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Yu-Gi-Oh! Card Rating List Showing 196 to 210 of 10,769
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▶︎ Deck | 《Linear Equation Cannon》
とき
2020/11/13 15:00
In a sense, this pack's number one problem child. Boasts one of the most difficult texts in Yu-Gi-Oh!
Declare a number from 1 to 6 and activate it, and when the product of the level of one of your opponent's Effect Monsters and the declared number and the sum of the number of cards on your opponent's field equals the number of cards in your GY, It has the effect of sending the top of your Deck to GY up to the declared number and returning the opponent's cards to the Deck up to that number. If he fails, he loses LP. The point is, the number declared x the level of the target monster + the number of cards in the opponent's field = the number of his GY, but it's hard to convey it in the grammar of Yu-Gi-Oh! text. Moreover, the level of monsters and the number of opponent's fields depend on the opponent, and it is difficult to make detailed adjustments. You can't use the effect satisfactorily against opponents who use high levels a lot or who use monsters with no levels in the first place. His Deck Bounce of Boon isn't bad, but it's too much of a genie's hammer to be useful. Since it can only be used plainly during the Battle Phase, it is also a minus that it is scary to remove it. A card that bets everything on reproducing linear equations and leaves practicality and clarity behind. I wonder if it's too sharp. |
▶︎ Deck | 《Angel Statue - Azurune》
とき
2020/11/13 14:58
It is Special Summoned as a Trap monster with 1800 ATK and DEF, and by sending a Continuous Trap monster that is also treated as a Trap when the opponent Special Summons a monster to GY, the Special Summon is negate and destroyed. It has the effect of destroying monsters.
A trap monster packed with a lot of effects. The 2nd effect is especially powerful, and since it can also be used as a cost, it functions as a fairly powerful card that can be used as a Trap (Thunder King Rai-Oh). It only works for Special Summons that don't ride chains, so it's necessary to put it out in advance, but it's pretty good as a check. The companion effect when destroying by battle is only moderate, and it is about Sakuretsu Armor, which is expandable, but when combined with the second effect, it becomes an excellent effect, and the opponent who hates Special Summon negate and attacks you will be accompanied. It does a rather disgusting job. In the Trap Monster Deck, the second cost is possible for other than yourself and is further strengthened. It's interesting on its own, but it's even more commendable that you can incorporate a metabi-like atmosphere into the Trap monster. |
▶︎ Deck | 《E.M.R.》
とき
2020/11/13 14:57
Railgun. It's an electromagnetic railgun, isn't it?
It has the effect of releasing 1 Machine on the field and destroying up to 1 card for each 1000 of his original ATK of that monster. Machine's versatile removal Trap. Since it depends on ATK, the more ATK cards he releases, the more valuable he becomes. If possible, I would like to release ATK 2000 or more to overcome the ad loss. Machines with a stable supply of ATK 2000 or more can be used in most decks, but he is especially good at decks with excellent ATK such as Drytron and trains. In terms of time, he was most conscious of Drytron. Machina, whose kernel is easy to revive, is also an effective user. A card that makes you wonder if the Godova Traps have been strengthened to this extent. However, since it is not good even if it is used with low ATK, it is not compatible with low ATK and requires a strong deck. |
▶︎ Deck | 《Dream Mirror Recap》
とき
2020/11/13 14:56
A dream... I think I was dreaming.
If Dream Mirror is released due to its own effect, it will return to the Deck and by sending it from the field to GY, it will activate 《Dream Mirror of Joy》or 《Dream Mirror of Terror》from GY or exclusion, and have the name of the activated card in the text. It has the effect of Special Summoning 1 monster from your hand. Releasing Dream Mirror has a Madolche-like effect that returns it to Deck instead of GY. The biggest advantage of this effect is that it prevents the monsters in his deck from being depleted by the Recruit effect, which is a feature of Dream Mirror. It would be possible to reduce the number of Dream Mirrors in the Deck, but even though there is a search, building depending on Continuous Trap feels a little dangerous. Also, since it is a corrective effect, it is not compatible with GY Fertilizer and his GY activation effect, making it difficult to utilize the resurrection effect of the Holy Beast Pantus and Tenma Neiros. The second effect is an effect that serves as a salvage and development of the Yumemakyo field, and also an effect to self-release this card. However, it is difficult to use at an early stage because it requires GY or exclusion to create a dream field. A card with a lot of benefits but a strong habit. Even though Deck itself has a strong quirk, it's even more peaky. |
▶︎ Deck | 《Dual Avatar Ascendance》
とき
2020/11/13 14:56
Dual Avatar mode change.
