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HOME > Yu-Gi-Oh! Deck List > WATERDeck List > Convulsion of Nature Control and Spellbook Knight Battel Deck and Deck Instructions

"Convulsion of Nature Control and Spellbook Knight Battel" Deck 2014

WATER Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"WATER" / Meta-Control
Key Card
Convulsion of Nature
Deck commentary

Playing

Introduction.
Convulsion of Nature》is an information advantage card.
His deck with Convulsion of Nature is rarely as diverse as his deck.
There is a big change in both construction and operation methods in the way of thinking about Deck.
In general, it is said that the type of Tenten Gishki is strong.
Strong, but deceived by Deck's movements.
Lose the original idea and seek power.
Forget the powerlessness of a single card.
It tends to be a half-baked deck with lots of accidents.
Correct your own mistakes that you have noticed.
Break down the "Convulsion of Nature" that you built and make it real.
I was able to make it because I had the knowledge and experience I had so far.
As an example of his Deck in 《Convulsion of Nature》.
I want to publish the 《Convulsion of Nature》control that I built.
Book.
Convulsion of Nature》What is control?
Based on the key card 《Convulsion of Nature》.
A deck that controls your opponent with information ads and combos.
The draw boost of 《Archfiend's Oath》and 《Convulsion of Nature》is intense.
It is easy to become dazzled by its intensity and become dependent on it.
Skillfully dodge his opponent's trap with information ad.
Throwing combos is the essential fun of Yu-Gi-Oh!
Information ads and combos are important.
Convulsion of Nature》is an efficient way to get information ads.
It is important to make excellent means the key to construction.
Due to the relationship of putting more than 40 cards in the deck.
Being trapped by one method during actual combat.
Combo parts rotted, allowing deployment.
It doesn't make sense to lose before you get the information ad.
Getting information quickly is the first priority.
Water Spirit Art "Aoi", 《Mind Crush》.
Handes not only control the opponent.
It has an important role of knowing the opponent by acquiring information ads.
If you suppress the main thing called the opponent's hand.
Consumed information ads differ depending on the cards incorporated into the deck.
It is necessary to supplement the information ad consumed by the card.
Convulsion of Nature》Control has a powerful method called 《Archfiend's Oath》.
Seeking power is justice when it comes to victory.
Do not deviate from the original idea or concept.
Supplementing is fine.
Archfiend's Oath》consumes the information at the top of the Deck.
Gishki such as 《Gishki Mollusk》.
Magic holding 《Spellbook Organization (Updated from: Pigeonholing Books of Spell)》.
Archfiend's Oath works well with his Gishki and Madou.
Put both gimmicks into the main deck while looking at the dependencies.
Stack cards until the deck has 40 cards.
He needs WATER in order to operate the Water Spirit Art "Aoi" smoothly.
Magic has different attributes, so it can't be said that it's a good match.
But Spellbook Sorcerer Battelle is definitely a good match.
WATER Level 2 Spell use.
Search for 《Spellbook Organization (Updated from: Pigeonholing Books of Spell)》.
Search yourself from 《Spellbook of Secrets》.
Drawboost by La Mason.
This is his deck's best power card.
Even if Battelle didn't come out, he started using Spells from 《Deep Sea Diva》.
Supported by 《Spellbook of Power》.
Recover Spellbook Organization (Updated from: Pigeonholing Books of Spell) at La Mason.
《Spellbook Organization (Updated from: Pigeonholing Books of Spell)》from 《Spellbook of Secrets》.
"Spellbook Organization (Updated from: Pigeonholing Books of Spell)" is the reusable "Pot of Duality".
It was the moment when I thought it was a good idea to simply incorporate magic.
Gishki has good compatibility with water spirit art "Aoi" in his WATER.
Gishki, Gishki Diviner, lives Archfiend's Oath.
Deep Sea Diva》to recruit Diviner.
provides summoning rights and removal methods from .
These are he and WATER.
Ice Barrier Synchro rampage.
Armored Kappa》, the effect of the heavy soldier works.
Synchro drawboost, T.G. Hyper Librarian.
Good compatibility with these cards is the strength of Tenten Gishki.
Definitely a strong gimmick.
But trying to be stronger is the beginning of a mistake.
The power of strong movements is a momentary event until the end of the game.
The strength of the movement to get there is the strength of Deck.
Resurrection cards also adopt cards that lead to strong movements.
The opponent's girlfriend's GY and even his point can be comboed with handicap.
Cut direct attacks with 《Bubble Bringer》.
While preventing the opponent from progressing, another effect revives two bodies with the same name.
Choose from Diva, Battelle, and Heavy Troopers.
It will definitely lead to strong movements.
This activated card and 2 divas in your hand.
