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HOME > Yu-Gi-Oh! Card Lists > POWER OF THE DUELIST

POWER OF THE DUELIST Card List

POWER OF THE DUELISTCard List
POWER OF THE DUELIST
code : POTD.
Total : 60 Types.
Release Date:2006-05-18
5th period

Average of all cards:4.9pt




Total 60 Types
Monster 36 Types
Normal Monster:2 TypesEffect Monster:28 Types
Fusion Monster:6 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 12 Types
6Normal Spell 1Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 12 Types
8 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 13
HERO:17 Types / Destiny HERO:11 Types / Alien:10 Types / Neos:10 Types / roid:9 Types / Elemental HERO:6 Types / Neo-Spacian:4 Types / Chrysalis:2 Types / Cyber, Cybernetic, Cyberdark:2 Types / Fusion:2 Types / Monarch:1 Types / Fossil:1 Types / Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order493 / 626 view num35875 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Elemental HERO Neos
N-Parallel
▶︎ Deck
7.9 50
[127872]
JP001 Elemental HERO Neos  Normal Monster
- 7 Warrior 2500 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Sabersaurus
Normal
▶︎ Deck
8.2 38
[67302]
JP002 Sabersaurus  Normal Monster
- 4 Dinosaur 1900 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Neo-Spacian Aqua Dolphin
Ultimate
Super
▶︎ Deck
6.3 35
[53023]
JP003 Neo-Spacian Aqua Dolphin  Effect Monster
- 3 Warrior 600 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
Neo-Spacian Flare Scarab
Ultimate
Super
▶︎ Deck
3.7 18
[27952]
JP004 Neo-Spacian Flare Scarab  Effect Monster
- 3 Insect 500 500
Gains 400 ATK for each Spell/Trap your opponent controls.
Neo-Spacian Dark Panther
Ultimate
Super
▶︎ Deck
5.4 15
[35143]
JP005 Neo-Spacian Dark Panther  Effect Monster
- 3 Beast 1000 500
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
Chrysalis Dolphin
N-Parallel
▶︎ Deck
2.6 14
[10986]
JP006 Chrysalis Dolphin  Effect Monster
- 2 Fish 400 600
By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
Rallis the Star Bird
Normal
▶︎ Deck
2.8 12
[14203]
JP007 Rallis the Star Bird  Effect Monster
- 3 Winged Beast 800 800
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
Submarineroid
Rare
▶︎ Deck
6.7 16
[18382]
JP008 Submarineroid  Effect Monster
- 4 Machine 800 1800
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.
Ambulanceroid
Normal
▶︎ Deck
4.6 9
[10767]
JP009 Ambulanceroid  Effect Monster
- 3 Machine 300 1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Decoyroid
Normal
▶︎ Deck
2 11
[6738]
JP010 Decoyroid  Effect Monster
- 2 Machine 300 500
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
Rescueroid
N-Parallel
▶︎ Deck
2.3 10
[6652]
JP011 Rescueroid  Effect Monster
- 6 Machine 1600 1800
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
Destiny HERO - Double Dude
Ultimate
Super
▶︎ Deck
3.5 18
[19698]
JP012 Destiny HERO - Double Dude  Effect Monster
- 6 Warrior 1000 1000
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
Destiny HERO - Defender
Normal
▶︎ Deck
6.3 25
[47392]
JP013 Destiny HERO - Defender  Effect Monster
- 4 Warrior 100 2700
During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
Destiny HERO - Dogma
Ultimate
Super
▶︎ Deck
7.4 21
[80552]
JP014 Destiny HERO - Dogma  Effect Monster
- 8 Warrior 3400 2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
Destiny HERO - Blade Master
Normal
▶︎ Deck
3.6 19
[17217]
JP015 Destiny HERO - Blade Master  Effect Monster
- 3 Warrior 300 600
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
Destiny HERO - Fear Monger
N-Parallel
▶︎ Deck
5.9 16
[28171]
JP016 Destiny HERO - Fear Monger  Effect Monster
- 4 Warrior 1000 1000
During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
Destiny HERO - Dasher
Rare
▶︎ Deck
7.5 23
[56442]
JP017 Destiny HERO - Dasher  Effect Monster
- 6 Warrior 2100 1000
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
Black Ptera
Normal
▶︎ Deck
6.8 16
[18829]
JP018 Black Ptera  Effect Monster
- 3 Dinosaur 1000 500
If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
Black Stego
N-Parallel
▶︎ Deck
4.3 17
[11192]
JP019 Black Stego  Effect Monster
- 4 Dinosaur 1200 2000
If this Attack Position card is targeted for an attack: Change this card to Defense Position.
Ultimate Tyranno
Ultimate
Super
▶︎ Deck
6.8 24
[34272]
JP020 Ultimate Tyranno  Effect Monster
- 8 Dinosaur 3000 2200
This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
Miracle Jurassic Egg
Normal
▶︎ Deck
3.5 13
[12001]
JP021 Miracle Jurassic Egg  Effect Monster
- 4 Dinosaur 0 2000
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
Babycerasaurus
Normal
▶︎ Deck
7.9 32
[36820]
JP022 Babycerasaurus  Effect Monster
- 2 Dinosaur 500 500
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
Bitelon
Normal
▶︎ Deck
3.4 13
[7240]
JP023 Bitelon  Effect Monster
- 6 Reptile 2400 1000
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Alien Grey
Normal
▶︎ Deck
6 13
[20165]
JP024 Alien Grey  Effect Monster
Flip Monster
- 2 Reptile 300 800
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Alien Skull
Normal
▶︎ Deck
3.3 13
[10851]
JP025 Alien Skull  Effect Monster
- 4 Reptile 1600 1800
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Hunter
Normal
▶︎ Deck
3.5 13
[9468]