It has the effect of Special Summoning from the Deck or EX Deck a Dual Avatar monster whose Level is 1 higher than the 1 Dual Avatar monster on the field, and the effect of banishing this card from GY and salvaging GY's Dual Avatar monster. A single card that carries 《Transmodify》・《Downbeat》of Dual Avatar. It's a trap, so it's a bit late, but if you meet the level conditions, you can call it from the EX deck instead. Especially compatible with Gaia, which can destroy monsters with Special Summon. Since Gaia is level 6, it will be connected from Gaia or Secret Infiltration. The salvage effect is also excellent, but if you use a mission, be careful as it is close to the worst compatibility with the copy effect. It's a card that can perform tricky moves, but since the base card needs to be prepared, it seems like it can't get rid of relying on 《Dual Avatar Invitation》, which is a painful theme. |
▶︎ Deck | 《Virtual World Gate - Xuanwu》
とき
2020/11/13 14:55
The third kind of Virtual World Gate.
During the Battle Phase when his other Virtual World Gate is on the field, the effect of changing the battle position of one of the opponent's monsters, excluding GY's self and reviving his GY's girlfriend's Virtual World with the effect negate and clearing the hand. It has the effect of sending one to GY. The effect on the field is a change in battle position. There are many elements that make it difficult to use, such as the fact that it requires another of his Virtual World Gates, that it can only be used during the Battle Phase, and that it doesn't have an immediate effect when attacking on your own turn. However, he has an extremely good GY effect, negates the effect and requires a hand cost, but he just removes himself from GY and he resurrects the Virtual World. In Virtual World, it's his Continuous Trap like Suzaku, so the timing to send it to GY is close to Suzaku. It's unreliable on the field, but it's a card that can be done just by sending it to GY for the time being, so compared to Suzaku, who has a strong work on the field, I think he's happy with cards that are discarded by GY. It can be said that an exciting newcomer has appeared in Virtual World, which is already becoming a part of the environment. |
▶︎ Deck | 《Ancient Warriors Saga - Chivalrous Path》
とき
2020/11/13 14:54
After the Battle of Chibi, Guan's episode of Kanu's failure to let Cao Cao, who was cornered by Guan's, miss the crossing of the checkpoint.
When the opponent Special Summons a monster, it has the effect of Special Summoning the token, the effect of sending it to his GY instead of destroying the Ancient Warriors monster in battle, and the effect of removing him from the GY instead of the effect that targets the Ancient Warriors monster. . It produces tokens that can be used as link materials for Ssangyong. It has a high chance of being created during the opponent's turn, and its ability is low, so it's hard to expect it to survive, but if you make full use of this card's effect and leave it, you'll have a chance to create a double dragon on the next turn. Other than that, the effect of number 2 is excellent, but it can be said to be a welcome effect for Ancient Warriors, who have many cards that are weak in battle. The third effect is excellent enough to give target resistance from his GY. Also, this card is actually a card that gives out tokens that have a pseudo one-time battle destruction resistance, almost without any relation to his Ancient Warriors. Of course, it's not that strong of a usage, but since it's a beast warrior, it can also be used as a trigger for Schlaig. |
▶︎ Deck | 《Fabled Treason》
とき
2020/11/13 14:53
Aim for lower ranks.
By discarding one card, he revives his GY's Fabled and has the effect of destroying the opponent's face-up card. A card that requires a hand cost, but he has Fabled's resurrection to interfere with the free chain. The so-called 2:1 exchange card is crying behind the grass and leaves. Moreover, his deck called Fabled also increases the hand cost, so it actually spreads more than that. Even so, it is possible to search with Marcosia's effect, and I feel that there is great potential in a high-power interfering trap that can be searched. The effect of discarding your hand can also be used to adjust your hand, and if you revive Unicorn in a situation where you have the same hand, you will end up in a situation where you decide to remove and revive and negate the effect, which really doesn't make sense. Of course, it's rooted in a 2:1 exchange trap, so you can choose the situation. But even so, he is a card that has specs that are likely to become a Trap that represents Fabled. |
▶︎ Deck | 《Icy Breeze Refrain》
とき
2020/11/13 14:53
Trap cards that do reanimation or something like that these days.
It has the effect of reviving WW in Defense Position or negate the effect when chaining to the effect of WW and triggering the effect. The resurrection effect is worse than 《Back to the Front》, but it's an excellent card from the beginning, so it's not a bad area for a theme resurrection card. It's just a shame that it doesn't have a WW name in the future. Another negate effect is mainly effective against hand triggers, but since it's a Trap, it's completely useless against hand triggers that are fired in your first move, so be careful. If you're looking only for this, you'll fall behind Called by the Grave. It doesn't have a WW name, resurrection alone isn't as good as "Back to the Front", and the additional effect of difference points is incompatible with being a trap. I would like to adopt it if I can combine two effects that are slightly less than a full-fledged one. |
▶︎ Deck | 《S-Force Specimen》
とき
2020/11/13 14:52
A trap card that has the effect of special summoning GY or an excluded S-Force in front of the opponent's monster, and the effect of removing GY's self and moving one S-Force.
