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Prank-Kids Bow-Wow-Bark →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Link Monster Effect Monster |
- | - | Pyro | 2000 | - | |||||||||
2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
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password:43886072 | ||||||||||||||
Average Rating Score | 7.6(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Prank-Kids Bow-Wow-Bark (23 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prank-Kids Bow-Wow-Bark" card reviews and rating scores
7.6(5) |
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20% | (1) | ||
80% | (4) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
みめっと
2021/06/28 13:09
2021/06/28 13:09
Doodle and another Link 2 monster, which has the effect of greatly pumping his Prank-Kids linked to it.
However, the main thing is the effect that you can salvage two Prank-Kids cards that can only be activated during the opponent's turn when you release yourself. You can create the basic flow of the Prank-Kids Deck to fusion summon the House Battler with Rampage.
In addition, if you use this effect, Prank-Kids on your field will be resistant to effect destruction, so by using the effect at the same time as Weather, there is a high possibility that you can survive the onslaught of monsters that are not affected by House Battler's effect destruction. It increases the chances that the turn will come back while laying out a formation and leaving enough monsters on the field.
While this is a salvage, Weather prepares his Prank-Kids with resistance directly to the field, so in that sense, it is effective to use together with Weather.
Also, by having Myu take over the release of this card, it is possible to have his Prank-Kids large monsters, House Battler & Roagon, co-star during your opponent's turn if you have adopted a big strategy.
However, due to the nature that it can only be used during the opponent's turn, it is also a card that is particularly heavily affected by Graves, which many of his Prank-Kids are not good at. is quite close to gambling.
That aside, there is no doubt that it is an excellent Link 2 Prank-Kids that is as good as the Doodle.
However, the main thing is the effect that you can salvage two Prank-Kids cards that can only be activated during the opponent's turn when you release yourself. You can create the basic flow of the Prank-Kids Deck to fusion summon the House Battler with Rampage.
In addition, if you use this effect, Prank-Kids on your field will be resistant to effect destruction, so by using the effect at the same time as Weather, there is a high possibility that you can survive the onslaught of monsters that are not affected by House Battler's effect destruction. It increases the chances that the turn will come back while laying out a formation and leaving enough monsters on the field.
While this is a salvage, Weather prepares his Prank-Kids with resistance directly to the field, so in that sense, it is effective to use together with Weather.
Also, by having Myu take over the release of this card, it is possible to have his Prank-Kids large monsters, House Battler & Roagon, co-star during your opponent's turn if you have adopted a big strategy.
However, due to the nature that it can only be used during the opponent's turn, it is also a card that is particularly heavily affected by Graves, which many of his Prank-Kids are not good at. is quite close to gambling.
That aside, there is no doubt that it is an excellent Link 2 Prank-Kids that is as good as the Doodle.
プラント・プラン
2018/10/07 9:11
2018/10/07 9:11
FIRE's "Prank-Kids" Link Monster.
(1) raises his ATK. Because it is limited to the linked monster, and because the link marker is facing right and downward, only one monster can be affected. However, ATK 1000 up is very powerful. Roagon and House Battler are the only "Prank-Kids" monsters with high ATK, and the other "Prank-Kids" monsters with 2000 or less ATK alone would be very powerful.
(2) has the same effect as Doodle except that it is limited to the opponent's turn instead of adding effect destruction resistance. However, it is powerless against other effects such as bounce. Therefore, is it painful that the role is much more limited than Doodle, which can be activated on your turn? Since it can be activated during the opponent's turn, it might work well with the Great Rampage, which is often activated during the opponent's turn.
His ATK up in (1) may be useful as a battle support, but the effect of (2) has to be on the opponent's turn, so compared to Doodle, the role is limited.
(1) raises his ATK. Because it is limited to the linked monster, and because the link marker is facing right and downward, only one monster can be affected. However, ATK 1000 up is very powerful. Roagon and House Battler are the only "Prank-Kids" monsters with high ATK, and the other "Prank-Kids" monsters with 2000 or less ATK alone would be very powerful.
(2) has the same effect as Doodle except that it is limited to the opponent's turn instead of adding effect destruction resistance. However, it is powerless against other effects such as bounce. Therefore, is it painful that the role is much more limited than Doodle, which can be activated on your turn? Since it can be activated during the opponent's turn, it might work well with the Great Rampage, which is often activated during the opponent's turn.
His ATK up in (1) may be useful as a battle support, but the effect of (2) has to be on the opponent's turn, so compared to Doodle, the role is limited.
ジュウテツ
2018/09/23 8:25
2018/09/23 8:25
I think that the effect of raising his ATK of the linked "Prank-Kids" monster in (1) is really useful as a battle aid.
I think the effect of (2), which salvages the "Prank-Kids" card during the opponent's turn, works well with the Quick-Play Spell's 《Prank-Kids Pandemonium》.