Disguise yourself as 3 Draw, Librarian and Level 8 Synchro.
These are the core of his Deck.
Magic Tenhen Gishki, but Gishki is said to be one.
If you value stability, the reality is that one is enough.
Then the meta throws monsters into the main deck.
You can read the opponent's development with the information ad.
You can take countermeasures on the first turn that allows the opponent to develop.
Do not overwhelm Spell/Trap slots.
Adopt an excellent hand trigger monster from multiple perspectives.
What is put in from the main is highly versatile.
Maxx "C"》is synergistic as a level 2 material.
Effect Vera combos with La Mason.
If you can activate one of these, it does a good job.
If one is not enough, doubt your build.
Consider adding more meta and adjust accordingly.
Otherwise, the hand trigger is 3 cards in his deck.
This deck of him is 2 copies because compression is effective.
Since the power of a single unit is low, excessive recruitment will cause accidents.
We still have cards to fill the remaining slots in the Deck.
It is ideal to be able to use information ads effectively.
Upstart Goblin》is a staple of combo control decks.
You can improve the quality of your hand by drawing while checking the top of the Deck.
This Deck has plenty of ways to shuffle.
Powerful draws are possible by using shuffle.
This move is a strength that is difficult to confirm in a trial draw.
Since Special Summon is modest, 《Pot of Duality》also works.
Consistency is everything as there are no winning combos.
It is good to pull out the card and use it to block the opponent.
Because it is made so that the other party can have an accident.
I want to focus on turning his deck more consistently than my opponent.
Since the rotation is good, throwing in 3 cards will lead to an accident.
Not only this card, but there are cards that you don't want to draw 3 cards in your opening hand.
If it is not a key card, I want to ensure stability by inserting two or less.
This way of thinking requires constant interference with the opponent.
It is generally used in combo decks, but it is common that it is a means of stabilizing.
Unlike them, you don't necessarily have to stick to keycards.
You can create a moment when your playing sense shines.
Torrent burial, big storm, which are general-purpose powerful means.
Starlight Road》is also used to prevent these two types from rotting.
There is also synergy because multiple spell traps and monsters are deployed.
Stardust Dragon is great.
A godlike card in this deck that can be disrupted by a cyclone.
The drawback is that it is difficult to synchro summon and is often absent from the field.
A cyclone is used to remove the face down.
There is also a choice not to use Oarashi daringly.
Cyclone is better in meshing with La Mason.
It also makes it easier to protect fields that only use one card.
Spellbook of Fate》is also powerful.
It's a pity that the mesh with La Mason is bad.
It's a shame to throw away the ability to pass against rock and beatdown opponents.
It is also good that one effect works because you can read the opponent's face down.
Goethe is more unique and explosive, but heavier and slower.
Spellbook of the Master》is good if you value explosive power.
However, I would like to note that the meta will be stuck because GY dependence will become intense.
Since there is room in the extra deck, I put in a card.
Sea Dragon Lord Gishilnodon》is excellent as a binder, not as an eel.
Makes it easier to connect to Gungnir and Trishula.
Vulcan the Divine》can bounce.
The role is to return the Archfiend's Oath that was put out too much and to connect.
There is also Ice Barrier Tiger King Duroren, which is harder to Special Summon.
It doesn't depend on your opponent's position, so use it as a way to turn your deck.
Scrap Dragon is a powerful stuffer.
Armory Arm》packs in bumps and damage.
You can simply use it as a binder.
Mist Bird Clausolas》is used with Vera, that's all.
It's easy to get rank 2, so use useful ones.
Shining Elf》, he used spell, 2600 RBI with Hugro.
Gachi Gachi Gantetsu》is something you put out before establishing control.
No.96 Black Mist is the strongest in combat.
Dai Gusto Phoenix has the highest damage efficiency.
Cards in the Extra Deck are just as useful.
Use them properly according to the board surface, but be careful as reuse is difficult.
Conclusion.
Convulsion of Nature》Leave the diversity of control to Rank 2 Xyz.
The main deck secures the ad and establishes the combo.
Stick to the basics and build with confident synergies.
This is the paradigm of Convulsion of Nature control.
As a result of not forgetting the central card, there are fewer accidents.
From the first turn, you can move at a considerable speed.
Even meta cards can be picked and discarded.
A polished combo leads to the end of the game with an advantage.
Convulsion of Nature》Control is not as difficult a deck as it is said to be.
Movement is deceiving, but it is the closest to the essence.