An excellent revival trap that boasts a certain level of performance for reviving and returning S-Force. The front of the opponent's monster needs to be open, but if this is S-Force, the opponent should avoid the front of the monster, so use that as your back. If you activate it, you can immediately use the restraint effect on the opponent in front of S-Force. It also has an effect that activates with GY, which can also move the position of S-Force in a surprise attack. It will be possible to forcibly bring back the place where the opponent dislikes the control of S-Force. Both effects have solid synergy with S-Force, so this card will definitely do the job. In the early stages, his GY exclusion is insufficient, and the opponent's deployment may come to the front, so it is a little worrisome that it is difficult to use. |
▶︎ Deck | 《Dogmatika Genesis》
とき
2020/11/13 14:50
Someone like a new saint. We don't know the details yet.
A Trap card that targets 1 opponent's monster of the same type as 1 excluded EX card, returns the targeted EX card to his Deck, and has the effect of negating the opponent's monster's effect. There are a lot of roundabout things written, but in short, what I'm doing is negate the single effect limited to EX monsters. As it's often said, most competing cards such as Veiler, 《Infinite Impermanence》, and 《Breakthrough Skill》do the job of negating effects on their own without going through such troublesome work. Since Dogmatika is named, it has the advantage of being able to search with Ecclesia, and the fact that you can collect your own banished cards is also a point of difference, but the effect itself is too uncertain and the competition is strong, so I dared to use this card. The advantage of using is small. |
▶︎ Deck | 《Springans Blast!》
とき
2020/11/13 14:49
A desperate escape, what happens next?
If Springans exist, specify one location of the opponent's monster zone, negate the direct attacks and effects of monsters existing there, or have the effect of making it unusable if the effect is not used. If there is a fusion that uses 《Fallen of Albaz》as a fusion material, you can specify two locations. The effect changes depending on whether or not there is a card in the opponent's monster zone, whether it is imagining measurement shooting by Springans. In some cases, the effect is direct attack blockage and effect negate. Especially the effect negate is powerful. If you just want to negate the effect, there are general-purpose cards such as 《Infinite Impermanence》, which gives me a headache. If you don't have it, you can't use the zone during the turn, but it's not a one-card thing, so it's an extra effect. If there is a card that uses Albus as a fusion material, the number of targets will be two, and this will be a point of difference. Considering the activation conditions, Splind has the most synergy. But Splend is not a Springans, so he needs another Springans to activate. It's a card full of Springans, but did you want an extra effect? |
▶︎ Deck | 《Springans Call!》
とき
2020/11/13 14:48
It has the effect of reviving Springans or "Fallen of Albaz", and the effect of banishing GY's own Fusion Monster and his Fusion Monster, and using the Fusion Monster that uses "Fallen of Albaz" from the EX Deck as material for his Springans X monster. .
An invaluable Springans tool for his Special Summon, it can be used to keep Sargus next to the Explorer. But more than that, 《Fallen of Albaz》, or rather, it is an important card when using Springans, which is a fusion of it, and if Albus falls to GY, he will force his opponent's Special Summoned monster. A chance to take away will come. 《Fallen of Albaz》synergizes with Springans only with this card and Splind, so it is a delicious card as a glue. The secondary effect will also be solely for the splint. If you just use 《Fallen of Albaz》, 《Dogmatika Encounter》is better, so you want to be aware of combos with Springans and Splendid. |
▶︎ Deck | 《Armed Dragon Thunderbolt》
とき
2020/11/13 14:47
Effect to strengthen his ATK of 1 Armed Dragon according to the type of his GY's Armed Dragon below the level of that card, and effect to exclude GY's self and salvage his GY's Armed Dragon Spell. have
If you have GY's Armed Dragon, you can increase his violent ATK. And it's permanent. However, as a compensation for the explosive ATK, no damage is dealt during the turn of use, and even with the hardening, the opponent cannot be hit with a bitter blow. In addition, since he is a Trap in enhancement, it is painful that it is difficult to use when attacking from yourself. His Armed Dragon's ATK up count is below his own level. At Lv10, almost all Armed Dragons can be ranged, and you can expect a big contribution to his achievement of ATK 10000 at Thunder Lv10. However, there is a trap hole, and Thunder becomes a name of no mark in his GY, so if you just mix Thunder and no mark, his ATK will not increase. Metaphys and Damned also count, but there is no synergy... The effect of activating GY is not a bad effect that can collect thunderbolts etc., but there is no other Spell Trap of his activating GY and it is not enough to pile up graves. A card with a lot of unsatisfactory parts. |
▶︎ Deck | 《Tilted Try》
とき
2020/11/13 14:46
Tightness is the only thing a man can do.
It has the effect of returning the normal draw to the bottom of his Deck and drawing another card, and by sending the effect draw to his own GY, you can use the same effect as the normal draw. The normal draw can be redone, and the quality of the draw can be improved. However, with this effect alone, it is quite slow to stick and draw normally on the next turn to demonstrate its true value. Also, it is difficult to differentiate it from 《Card Trader》, which can be activated on standby and replaced with a draw. It's possible to redo the effect's draw as well by sacrificing yourself. This has an immediate effect, but I feel that the movement of sacrificing one card to redo the draw of one card is quite weak. In general, they were slow and their movements were weak, and it was undeniable that they had an atmosphere that was somewhat awkward. |
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