enhancement effect to activate while waiting for the opponent's action, but you don't want to negate your attack just for a 500 enhancement.
It can also be used as a shoulder of the material, but it will throw away the effects of 1 and 2, so it doesn't mesh. In the first place, most of them are removed before the material is used up, so I don't feel very grateful.
Hope has a variety of supports, but considering its overall performance, it's not worth prioritizing this card over them.
Although the point that a deathblow card|curd is made into two kinds of cards was blessed, it was not blessed to an effect.
Light Wing Shield ▶︎ Deck 《Light Wing Shield》
japan シエスタ
2018/12/29 9:45
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Seeing the success of the anime and the fact that there are two special move cards, I feel once again that Hope is blessed.
Since the attack negate is the trigger, you can aim to activate the end effect even if it is not Hope. However, attack negate has a lot of basic attack reactions, and since it is an era where removal is abundant, it is easy to be removed, including this card, so you can not be overconfident.
You can also double the RBI of Hope, but unlike the double up, you can't attack again, so the value of activating it on your turn is thin. On the other hand, when activated during the opponent's turn, the above-mentioned difficulties come into play.
Ultimately, it is "time", so there is a possibility that you will miss the timing.
In GY, it can be used as a substitute for Hope's materials, reducing the risk of Hope's self-destruction. However, when I look through the entirety of HOPE, the circumstances in which it can be used effectively are limited, and it feels like a bonus.
Basically, you're aiming for the ending effect, and if you successfully activate it by using it in conjunction with the Gokakubutsu while somehow crushing the opponent's main, you can do something similar to a turn skip.
However, considering the time and effort, I can't help but feel like I can come up with a better tactic.
It feels like a card that is unstable and has strong peculiarities and is difficult to handle.
Utopia Buster ▶︎ Deck 《Utopia Buster》
japan シエスタ
2018/12/29 9:26
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Hope can also use a bazooka.
A similar effect also exists in V, which is his spell and non-targeted removal that can be used in conjunction with V for high damage and removal power.
It's strong once it's decided, but there's also the possibility that it won't be able to choose the removal target arbitrarily. Also, Hope is often effective in battles with monsters, and ZW and RUM are often prioritized over other things, so it seems difficult to free up the frame.
Halfway to Forever ▶︎ Deck 《Halfway to Forever》
japan シエスタ
2018/12/29 9:06
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A card that allows you to summon various hopes with this one card.
Light limited and rank 5, 10 and 12 hopes are 3 body materials, so the hopes that can be summoned from now on will be ranks 1, 4, and 6. A wide enough range.
However, being a trap is a big drawback. As already said, this lag is painful in the current high-speed environment, and it feels even more painful because Hope uses tactics to draw hard and attack.
Also, the Hope that can interfere with the opponent during the opponent's turn is about Beyond.
It's convenient because it doesn't have a turn limit, but it's hard to say it's strong. Rather than Hope, it may be good to adopt it as a secret ingredient around Rank 6.
Xyz Change Tactics ▶︎ Deck 《Xyz Change Tactics》
japan シエスタ
2018/12/29 8:52
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One of the most meaningful cards to prioritize Hope.
You can draw every time you summon Hope, and you can recover the ad consumption associated with X summoning and rank up.
Also, Hope has a lot of cards that can be summoned repeatedly, so the EX pressure will be intense, but it is possible to earn a large add rather than recovery.
The drawback is that it's permanent, which makes it easy to remove, and although this card's effect doesn't have a turn limit, you can only have one on the field, so the second and subsequent ones tend to spoil. However, the current search method is thin, so it will be basically full adoption.
It also comes with an LP cost, but it works well in terms of promoting the effects of Hope one and Rei.
A card that can be said to be the key to Hope, with high adoption value even if you close your eyes to some difficulties.

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