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HOME > Yu-Gi-Oh! Deck List > Cyber, Cybernetic, CyberdarkDeck List > Gear Cyber ~Network~ Deck and Deck Instructions

"Gear Cyber ~Network~" Deck 2013

Cyber, Cybernetic, Cyberdark Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Cyber, Cybernetic, Cyberdark" / Beatdown
Key Card
Cyber Network
Deck commentary

Playing

network…
Monster ss that was excluded when sent to GY, her Spell Trap destruction on my field...
This seems to be compatible with Gear Town...
So I made it.
If you destroy the network during your turn's standby phase, if there is Geartown, the monster ss that was removed by the network effect and her Spell Trap destruction on the field will be destroyed at the same time, so Geartown will not miss the timing and destroy the giant dragon. ss you can.
Even if the network is destroyed by Cyclone etc. during the opponent's turn, it will be a giant dragon ss by the same processing as before.
The problem is when the storm hits the opponent's turn and both the network and gear town are destroyed at the same time, but I don't think this is a problem either.
From the order of priority of the chain, it will be combined with compulsory effect → optional effect, so it will be combined with 1 network activation → 2 gear town activation with GY.
As a result, Geartown can ss the giant dragon without missing the timing, and then the excluded monsters can also ss.
The concept of this deck is to enable the high-scoring beats using the gear town as described above, and to perform basic movements centered on the network.
Usage is not much different from the network axis. I will write it below.
~How to use~
① For the time being, let's raise 《Cyber Dragon Nova》!
root is
・《Cyber Dragon》《Cyber Dragon Drei》→ 《Cyber Dragon》ss, 《Cyber Dragon Drei》ns → 《Cyber Dragon Drei》to level 5 → Xyz, 《Cyber Dragon Nova
・《Cyber Dragon Drei》in hand, 《Foolish Burial》→ 《Foolish Burial》activation, 《Cyber Dragon Core》to GY → 《Cyber Dragon Core》effect activation, remove yourself and 《Cyber Dragon》ss → 《Cyber Dragon Drei》ns → 《Cyber Dragon Drei》effect to level up → Xyz 《Cyber Dragon Nova
・《Cyber Dragon Core》《Machine Duplication》→《Cyber Dragon Core》ns in your hand, basically add 《Cyber Network》by activating the effect. →《Machine Duplication》activates, lining up two 《Cyber Dragon》(《Cyber Dragon Core》is forcibly treated as 《Cyber Dragon》, so it should not be possible to line up three 《Cyber Dragon Core》…) → Xyz 《Cyber Dragon Nova
These are the three ways.
Especially the development from 《Foolish Burial》is powerful. Deck Compresses and goes to Nova. It is a difficult point that there are no monsters in GY.
②Use the effect of 《Cyber Dragon Nova》!
Nova can revive Cyber Dragon in his GY. However, as many people have experienced, the situation where GY has 《Cyber Dragon》doesn't happen very often in the early stages...
Foolish Burial》is useful there!
As a limitation, you can activate Nova's effect at any time as long as you draw it.
And Nova's strength is that without removing Xyz materials, you can banish 《Cyber Dragon》on the field or in your hand to increase your RBI!! It is also possible to strengthen yourself by excluding , or to strengthen yourself and grant resistance to destruction by excluding 《Cyber Dragon Drei》.
(In the case of dry exclusion, if you chain it, it will be treated as a separate process, so you can't protect it from destruction. If you're afraid of Spell Trap, hit it first and hit it.)
③ Make full use of 《Cyber Network》!
This card is his Deck's key card. If you use it well, the place will be uncomfortable ww
The network is searchable from core ns.
Then you can set it, protect the core, and set Nova on the next turn with Dry etc.
It is a winning pattern if you can get to the network and Nova stand on the first hand.
Also, this time we have added a lot of support cards for using network effects.
Magic Planter
I pinned it so it wouldn't rot. By sending a face-up Continuous Trap to GY, it draws 2!! Strong, too strong!!
Now you can actively send his GY over the network.
However, there is one drawback. You can't do the battle phase. So use it for deployment support.
Get back from the dry two-body exclusion zone and set up No.101 or Nova to prepare the field.
Double Cyclone
An excellent one that can also cut down the opponent's field. It's a card that can't be included in his normal deck because it's an add loss, but it's useful in this deck. Thanks to being able to end cycle (and your own field) during the opponent's end phase, there is no hindrance to the battle.
Heavy Storm》《Mystical Space Typhoon
Explanation omitted. Just one word, you can't do the battle phase when you use the storm, so this is also to prepare the field.
