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HOME > Yu-Gi-Oh! Deck List > Magical Musket, Magical MusketeerDeck List > second attack Magical Musket Deck and Deck Instructions

"second attack Magical Musket" Deck 2019

Magical Musket, Magical Musketeer Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Magical Musket, Magical Musketeer" / Meta-Control
Key Card
Magical Musketeer Max
Deck commentary

Playing

In order to make full use of Max, we will take the second attack. If your opponent has even one face down, let's aim for Max's monster SS.
For the time being, I will focus on passing Max safely.
So, after removing the opponent's interference with removal cards, NS the Magical Musketeer monster, if necessary, while activating Spell Trap and taking the ad, finally deploying Max, star, star effect with Max's effect The basic form is to expand the castel with .
Aim to always have Cross Desperado Burst in your hand.
It is a form that gradually controls beats from there.

Strength

Since you have a lot of general-purpose removal cards, you can break through most of the first attacks. From there, you can gradually crush it with the ad difference. I think that rock-paper-scissors is attractive because you can take the basic attack after winning or losing.
By the way, we are keeping the number of Magical Muskets down overall. The reason is that even if the monsters are bulky in the hand, there is no way to deploy them, and cards that are not very strong even if they are deployed are not used. Spell Trap is stronger when there are many cards that can be activated without an archer, so we are also limiting the number of cards we use. Since the archer is the must counter for the opponent, I want to remove as much of the interference as possible before I send the archer out. Therefore, the use of monsters is minimal. A generic removal pile.

Weakness

The weak point is still the shooter's NS seal and effect seal. The ad source will disappear, and the development power will be maxed out, so it will be tough when it becomes impossible to contain it. In particular, NS Bind will not be able to use his Magical Musket Spell Trap, and it will be a pretty tough situation.
Spell Trap sealing also becomes an impossible game. Let's do something in Sai Cheng.
Also, I'm not good at face-down decks such as Shaddoll. Cross and Desperado can't interact with face-down, so they can't be removed, and attacking from here won't stop the flip effect. The GY effect can't interfere either, so there's nothing we can do about it. I think it's best to aim for a bounce with a general-purpose card.
After that, it is an outrage that there is no hand trigger even though it is the deck that attacks second. But that one is fun.

