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Yu-Gi-Oh! Card Rating List Showing 211 to 225 of 4,129

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Karakuri Muso mdl 818 ▶︎ Deck 《Karakuri Muso mdl 818 "Haipa"》
japan 備長炭18
2020/04/03 23:55
Yugioh Icon
8 x 1 = 8
Karakuri gobutsu.
Karakuri wants to synchronize rather than beat, but there's no harm in having something like gobutsu.
The point is that it becomes a defense after the battle, which is normally a disadvantage, but considering that you can also increase the Kaitai Shinsho counter, it's a little profitable. Disadvantages The attacker itself is a concept that has been left behind by the times, so it is rarely adopted, but rather than supporting the battle-dependent deployment effects of other level 4 non-tuners, the high hit point is more useful. I think there is.
Karakuri Bushi mdl 6318 ▶︎ Deck 《Karakuri Bushi mdl 6318 "Muzanichiha"》
japan 備長炭18
2020/04/03 23:54
Yugioh Icon
6 x 3 = 18
Karakuri-exclusive flame bird or 《Maji-Gire Panda》lineage card.
Since the base is a lower level, it is still blessed to reach the advanced line on the first try.
However, his lower beats are weak, and his passive self-reinforcement is subtle for his Karakuri, who is mainly synchronizing, and it is difficult to make use of his RBI as a common effect.
It's common in terms of level, so there's almost no reason to adopt it.
Karakuri Soldier mdl 236 ▶︎ Deck 《Karakuri Soldier mdl 236 "Nisamu"》
japan 備長炭18
2020/04/03 23:54
Yugioh Icon
2 x 3 = 6
Karakuri recruiter.
Putting aside the fact that Recruiter itself is weak due to the battle destruction trigger, thanks to the common effect of Karakuri, it is easy to suppress the damage even if it is used in the attack position, and in fact it has a special feeling close to Nova Summoner.
Many of Karakuri's level 4 characters are a bit peculiar, and if you want a candidate who can connect with Komachi to Muzero, there is a chance here, but now that you can start from Muzerou with a new face, It can be backward-looking and harsh.
Karakuri Ninja mdl 7749 ▶︎ Deck 《Karakuri Ninja mdl 7749 "Nanashick"》
japan 備長炭18
2020/04/03 23:53
Yugioh Icon
7 x 7 = 49
This is an advanced level Ninja.
Although it is advanced, he can draw as much as Karakuri when summoned, and if you have Muji, Kura, New Eto and Hoshi, you can draw more than 3 in the middle stage. Also, it can be used as a casual recruit with 《Urgent Schedule》instead of a priest who wants to Special Summon from your hand, so it's still easy to put in a pin.
In addition to the new Ebi Toad Oil, now Ancient Gear Ballista makes it easier for him to break Karakuri Castle, so it will be a tail wind that can be reused.
The explosive power that takes a little time and effort is the selling point, so it has a strong romantic element, but when it goes well, the return is enough to make your brain juice pop.
Karakuri Ninja mdl 339 ▶︎ Deck 《Karakuri Ninja mdl 339 "Sazank"》
japan 備長炭18
2020/04/03 23:53
Yugioh Icon
3 x 3 = 9
Karakuri Non-tuner, not a Flip Monster, but has an effect when reversed.
However, whether you send GY or directly, Karakuri's battle position changes are all based on the premise that it is on the front side, and to reverse it, you have to go out of your way to put out Muzero, so I would like other support, but Muzero. The truth is that I don't want to spend a bad slot for this card in the current Karakuri, which has martial arts.
The effect itself is self-contained and fairly strong, so there is a way to use it alone, but it would be a bit tough not to be able to receive reverse support now, and I have the impression that there is no place for it.
Karakuri Ninja mdl 919 ▶︎ Deck 《Karakuri Ninja mdl 919 "Kuick"》
japan 備長炭18
2020/04/03 23:52
Yugioh Icon
9 x 1 = 9
This is Kunoichi, as the name suggests.
In battle, he can revive his GY's Karakuri, so it can be used as a material as it is, but currently, in order to beat the lower class, it is necessary to build and support a suitable specialization, so his Karakuri, which is the main S summon, can be used. level no longer needed.
It can be useful if you focus on the monsters that are left behind, such as links with low stats, or by cutting down the development around Muji, but I don't think it's a card that requires that much effort.
Karakuri Barrel mdl 96 ▶︎ Deck 《Karakuri Barrel mdl 96 "Shinkuro"》
japan 備長炭18
2020/04/03 23:51
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Synchronization (Hey, let's do multiplication tables)
Karakuri's level 2 tuner, honestly the effect is a bonus.
However, even as a favorite low-level tuner, he doesn't appear much in Karakuri. A level 5 monk with self-deploying effect will turn into a tuner at that time, so it's probably the reason why non-tuner merchants are more convenient.
Even with the advantage of being able to create Muzero without consuming Toad from Zero, I wonder what he would do with a subtle card as a Synchro material for Karakuri for that purpose.
Well, thanks to 《Urgent Schedule》, you can become muzero by retrieving with the priest, but even that will reduce adoption, and I don't think it's really necessary to start from muzero even with 《Urgent Schedule》.
Karakuri Merchant mdl 177 ▶︎ Deck 《Karakuri Merchant mdl 177 "Inashichi"》
japan 備長炭18
2020/04/03 23:50
Yugioh Icon
1 x 7 = 7
Karakuri's level 2 non-tuner, able to search when summoned.