There are restrictions on the link materials, but I don't think there will be any problems because the token generation effect of Prank-Kids Pranks and the resurrection effect of Prank-Kids Rocket Ride can be used.
I think the effect of (2), which salvages the "Prank-Kids" card during the opponent's turn, works well with the Quick-Play Spell's 《Prank-Kids Pandemonium》.
There are restrictions on the link materials, but I don't think there will be any problems because the token generation effect of Prank-Kids Pranks and the resurrection effect of Prank-Kids Rocket Ride can be used.
備長炭18
2018/08/04 23:05
2018/08/04 23:05
Water and Fire Prank-Kids Link
The unique effect is to strengthen the hit point of the link destination, and it will be advantageous in the damage race when the hit point fluctuates in the house, etc., but basically it is a role to cut it off in the final stage, so it is an effect in the second half. I would also like to draw your attention to.
Another one is salvage by releasing it on the opponent's turn and giving his Prank-Kids effect destruction resistance.
Since this is a full-on opponent's ability to withstand effect destruction during the opponent's turn, it can only be used as a check at best, and it will also be important to make you aware of House and his GY's big strategy.
Doodle, which is another Link 2 and has the same material designation, is a very important existence, so compared to that, it seems that the role is somewhat limited.
The unique effect is to strengthen the hit point of the link destination, and it will be advantageous in the damage race when the hit point fluctuates in the house, etc., but basically it is a role to cut it off in the final stage, so it is an effect in the second half. I would also like to draw your attention to.
Another one is salvage by releasing it on the opponent's turn and giving his Prank-Kids effect destruction resistance.
Since this is a full-on opponent's ability to withstand effect destruction during the opponent's turn, it can only be used as a check at best, and it will also be important to make you aware of House and his GY's big strategy.
Doodle, which is another Link 2 and has the same material designation, is a very important existence, so compared to that, it seems that the role is somewhat limited.
とき
2018/08/04 10:07
2018/08/04 10:07
Bow-wow! Flame Link Prank-Kids.
With the effect of raising his ATK of his Prank-Kids linked to, and releasing this card on the opponent's turn, he salvages two Prank-Kids cards of GY and gives Prank-Kids resistance to effect destruction. have the effect of giving
Prank-Kids' ATK increase is quite high at 1000 points, and it is possible to make Fusion/Link Prank-Kids his ATK of the highest level. Even so, he became a link material, and if he recruits a lamp with the effect of Prank-Kids, he will give a competitive number of 2500. It's just a pity that you can only add one because it's just a link destination.
The salvage effect doesn't have many merits to activate during the opponent's turn. Since it is an effect that grants effect destruction resistance, it doesn't feel like it works that effectively.
The Doodle that can be linked with the same material is pretty good, so the ATK up isn't bad, but will it be hidden behind it? I feel like I'm never weak
With the effect of raising his ATK of his Prank-Kids linked to, and releasing this card on the opponent's turn, he salvages two Prank-Kids cards of GY and gives Prank-Kids resistance to effect destruction. have the effect of giving
Prank-Kids' ATK increase is quite high at 1000 points, and it is possible to make Fusion/Link Prank-Kids his ATK of the highest level. Even so, he became a link material, and if he recruits a lamp with the effect of Prank-Kids, he will give a competitive number of 2500. It's just a pity that you can only add one because it's just a link destination.
The salvage effect doesn't have many merits to activate during the opponent's turn. Since it is an effect that grants effect destruction resistance, it doesn't feel like it works that effectively.
The Doodle that can be linked with the same material is pretty good, so the ATK up isn't bad, but will it be hidden behind it? I feel like I'm never weak
Decks with "Prank-Kids Bow-Wow-Bark"
* is adopted as a key card.
● 2018-10-13 Pure Prank-Kids (Suppression & 1 second kill)
● 2018-08-12 Genuine Prank-Kids
● 2018-08-05 Prank-Kids Alive
● 2023-01-21 Prank-Kids ・Morganite
● 2021-08-31 Following the four elemental spirits TUEEE matter (warrior fired
● 2018-08-05 Prank-Kids
● 2018-08-22 Prank-Kids Deck
● 2018-09-21 Ferret shaft [Prank-Kids] 10/13 version
● 2020-07-16 Now Prank-Kids pure construction
● 2020-01-18 Nemeses Plan
● 2018-08-22 Prank-Kids Maou-sama
● 2018-08-15 Maou Prank-Kids
Card Category and Effect Category
Effect:add Card from your Deck to your GY
Effect:Tribute this card from field
Effect:gain ATK
Effect:Cannot be destroyed by effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Hidden Summoners | DBHS-JP021 | 2018-08-04 | Normal |
Ranking and View Num
Rating Score Rank | 4,592 / 13,210 Cards |
---|---|
View Num | 7,595 |
Type "Pyro" Type Best Monster Ranking | 30th |
Others
Japanese card name | プランキッズ・バウワウ |
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