Customize

Customization, or the reason for adoption.
Wild》1
Reuse factor. After the middle stage, since the number of Magical Musket Spell Trap adoption is small, it manages to be exhausted. One is required. By the way, if two Max flies with a strong gold, one GY can be used for Max, so it's also strong there.
Calamity》/《Doctor》1
The reuse factor of the reuse factor. Since only one wild is used, it is basic to return the wild to the field again. Doctor can also use his Spell Trap, so Calamity is more maneuverable than Calamity, but Calamity is better in terms of ad. That's the long and short of it. I don't think there's a problem with either one of these two being rejected.
Star》3
Needless to say, Ace. If you want to start with this, do Kaspar SS and then transform into Max. Even if you use Kaspar's effect, if Kaspar is not on the board, you can deploy Kaspar. For now, let's keep Caspar on the board.
Kaspar》2
Needless to say, Ace No. 2. Source of Magical Musket Spell Trap outside of Max. Use Desperado Cross Burst depending on the situation. 3 There are not many reasons for not hiring. It feels like I want to start with a star rather than Caspar. As mentioned above, two are required.
Honest》2
It covers the low ATK side and breaks through monsters that can only be removed by battle destruction.
Spell Trap
Cross》・《Desperado》2
Needless to say, Ace Magical Musket Spell Trap. strong. However, since it cannot be activated without an archer, I have only used two copies. With 1 card, you can only search once, so I think 2 is the best.
Burst》1
There is only strength such as Counter Trap that can be activated from the hand. However, it doesn't make sense depending on the deck, so only one is adopted.
Deal 1
Frame for when search is left over. Adopted because it is flexible in that it can be activated at any time regardless of the situation. Spell Trap, which can be triggered arbitrarily at any time even if the opponent does not move, is useful. In future explanations, cards that can be activated regardless of the opponent's board are described as (optional). After that, it has priority over the crown in that it can also be searched if it is destroyed. To be honest, I think you can go either way, so take your pick.
Stupid Burial》3・Forge Fusion・《Upstart Goblin》1
Easy one draw. Any. Let's pay the cost of Troymare if the wrought fusion is in your hand. It is also strong that it can be activated even if it is covered with Shizuoka. Nourishment is a TCG environment, so one.
Money》2
1 add. Let's hope Max doesn't fly three. If you have one in GY, you can reuse it, so you can activate the second one without hesitation. However, the disadvantage is that it cannot be the shooter's trigger on the first turn. But +1 so it doesn't matter.
Herald of the Abyss》3
Easy removal. Any. Although it is a removal card, Optional is strong. After that, a removal that ignores all resistances. Spells. No reason not to adopt.
Mind Control》3
Easy removal. Unlike ↑, it cannot break through target resistance and resistance that is not affected by all effects. However, in terms of ads, this one is better.
Forbidden Chalice》3
Easy negate. Optional (if there are 2 or more monsters). It has priority over Mugen Awakage and Veiler in that it is a spell and can be activated from the hand even if there is an archer. Later cheap.
Instant Fusion》2
Easy removal. Any. I can also get Linkuriboh, so it's also strong that I can do a one draw with Troymare together with Max. Since there is a possibility that extras will fly, we are limiting the number of hires.
Anti-Magic Arrows》2
Conditionally optional. Adopted from the dilemma of not wanting the shooter NS to be sealed, but not wanting to break the bag. Used for maximal penetration. Tweeting is strong.
Skego》1
strong. The only card that can cover low development power. 1 because it is a TCG environment. I think 2 is usually fine.
Compulsory Evacuation Device》3
Easy removal. Optional delay (if you have 2 or more monsters on your field). Adopted because I like it and because it's a furtche removal that doesn't send to GY. Since there is no basic bounce, sending it to GY is very useful on a troublesome board.
extra
Max》3
Ace. The key is how to pass this card as many times as possible. Downward is too good. Easy to reciprocate with Troymare.
Raideen》《Sausaku
Instant Fusion factor. No explanation required.
Hope》《Hope Lightning
Absolutely stupid man. Expandable from the star. Use it when battle destruction is essential.
Castel
Same as above, can be deployed from the star. Used when a bounce is required.
Linkuriboh》2
Sukego and simple deployment. Deploy Borrel or Apollo while deploying Troymare.
Various Troymare.
Removal. A relay point when mass deployment is possible with Max or Sukego.
Link 4 variety.