Strength

Strongest in first attack.
Movement that connects defense to attack.
Attack and defense that accelerate from speed and stamina.
Stable with less derailment in deck construction.
Deck Compression and Subtraction from 《Spellbook Organization (Updated from: Pigeonholing Books of Spell)》.
If the field is not stopped by self-destruction, I win.
You can get a lot of hand triggers by changing only about 10 cards.
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Weakness

The card power is low, so be careful not to lose power.
The flow stops when the monster's effect is negated.
Depends on GY, 《
Macro Cosmos》destroys the strategy in half.
Viruses are very effective.
Cyclone works great.
Weak to old type meta beats.
It's tough when you're hardened by the first attack.
There are many other weaknesses.

Customize

Have you seen my art?
If you use it without reading the meta, there is no more.
Comments and ratings are welcome.
Digression.
I'll write something here instead of replying to your comment.
Topic: Throw in two Diviners.
He is a spirit of the 《Convulsion of Nature》Deck, so there is only one.
He tends to be a Yu-Gi-Oh, but he's not like that, so I'll try to be a little more serious.
Excluding hand triggers, there are 8 monsters you want to summon.
There are 11 monsters in the main because the search is effective with grimoire.
With 11 cards, the probability of drawing 1 card in the first hand is equal to the probability of drawing 2 cards.
If you make it 12, it starts doubling.
Adding a Diviner increases the supply capacity when there are combo parts.
It means that there is room for choice, but it cannot be used up.
If there is only one Diviner, there is also the presence of Heavy Soldiers and Diva.
If there is no interference with one sheet, it can be used up easily.
2 is more efficient, but 2-par overlap is unavoidable.
If you don't have all the combo parts when you draw 2 cards, you will be overwhelmed by defeating each one.
Instead, use prone removal and deck compression to make combos easier.
Diva, Hoplite, Diviner and out.
First protect Diviner with the effect of Copper.
I want to move to close the opponent with handicap and effect destruction.
A single Diviner supplies enough ads to outsmart your opponent.
You don't have to play two copies to compromise your draws.
Quality over quantity, if the quality is good, the quantity will follow, so there is no problem.
That's an advantage.
However, the supply capacity when using two is attractive.
If you increase the supply power with 2 diviners.
Double Summon》and so on can be used up.
I have this idea, but since the main axis of the deck is combo parts.
If you don't prepare the combo parts, you'll end up lacking power.
It is possible to say that the explosive power will increase.
But control decks are more explosive and more threatening than ever.
Continue to interfere constantly.
It's fine if you can interfere more than you can't stretch yourself.
It's the Combo Deck's job that has to focus on explosive power.
Convulsion of Nature》Control is also a combo Deck.
Control is the main role and combo is secondary.
As for the order, the combo is first, and the movement is confused.
It is better to be conscious that the combo is just a passing point.
Let's get back to the topic.
If the monsters start doubling.
Try changing the Grimo's search target and adjusting the supply capacity so that there is no problem.
At first glance, it seems reasonable, but things are not that simple.
There is a hidden problem that La Mason's function is delayed and the magic gimmick does not come to life.
Daevas can avoid this problem, but Diviners increase it.
In addition, for Diviner, I might include two copies of 《Spellbook Organization (Updated from: Pigeonholing Books of Spell)》.
Hiring multiple Diviners causes a rift with Madou.
Constructed traps that reduce deck power.
The number of sacrifices for water spirit art "Aoi" has increased, and the excellent supply of self-recovery of disadvantage is really wonderful.
You can change the ratio of monsters, spells, and traps by reducing 《Upstart Goblin》.
It becomes less difficult to search for 《Deep Sea Diva》.
Still, the important problem that can not be adopted is the extra deck.
By having two level 3 bodies, it can also satisfy the resurrection conditions from 《Bubble Bringer》.
And you'll want to start using Rank 3 Xyz.
As a result, the extra deck loses its flexibility.
Finally, it is a problem that it becomes unusable with " Skill Drain ".
Just because it's crackable by Heavy Troops and Cyclone doesn't mean it's a bad card.
