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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Wild" in "Card Name" or "Card Text". Search result Showing 1 to 24 of 24
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (6) | Abyss Actor - Wild Hope |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1600 | 1200 | ||
Pendulum Effect Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). Card Text Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn. |
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▶︎ Deck | 9.3 (4) | Joker's Wild | Normal Trap | |||
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | ||||||
▶︎ Deck | 8.8 (5) | Gold Pride - The Crowd Goes Wild! | Normal Spell | |||
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect. ●Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK. You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn. |
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▶︎ Deck | 8.3 (12) | Wandering King Wildwind | Effect Monster | |||
- | 4 | Fiend | 1700 | 1300 | ||
If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand. | ||||||
▶︎ Deck | 8.1 (9) | Infernity Wildcat |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1400 | 0 | ||
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn. | ||||||
▶︎ Deck | 8 (5) | Battleguard Cadet | Effect Monster | |||
- | 1 | Warrior | 50 | 100 | ||
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. | ||||||
▶︎ Deck | 7.8 (19) | A Wild Monster Appears! | Normal Spell | |||
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage. | ||||||
▶︎ Deck | 7.8 (28) | Feast of the Wild LV5 | Normal Spell | |||
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack. | ||||||
▶︎ Deck | 6.6 (17) | Wild Tornado | Normal Trap | |||
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target. | ||||||
▶︎ Deck | 6.2 (9) | Magical Musketeer Wild | Effect Monster | |||
- | 4 | Fiend | 1700 | 900 | ||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | ||||||
▶︎ Deck | 6 (14) | Wild Fire | Quick-Play Spell | |||
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card. | ||||||
▶︎ Deck | 5.8 (24) | Elemental HERO Wildheart | Effect Monster | |||
- | 4 | Warrior | 1500 | 1600 | ||
Unaffected by Trap effects. | ||||||
▶︎ Deck | 5.7 (16) | Wild Nature's Release | Normal Spell | |||
Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase. | ||||||
▶︎ Deck | 5.6 (14) | Elemental HERO Wildedge |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2300 | ||
"Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). |
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▶︎ Deck | 5.5 (2) | Abyss Prop - Wild Wagon | Continuous Spell | |||
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand. | ||||||
▶︎ Deck | 5.4 (10) | Phantom Beast Wild-Horn | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 0 | ||
If this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
▶︎ Deck | 4.8 (5) | Gagaku-P.U.N.K. Wild Picking | Continuous Spell | |||
At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn. | ||||||
▶︎ Deck | 4.4 (9) | Elemental HERO Necroid Shaman |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 1900 | 1800 | ||
"Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. |
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▶︎ Deck | 3.7 (14) | Evil HERO Wild Cyclone |
Fusion Monster Effect Monster |
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- | 8 | Fiend | 1900 | 2300 | ||
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
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▶︎ Deck | 3.6 (14) | Elemental HERO Wild Wingman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 1900 | 2300 | ||
"Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target. |
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▶︎ Deck | 2.4 (14) | Raidraptor - Wild Vulture | Effect Monster | |||
- | 6 | Winged Beast | 1600 | 2000 | ||
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. | ||||||
▶︎ Deck | 2.4 (16) | Cyclone Boomerang | Equip Spell | |||
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | ||||||
▶︎ Deck | 1.7 (6) | Green Phantom King | Normal Monster | |||
- | 3 | Plant | 500 | 1600 | ||
This youthful king of the forests lives in a green world, abundant with trees and wildlife. | ||||||
▶︎ Deck | 1.5 (18) | Howl of the Wild | Continuous Trap | |||
If your monster destroys an opponent's monster by battle and sends it to the GY: Inflict 300 damage to your opponent for each Beast monster you control. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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