~ Recruitment card explanation ~
Cyber Eltanin
A strong card if drawn late. Therefore, pin it. His strength is that the monsters in the field are sent to him by GY. However, his GY monsters are almost gone, so use the GY core effect to make some kind of move, and use it when the opponent develops and you really can't do anything, in a sense the strongest trump card. .
Ancient Gear Gadjiltron Dragon
Keycards included in this Deck concept. No, it's strong. It will come out from anywhere lol Two Field Spells are included in the first hand, and two are included, including countermeasures such as Abyss. A great card that works well with Cyber's RBI game. It is strong not to activate the opponent's face down in the battle phase w
Cyber Dragon
Needless to say. Stable triple stack. By doing this, 《Machine Duplication》and rampage summoning will be utilized. Cyber Dragon ss, Dry ns → Xyz Nova or Pleiades can attack second is a strength.
Cyber Dragon Drei
I can't talk without this. When removed, he protects the Cyber Dragon, and when he comes into play, he can create Nova. Stable triple stack. One caveat. If you overuse the network, all dry cards will be eliminated. If you have cores in play and dry cards are not in his deck, you will not be able to draw and xyz from ns...just be careful here.
Cyber Dragon Core
Excellent core. No, excellent, excellent. Network search is stable at ns. If GY falls, remove the core and summon the core ss from the Deck, a runaway summon. Strong, too strong... three stable stacks. It's charming that there is no RBI...? w
Effect Veiler
I really want to get two! But I'm still in the middle of adjusting the frame...! It is too general, so the explanation is omitted below.
Cyber Valley
At first, I didn't know if it would work, but I adopted it because of its compatibility with the network. With the replication technique, align 3 cards, remove 2 cards, draw 2 cards, set one card upright, and have it attacked to draw 1 card. If you draw this much, you should be able to draw something... After that, collect it on the network and draw again.
Foolish Burial
Strong if pulled. If you drop the core with this, Mr. Cyber will come anytime.
It's also useful to secure his GY for activating Nova effects.
Heavy Storm
Generic spell. not only! If you destroy the Network and Gear Town on your turn with this, the giant dragon and the banished monsters will be on the field all at once!
Dark Hole
It's too general-purpose spell, so the rest is omitted.
Magic Planter
No, you're surprisingly strong, aren't you? If you send network GY on your turn, you can draw 2 and align the field. But you can't battle. I'd like to stack three, but it's an obvious accident, so I'm sticking with a pin. It's also because there are plenty of other destruction cards.
Machine Duplication
I'm not sure if I should make it two or keep it three. A great card that summons machines of level 2 and below. But note the point from Deck.
Monster Reborn
A stable general purpose spell. I didn't include it in the network axis (probably), but I used it for reasons such as using a strong card after reviving a giant dragon, and adding a runaway summon.
Mystical Space Typhoon
Generic spell. Not just (ry
By destroying Gear Town on your turn and Network during the end phase of your opponent's turn, you can use it as a trigger to summon a strong monster.
Double Cyclone
It is adopted because it is this Deck. Two sheets. I personally think that three stacks are fine, but it's dangerous, so two. This is also a Quick-Play Spell, so you can end double cycle, and it's said that your opponent will also be broken. It's an excellent one that you can deploy in the network and your opponent can cut back.
Limiter Removal
1 kill with this. Omitted below.
Inferno Reckless Summon
Yeah strong. If you hit the core ss, the field will be filled w It's a fun card. This card can't be used unless there are monsters on the opponent's field, so I have two for now.
Geartown
A card that brings out Mr. Giant Dragon. Three stacks without complaining. It is very compatible with the network, and you can put out a giant dragon from almost anywhere. Basically, you don't miss the timing, so if you have a single cyclone, you can end cycle, target network, destroy his spell trap after ss by the network, giant dragon ss.
Compulsory Evacuation Device
Generic Trap . Prioritize this because it is easier to use than Naraku. Two for now.
Fiendish Chain
Generic Trap . Adopted considering compatibility with Magic Planter.
Cyber Network
It's too much of a key card to explain here anymore... w Stable three stacks. For the time being, an excellent child, there are disadvantages, but it depends on the playing.