Rather than exposing his weaknesses, we can decide that it would be better to spin his deck with spells.
You will find that there are surprisingly few benefits compared to the disadvantages of hiring multiple people.
There is the adoption of the second piece, but the adoption of the third piece is nonsense.
Diviner is the star of 《Convulsion of Nature》.
This card is only a risk to your opponent and cannot be a threat.
For that reason, I think it would be more effective to threaten directly with handicap.
If you want to recruit even 3 Diviners, you should change the axis.
She wants 15 or more WATER monsters if she wants to include 《Moray of Greed》.
Pair it with a theme like Atlantean or Mermail, where you can throw shellfish, tidal, and more.
I can see the future ending with GY being blocked, but there is support, so combos will be flashy.
It's unreasonable from the first turn, but there are explosive ads from 《Inferno Reckless Summon》and 《Call of the Atlanteans》.
It's difficult for him to meta-control on Deck.
It's better to set up threats with beatdown theory.
Even with Convulsion of Nature , the stance is different, which is interesting.
postscript.
A change in the first hand due to the abolishment of the draw at the time of the first attack due to the rule revision of Yu-Gi-Oh.
Rumor has it that there will be a revision on March 21st where there will be one Field Spell per player instead of one per game.
There is a change from the theory so far.
The advantage is that there is less reason to introduce multiple Lamasons, and that they are strong even in the first attack.
It hurts so much to remove it.
Decreased monster rate of first move.
More points to review.
Eliminate 《Starlight Road》from the main and throw in Diviner.
I should be able to come up with various countermeasures, but I'll leave it at this for now.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 宣言者 ( Total 13 decks )
Posted date : 2014/02/11 00:05
Main Deck (19 Types・40)
monster (5 Types・10)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardGishki Diviner WATER 3 Sea Serpent 1200 / 0800 ¥18
2 List of decks using this cardAtlantean Heavy Infantry WATER 2 Sea Serpent 0000 / 1600 ¥40
3 List of decks using this cardDeep Sea Diva WATER 2 Sea Serpent 0200 / 0400 ¥50
2 List of decks using this cardSpellbook Magician of Prophecy WATER 2 Spellcaster 0500 / 0400 ¥60
1 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥80
spell (10 Types・20)
1 List of decks using this cardA Feather of the Phoenix - - - - ¥50
3 List of decks using this cardSpellbook of Secrets - - - - ¥50
3 List of decks using this cardUpstart Goblin - - - - ¥18
2 List of decks using this cardPot of Duality - - - - ¥50
1 List of decks using this cardSpellbook of Power - - - - ¥20
3 List of decks using this cardArchfiend's Oath - - - - ¥10
3 List of decks using this cardConvulsion of Nature - - - - ¥40
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
1 List of decks using this cardSpellbook Organization (Updated from: Pigeonholing Books of Spell) - - - - ¥20
1 List of decks using this cardThe Grand Spellbook Tower - - - - ¥10
trap (4 Types・10)
3 List of decks using this cardSpiritual Water Art - Aoi - - - - ¥15
2 List of decks using this cardTorrential Tribute - - - - ¥5
3 List of decks using this cardMind Crush - - - - ¥10
2 List of decks using this cardBubble Bringer - - - - ¥22
Extra Deck (14 Types・15)
1 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥40
1 List of decks using this cardGungnir, Dragon of the Ice Barrier WATER 7 Dragon 2500 / 1700 ¥18
1 List of decks using this cardDewloren, Tiger King of the Ice Barrier WATER 6 Beast 2000 / 1400 ¥20
1 List of decks using this cardVulcan the Divine FIRE 6 Beast-Warrior 2000 / 1600 ¥19
1 List of decks using this cardSea Dragon Lord Gishilnodon WATER 5 Sea Serpent 2300 / 1800 ¥10
1 List of decks using this cardT.G. Hyper Librarian DARK 5 Spellcaster 2400 / 1800 ¥25
1 List of decks using this cardArmory Arm LIGHT 4 Machine 1800 / 1200 ¥120
1 List of decks using this cardMist Bird Clausolas WIND 3 Winged Beast 0000 / 2300 ¥30
1 List of decks using this cardGachi Gachi Gantetsu EARTH 2 Rock 0500 / 1800 ¥1
2 List of decks using this cardArmored Kappa WATER 2 Psychic 0400 / 1000 ¥30
1 List of decks using this cardShining Elf WIND 2 Spellcaster 1600 / 1000 ¥27
1 List of decks using this cardNumber 96: Dark Mist DARK 2 Fiend 0100 / 1000 ¥30
1 List of decks using this cardDaigusto Phoenix WIND 2 Pyro 1500 / 1100 ¥450
Main deck minimum construction amount ¥2044


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