JP026 Alien Hunter  Effect Monster
- 4 Reptile 1600 800
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
Alien Warrior
Rare
▶︎ Deck
7.3 15
[27301]
JP027 Alien Warrior  Effect Monster
- 4 Reptile 1800 1000
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Mother
Rare
▶︎ Deck
4.3 12
[11553]
JP028 Alien Mother  Effect Monster
- 6 Reptile 2300 1500
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
Cosmic Horror Gangi'el
Rare
▶︎ Deck
3.7 14
[13210]
JP029 Cosmic Horror Gangi'el  Effect Monster
- 7 Reptile 2600 2000
If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Flying Saucer Muusik'i
Normal
▶︎ Deck
2.2 15
[9329]
JP030 Flying Saucer Muusik'i  Effect Monster
- 5 Machine 1000 2000
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
Elemental HERO Aqua Neos
Ultimate
Ultra
▶︎ Deck
4 20
[30190]
JP031 Elemental HERO Aqua Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Flare Neos
Ultimate
Ultra
▶︎ Deck
4.6 14
[25960]
JP032 Elemental HERO Flare Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Dark Neos
Ultimate
Ultra
▶︎ Deck
5.2 14
[28170]
JP033 Elemental HERO Dark Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
Chimeratech Overdragon
Ultimate
Ultra
▶︎ Deck
8.1 30
[148215]
JP034 Chimeratech Overdragon  Fusion Monster
Effect Monster
- 9 Machine ? ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Ambulance Rescueroid
Normal
▶︎ Deck
2.5 10
[7557]
JP035 Ambulance Rescueroid  Fusion Monster
Effect Monster
- 6 Machine 2300 1800
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
Super Vehicroid Jumbo Drill
Ultimate
Super
▶︎ Deck
4.9 11
[17578]
JP036 Super Vehicroid Jumbo Drill  Fusion Monster
Effect Monster
- 8 Machine 3000 2000
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Contact
Normal
▶︎ Deck
1.1 15
[8515]
JP037 Contact  Normal Spell
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
Fake Hero
Normal
▶︎ Deck
5.5 15
[24733]
JP038 Fake Hero  Normal Spell
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
Spell Calling
Rare
▶︎ Deck
2.6 7
[6498]
JP039 Spell Calling  Normal Spell
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
Vehicroid Connection Zone
Normal
▶︎ Deck
6.3 9
[20265]
JP040 Vehicroid Connection Zone  Normal Spell
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
D - Spirit
Normal
▶︎ Deck
2.3 12
[12039]
JP041 D - Spirit  Normal Spell
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
Overload Fusion
Rare
▶︎ Deck
8.9 26
[149592]
JP042 Overload Fusion  Normal Spell
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Cyclone Blade
Rare
▶︎ Deck
2.3 13
[10259]
JP043 Cyclone Blade  Equip Spell
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
Future Fusion
Rare
▶︎ Deck
9.4 62
[119668]
JP044 Future Fusion  Continuous Spell
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Common Soul
Normal
▶︎ Deck
5.9 9
[13488]
JP045 Common Soul  Continuous Spell
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
Neo Space
Rare
▶︎ Deck
6.2 15
[31474]
JP046 Neo Space  Field Spell
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
Mausoleum of the Emperor
Normal
▶︎ Deck
7.6 30
[147189]
JP047 Mausoleum of the Emperor  Field Spell
During the Main Phase: The turn player can activate these effect(s).
●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
(This is their one Normal Summon/Set for that turn.)
Dark City
Rare
▶︎ Deck
3.8 13
[12657]
JP048 Dark City  Field Spell
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Destiny Mirage
Normal
▶︎ Deck
4.3 12
[9986]
JP049 Destiny Mirage  Normal Trap
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
D - Chain
Rare
▶︎ Deck
1.7 11
[9174]
JP050 D - Chain  Normal Trap
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
Crop Circles
Normal
▶︎ Deck
5.8 12
[9132]
JP051 Crop Circles  Normal Trap
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
The Paths of Destiny
Normal
▶︎ Deck
6.8 16
[33688]
JP052 The Paths of Destiny  Normal Trap
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
Orbital Bombardment
Normal
▶︎ Deck
1.4 18
[8753]
JP053 Orbital Bombardment  Normal Trap
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
Royal Writ of Taxation
Normal
▶︎ Deck
1.9 14
[7615]
JP054 Royal Writ of Taxation  Normal Trap
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
Wonder Garage
Normal
▶︎ Deck
2.9 8
[6004]
JP055 Wonder Garage  Normal Trap
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
Supercharge
Rare
▶︎ Deck
4.6 8
[17730]
JP056 Supercharge  Normal Trap
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
Cyber Summon Blaster
Rare
▶︎ Deck
5.8 12
[15546]
JP057 Cyber Summon Blaster  Continuous Trap
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
Fossil Excavation
Normal
▶︎ Deck
3.3 12
[16534]
JP058 Fossil Excavation  Continuous Trap
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Synthetic Seraphim
Normal
▶︎ Deck
6.1 10
[14787]
JP059 Synthetic Seraphim  Continuous Trap
Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).
Brainwashing Beam
Normal
▶︎ Deck
6.4 13
[16474]
JP060 Brainwashing Beam  Continuous Trap
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
POWER OF THE DUELIST Card List
4.9 /10.0 pt
Number of card ratings : 1031
User Review : 1031

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