Hired because I have it. I think you should use whatever you like.
side
Pankura》《Gratton
Spell/Trap countermeasures.
Artifact
Countermeasures when the opponent chooses the second attack after taking ○. Longinus is highly versatile, so I adopted it. If it's a deck that kills with just the main, it's stuck.
Tsuitsui 2
This meta removal card. Since it's a TCG, I can't use feather brooms.
Rejected card counties.
The Kid
In the first place, the number of Magical Muskets used is small, so discarding one is unthinkable. Troymare cost is enough if you really want to throw it away.
Zamiel
accident card.
"Never"
His ATK is low to begin with, so doubling it won't be a solution.
Crown
No particular reason. Can be exchanged for deals if you like
Hand Trigger
Because spells can trigger archers.
Humility
Cannot expand to max.
Greed
Magical Musket The number of recruits is low, so it dies.
Contents of Toon
The cards that end up in your hand can't do anything. In the first place, it is rare to deploy three consecutive hits.
Ties of the Brethren
Cannot expand to max. I can't even use a star. Also, because the three types of level 3 are not adopted.
Metacard
It's a second attack, so if you hit meta after that, it's slow.
Evenly Matched
No flexibility because you lose the battle phase if you fall in line with the opponent's interference. If you hit after the opponent's interference, you will end up with one, and you need to save his spell that can be activated after that, so the cost is high. It cannot be used even after deploying archers. It's stronger if it's optional removal.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon Ken ( Total 6 decks )
Posted date : 2019/12/14 23:58
Main Deck (21 Types・40)
monster (6 Types・10)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardMagical Musketeer Wild LIGHT 4 Fiend 1700 / 0900 ¥20
2 List of decks using this cardMagical Musketeer Starfire LIGHT 4 Fiend 1300 / 1700 ¥30
1 List of decks using this cardMagical Musketeer Calamity LIGHT 4 Fiend 1500 / 1300 ¥15
2 List of decks using this cardHonest LIGHT 4 Fairy 1100 / 1900 ¥10
1 List of decks using this cardMagical Musketeer Doc LIGHT 3 Fiend 1400 / 1200 ¥20
3 List of decks using this cardMagical Musketeer Caspar LIGHT 3 Fiend 1200 / 2000 ¥10
spell (11 Types・23)
3 List of decks using this cardHerald of the Abyss - - - - ¥25
1 List of decks using this cardUpstart Goblin - - - - ¥28
3 List of decks using this cardMind Control - - - - ¥10
2 List of decks using this cardInstant Fusion - - - - ¥28
1 List of decks using this cardMetalfoes Fusion - - - - ¥50
3 List of decks using this cardFoolish Burial Goods - - - - ¥40
2 List of decks using this cardPot of Extravagance - - - - ¥30
2 List of decks using this cardAnti-Magic Arrows - - - - ¥180
1 List of decks using this cardScapegoat - - - - ¥10
3 List of decks using this cardForbidden Chalice - - - - ¥20
2 List of decks using this cardMagical Musket - Cross-Domination - - - - ¥20
trap (4 Types・7)
3 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
2 List of decks using this cardMagical Musket - Desperado - - - - ¥10
1 List of decks using this cardMagical Musket - Fiendish Deal - - - - ¥20
1 List of decks using this cardMagical Musket - Last Stand - - - - ¥30
Extra Deck (12 Types・15)
1 List of decks using this cardInvoked Raidjin WIND 5 Warrior 2200 / 2400 ¥20
1 List of decks using this cardThousand-Eyes Restrict DARK 1 Spellcaster 0000 / 0000 ¥15
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥180
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥25
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥10
3 List of decks using this cardMagical Musketeer Max LIGHT - Fiend 1000 / ¥30
2 List of decks using this cardLinkuriboh DARK - Cyberse 0300 / ¥40
1 List of decks using this cardBorreload Dragon DARK - Dragon 3000 / ¥28
1 List of decks using this cardApollousa, Bow of the Goddess WIND - Fairy 000? / ¥450
1 List of decks using this cardKnightmare Unicorn DARK - Fiend 2200 / ¥40
1 List of decks using this cardKnightmare Cerberus EARTH - Fiend 1600 / ¥50
1 List of decks using this cardKnightmare Phoenix FIRE - Fiend 1900 / ¥25
Main deck minimum construction amount ¥2140
Side Deck (6 Types・15)
3 List of decks using this cardDinowrestler Pankratops EARTH 7 Dinosaur 2600 / 0000 ¥40
1 List of decks using this cardArtifact Scythe LIGHT 5 Fairy 2200 / 0900 ¥40
3 List of decks using this cardArtifact Lancea LIGHT 5 Fairy 1700 / 2300 ¥40
3 List of decks using this cardEater of Millions DARK 1 Fiend 000? / 000? ¥40
2 List of decks using this cardTwin Twisters - - - - ¥50
3 List of decks using this cardArtifact Sanctum - - - - ¥30
Side Deck minimum construction amount ¥590
Main + Side Deck Total ¥2730


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