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HOME > Yu-Gi-Oh! Card Lists > GENERATION FORCE > Explosive Urchin

Explosive Urchin Used Deck

Explosive Urchin
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
password:52140003
Average Rating Score 2(12)
  1. Card Info
  2. Card Reviews (12 rating scores)
  3. Decks with Explosive Urchin (2 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Explosive Urchin" card reviews and rating scores


2(12)
評価星1評価星1評価星0評価星0評価星0
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
0% (0)
カード評価ラベル3
0% (0)
カード評価ラベル2
50% (6)
カード評価ラベル1
50% (6)

japan 備長炭18
2020/03/30 22:39
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It's a problem that you can only burn 1000 in your own standby phase, but it's out of the question that you can't burn it in the first place unless there's a face-up Trap card on your opponent's field.
It would still be rampant in the times, and now he steps on and kicks if his deck that uses Continuous Trap is few.
If it's so inconvenient, the self-destruct effect will go around and I think it's still better.
japan サンパイ
2020/02/29 20:27
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too late too late Due to the convenience of waiting for his opponent to activate his Trap, the effect can only be used the next turn after this card is set at the earliest. Until then, I have to somehow protect it from my opponent's removal. On top of that, it has the disadvantage of being sent to his GY without permission.
japan シエスタ
2020/02/26 14:16
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It depends on the opponent and has a self-destruct disadvantage, so the maximum limit is 3000, so it's not worth it over 3 turns.
Or rather, it's wrong to aim at Baan with something like this. For Continuous Trap, removal should be prioritized obediently.
japan ヒコモン
2020/02/26 12:53
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A card that is too subtle as the premise is that the opponent will use his Continuous Trap. Moreover, the effect is only during your Standby Phase and only when there is a Trap on the opponent's field. Could you at least make it 1000 per sheet? The activation condition is also when the opponent's Trap is activated, so it's not even Friche. Furthermore, it is meaningless that even a self-destruction effect is attached. By the way, this self-destruction was sent by his GY, so even 《Imperial Custom》can't prevent it.
japan SOUL
2015/02/25 13:10
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Wave-Motion Cannon》can achieve similar firepower.
Unlike over there, you don't have to worry about mistiming your shots, but it's a pain to use if your opponent can't use his Continuous Trap to trigger Burn.
japan わたV
2013/01/24 16:51
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Even if you don't rely on such an opponent, Wave-Motion Cannon will give you a steady amount of damage, brother.
japan オンリー・MARU氏
2012/11/06 18:37
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The sea urchin needle explodes! !
In short, Continuous Trap measures Continuous Trap. In short, if a macro is activated, the maximum is 3000 burns, but is it still difficult to use?
japan みかんゼリー
2012/07/22 22:46
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sea urchin sea urchin
1000 damage every turn, subject to his opponent's Trap.
・・・ 《Wave-Motion Cannon》is fine, isn't it?
japan スクラップトリトドン
2011/04/16 7:10
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For this type of partner-dependent burn, the size of the return that can be obtained even if it is stable and maintained is important.
In this case, 1000 burn x 3 using the opponent's trap as bait.
... To be frank, it's better to protect "Wave-Motion Cannon" even if it doesn't have a self-destruct effect.
japan とき
2011/04/16 0:00
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I've written a lot of things, but in short, it's a permanent burn conditional on the opponent's trap.
The guts to give 3000 with 1 card is pretty good, but it's not always the case that the opponent will use his Continuous Trap.
And since it's every turn, it seems that the customary tsukkomi for this kind of card, "use Wave-Motion Cannon", also applies to this card...
japan アルバ
2023/08/17 22:55
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japan ねこーら
2023/08/17 15:26
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Decks with "Explosive Urchin"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
GENERATION FORCE GENF-JP065 2011-04-16 Normal

Ranking and View Num

Rating Score Rank 11,817 / 12,836 Cards
View Num 6,489

Others

Japanese card name 爆弾ウニ-ボム・アーチン-

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