In the past, he had to put out Karakuri after Komachi and make it Nachubi or Cup Noodles Theseus, so it wasn't a good start. Since it can be connected to Zero Take, its value has increased.
Also, his Karakuri Spells and Traps are included in the search destination, so the presence of Toad Oil, Kaitai Shinsho, and 《Karakuri Cash Cache》make it less likely to spoil from the beginning to the middle.
With the new Karakuri, the importance has increased even more.
Karakuri Watchdog mdl 313 ▶︎ Deck 《Karakuri Watchdog mdl 313 "Saizan"》
japan 備長炭18
2020/04/03 23:49
Yugioh Icon
3 x 1 = 3
Karakuri's watchdog level 4 tuner.
The effect is exquisitely difficult to use, with an 800 pump if you take damage in battle with this card.
For the opponent, it's fine to remove it, and since the effect is applied only for that turn, it's fine as long as the worst battles damage is given.
Then, when I think about my turn, although I survived with combat resistance, the attack was over, and in the end, I could only contribute to raising the RBI of his other Karakuri, so it was a bit of a hassle.
After all, it is appropriate to throw away the effect and see it only as a tuner-like synchronized material. However, in the current situation where it is preferred to deploy horizontally rather than the importance of the level, it seems a waste to consume his valuable Karakuri S recruitment for the purpose of S material only.
It's probably a luxurious problem unique to Karakuri that he doesn't specify the level of recruits.
Karakuri Strategist mdl 248 ▶︎ Deck 《Karakuri Strategist mdl 248 "Nishipachi"》
japan 備長炭18
2020/04/03 23:48
Yugioh Icon
2 x 4 = 8
When it comes into play, it can be attack-sealed or defensive-sealed, and it has a higher combo property that can be used on your own monsters, rather than simply making it easier to destroy the opponent's monsters in battle.
If it's Karakuri, Kaitai Shinsho or Mujirō would be appropriate.
However, his current Karakuri is Etoad, thanks to the Hoshi, it's easier to change the battle position on your own/opponent's turn. It ended up in a virtual competition with Komachi, who became a support.
Therefore, I think it would be better to use a small number of them, including Toad Reservation, as a recruit target for Mureibu, or use it for combo purposes as a supportive 《A/D Changer》that can be used even during the opponent's turn.
It's a card that I want you to have at least one sleeping in your Deck.
Karakuri Komachi mdl 224 ▶︎ Deck 《Karakuri Komachi mdl 224 "Ninishi"》
japan 備長炭18
2020/04/03 23:47
Yugioh Icon
2×2=4
It's a tuner that increases Karakuri's summoning power, and at that time, his Karakuri had difficulty deploying on its own, so it's convenient to be able to simply add summoning rights and use it as a tuner. At that time, the level was 3, which was the maximum merit effect, and it was easy to handle because it was compatible with duplication techniques, and it was easy to handle because it became zero at lower ranks and zero anger from cup noodles.
Now that Hoshi has joined us, and thanks to Toad, it's easier to do multi-stage S, so the importance of S summoning has increased, and the importance of this card to support that has increased even more.
Karakuri Spider ▶︎ Deck 《Karakuri Spider》
japan 備長炭18
2020/04/03 23:44
Yugioh Icon
A card that existed long before the Machine/EARTH theme, which recently received an enhancement.
You can remove his opponent's DARK by doing a suicide attack, but due to his own low stats and not being activated by the opponent's attack, around D.D. Warrior Lady becomes a wall.
EARTH · Machine has increased excellent support, but if you put this in, it would be better to put in other lower grade Karakuri or vanilla.
Explossum ▶︎ Deck 《Explossum》
japan 備長炭18
2020/03/30 22:51
Yugioh Icon
A timed tapir, or a bomb.
You can equip it to Xyz to get Xyz materials, but since it's your turn to equip it, the effect will probably be used up, and removing it is the opponent's standby, so it's not suitable for forcibly dealing with types that increase RBI by the number of materials. , often too late.
It can remove monsters without Xyz, so if you only have 1 material, it will be removed during your opponent's turn.
Since the removal is a permanent effect, it is difficult to prevent it, but since it is equipped, there is a danger that it will be removed normally by Cyclone, so in any case, I think there is a sense of stability.
Explosive Urchin ▶︎ Deck 《Explosive Urchin》
japan 備長炭18
2020/03/30 22:39
Yugioh Icon
It's a problem that you can only burn 1000 in your own standby phase, but it's out of the question that you can't burn it in the first place unless there's a face-up Trap card on your opponent's field.
It would still be rampant in the times, and now he steps on and kicks if his deck that uses Continuous Trap is few.
If it's so inconvenient, the self-destruct effect will go around and I think it's still better.
Toy Knight ▶︎ Deck 《Toy Knight》
japan 備長炭18
2020/03/30 22:32
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Machine's level 4 is a status that corresponds to replication, but it is wasted with one sentence that Special Summon cannot be done from Deck.
Special Summon requires a pancrat condition, and if you go first, the long-awaited self-deployment has little flavor, and although the attribute is different, it can be deployed to other than the same name, and the high versatility "Tin Goldfish" is the winner.
It can self-deploy, and since it doesn't have a turn 1, you can Special Summon as long as you have it in your hand, but with so many tricky elements, it just gives the impression that it's hard to use.

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