Strength

To use 《Cyber Network》^^
If you use this card, filling up the field is a piece of cake!!←It's a lie, sorry^^;
The place will fill up for the time being, even if it's not before breakfast.
Simple to use. This free chain card is to banish Machine LIGHT monsters from the Deck if you have 《Cyber Dragon》on your field. If you remove 《Cyber Dragon Drei》and use it, the Cyber on the field will not be destroyed. Whether it's a battle or an effect destruction, it won't be destroyed that turn.
However, this card is not perfect. If you use a chain network or dry ban against your opponent's effects, even if you can banish the dry, you can't protect the Cyber on the field. This is because the dry effect is activated in a separate process, not on the same chain.
“…Then when are you going to use the network?”
Use it in your opponent's draw phase. Because it is a free chain, you can hit it anytime, this is the only strength.
If even one is excluded, even if it is destroyed by the other party, it is an ad. Cyber ​​in the field will not be destroyed.
If you do your best next turn and draw dry, you can turn it into Nova.
Of course I'm weak against forced escapes and exclusions, but let's close our eyes ^^;
Well, 《Cyber Network》is not only for combos with Dry!!
"When sent to GY, he Special Summons as many Machine LIGHT monsters as possible."
With this, you can recover Dry from banishment, and you can banish a lot of Cyber Dragons and destroy the network on your turn to set up Nova or Pleiades.
There are many disadvantages such as "destroy his own Spell Trap", "cannot perform the Battle Phase", and "special summoned monsters cannot activate effects", but once you learn how to use it, the disadvantages will not be a problem.
By the way, "Destroy your girlfriend's Spell Trap" is processed at the same time as Special Summon.
As mentioned in the operation method, it works well with 《Geartown》, and in the end phase of the opponent's turn, after destroying the network with a double cyclone and involving the opponent's field, the excluded monster ss, my gear town is destroyed and GY Because it was sent to , the giant dragon ss, and when my turn came, the field was amazing ... w

Weakness

ss meta is dangerous.
It's okay if Opion can break through, but this breakthrough is not easy.
For the time being, protect the core etc. with the Cyber network, put out dry on the next turn to level 5 and Xyz Nova, put out his GY's dry with the effect, excluding dry and increase the RBI, it is possible to break through with an attack. However, if there is 《Safe Zone》, my eyes will be teary.
At that time, let's attack with the cyclone system.
No Cyber Dragons in GY. I can't use the Nova effect...

Customize

Instead, remove Eltanine and add a Veiler.
Machine Duplication》is strong, but in the middle of the game, you may have a Cyber Dragon in your hand, and there are many times when it goes bad, so you may want to reduce it to two copies.
Please feel free to rate us!!

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon walp ( Total 41 decks )
Posted date : 2013/12/15 23:44
Main Deck (21 Types・40)
monster (7 Types・16)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardCyber Eltanin LIGHT 10 Machine 000? / 000? ¥15
2 List of decks using this cardAncient Gear Gadjiltron Dragon EARTH 8 Machine 3000 / 2000 ¥20
3 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
3 List of decks using this cardCyber Dragon Drei LIGHT 4 Machine 1800 / 0800 ¥15
3 List of decks using this cardCyber Dragon Core LIGHT 2 Machine 0400 / 1500 ¥38
1 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥80
3 List of decks using this cardCyber Valley LIGHT 1 Machine 0000 / 0000 ¥20
spell (11 Types・18)
1 List of decks using this cardDark Hole - - - - ¥30
1 List of decks using this cardMonster Reborn - - - - ¥50
1 List of decks using this cardFoolish Burial - - - - ¥49
3 List of decks using this cardMachine Duplication - - - - ¥40
1 List of decks using this cardMagic Planter - - - - ¥9
1 List of decks using this cardHeavy Storm - - - - ¥99
1 List of decks using this cardLimiter Removal - - - - ¥5
2 List of decks using this cardInferno Reckless Summon - - - - ¥48
2 List of decks using this cardDouble Cyclone - - - - ¥30
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
3 List of decks using this cardGeartown - - - - ¥10
trap (3 Types・6)
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
1 List of decks using this cardFiendish Chain - - - - ¥20
3 List of decks using this cardCyber Network - - - - ¥20
Extra Deck (12 Types・15)
1 List of decks using this cardCyber End Dragon LIGHT 10 Machine 4000 / 2800 ¥50
2 List of decks using this cardCyber Twin Dragon LIGHT 8 Machine 2800 / 2100 ¥50
2 List of decks using this cardChimeratech Fortress Dragon DARK 8 Machine 0000 / 0000 ¥50
2 List of decks using this cardCyber Dragon Nova LIGHT 5 Machine 2100 / 1600 ¥30
1 List of decks using this cardConstellar Pleiades LIGHT 5 Warrior 2500 / 1500 ¥150
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
1 List of decks using this cardTiras, Keeper of Genesis LIGHT 5 Fairy 2600 / 1700 ¥30
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥100
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥25
1 List of decks using this cardGear Gigant X EARTH 4 Machine 2300 / 1500 ¥340
Main deck minimum construction amount ¥2157


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