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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Cross" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 36
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (4) | Stars Align Above the Shrine | Field Spell | ||||||||||
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit Monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects; ●Add 1 of your Spirit Monsters or Ritual Spells that is banished or in your GY to your hand. ●Set 1 "Stars Align across the Milky Way" directly from your Deck. |
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▶︎ Deck | 9.8 (17) | Magical Musket - Cross-Domination | Quick-Play Spell | ||||||||||
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn. | |||||||||||||
▶︎ Deck | 9.2 (12) | Xtra HERO Cross Crusader |
Link Monster Effect Monster |
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- | - | Warrior | 1600 | - | |||||||||
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
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▶︎ Deck | 9.2 (50) | Crossout Designator Limited | Quick-Play Spell | ||||||||||
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn. | |||||||||||||
▶︎ Deck | 9 (21) | Cross-Sheep |
Link Monster Effect Monster |
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- | - | Beast | 700 | - | |||||||||
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ●Ritual: Draw 2 cards, then discard 2 cards. ●Fusion: Special Summon 1 Level 4 or lower monster from your GY. ●Synchro: All monsters you control gain 700 ATK. ●Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
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▶︎ Deck | 9 (7) | Spright Double Cross | Normal Trap | ||||||||||
Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ●Attach the targeted monster to 1 Rank 2 monster you control as material. ●Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ●Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn. |
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▶︎ Deck | 8.7 (45) | Labradorite Dragon |
Normal Monster Tuner Monster |
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- | 6 | Dragon | 0 | 2400 | |||||||||
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men. | |||||||||||||
▶︎ Deck | 8.5 (13) | Cross-Dimensional Duel | Normal Trap | ||||||||||
Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 8.3 (10) | Soul Crossing | Quick-Play Spell | ||||||||||
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast Monsters. You can only activate 1 "Soul Crossing" per turn. |
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▶︎ Deck | 8.3 (4) | Therion Cross | Normal Trap | ||||||||||
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects; ●Negate that effect. ●Banish that monster. If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn. |
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▶︎ Deck | 8.2 (5) | Cross Keeper | Effect Monster | ||||||||||
- | 2 | Warrior | 400 | 400 | |||||||||
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | |||||||||||||
▶︎ Deck | 8 (4) | Sunvine Cross Breed | Continuous Spell | ||||||||||
Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Crossrose Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 800 | - | |||||||||
2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
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▶︎ Deck | 7.6 (7) | Battlin' Boxing Cross Counter | Counter Trap | ||||||||||
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ●Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn. |
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▶︎ Deck | 7.4 (5) | F.A. Whip Crosser | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | |||||||||||||
▶︎ Deck | 7 (14) | Phantom Beast Cross-Wing | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1300 | 1300 | |||||||||
While this card is in the GY, all "Phantom Beast" monsters on the field gain 300 ATK. | |||||||||||||
▶︎ Deck | 7 (1) | Gigantic Thundercross | Normal Trap | ||||||||||
Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn. | |||||||||||||
▶︎ Deck | 7 (4) | Stars Align across the Milky Way | Normal Trap | ||||||||||
Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (38) | Nobleman of Crossout | Normal Spell | ||||||||||
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | |||||||||||||
▶︎ Deck | 6.3 (4) | Final Cross | Quick-Play Spell | ||||||||||
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn. | |||||||||||||
▶︎ Deck | 6.1 (14) | Cross Porter | Effect Monster | ||||||||||
- | 2 | Warrior | 400 | 400 | |||||||||
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6 (6) | Cross Debug | Effect Monster | ||||||||||
- | 2 | Cyberse | 900 | 600 | |||||||||
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Sky Striker Maneuver - Scissors Cross | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead. | |||||||||||||
▶︎ Deck | 5.6 (10) | Cross-Sword Beetle | Effect Monster | ||||||||||
- | 4 | Insect | 1800 | 1200 | |||||||||
While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
▶︎ Deck | 5.6 (9) | Cross Counter | Normal Trap | ||||||||||
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | |||||||||||||
▶︎ Deck | 5.5 (13) | Inzektor Crossbow - Zektarrow | Equip Spell | ||||||||||
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. | |||||||||||||
▶︎ Deck | 5 (10) | Cynet Crosswipe | Quick-Play Spell | ||||||||||
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. | |||||||||||||
▶︎ Deck | 4.6 (7) | Cross Over | Normal Spell | ||||||||||
Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead. | |||||||||||||
▶︎ Deck | 4.4 (5) | Glowing Crossbow | Equip Spell | ||||||||||
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. ●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. |
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▶︎ Deck | 4.2 (10) | Cross Breed | Normal Spell | ||||||||||
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. | |||||||||||||
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Update Information - NEW -
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