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Plunder Patrollship Jord →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Pendulum Monster Effect Monster |
- | 8 | Fiend | 1500 | 3000 |
Pendulum Effect You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. Card Text 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn. |
|||||
Average Rating Score | 9.6(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Plunder Patrollship Jord (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Plunder Patrollship Jord" card reviews and rating scores
9.6(5) |
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100% | (5) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
カディーン
2023/03/26 0:17
2023/03/26 0:17
A new sunrise for the Patrollship appeared without warning. A sail... a ship...?
It's time to sail 1 search, get everyone on board 1 recruit, find treasure 1 salvage, and land 1 token. For Patrollship, which was worried about the poor formation of the first attack, the meaning of taking the first attack was born because the number of things that could be done with the first attack increased significantly.
In particular, by landing a token of any attribute on the opponent's field, sailing ships of virtually all attributes can sail with the effect of Blackbeard, the Plunder Patroll Captain , etc., so the initial board surface has become stable.
《Blackeyes, the Plunder Patroll Seaguide》is not enough to replenish your hand, which is chronically inadequate.
However, this card itself has no interference or resistance, and is a transient existence that will be eliminated first if there is nothing to line up with. In particular, if it is removed before using its salvage effect, all plans will go to waste.
By the way, it's nice to see her Patrollship token on the field, she probably landed from a ship. However, since the token belongs to the opponent, it is usually destined to be crushed by the ship that has sailed. In severe cases, the captain's own iron fist punishment is an unreasonable treatment. Goldenhair, the Newest Plunder Patroll is the only colleague who doesn't do bad things to their tokens.
Tokens themselves are useful, but I wonder if that kind of flavor could be managed somehow.
I feel like I could have just changed the name of the treasure chest token that appears on the opponent's side, but...
It's time to sail 1 search, get everyone on board 1 recruit, find treasure 1 salvage, and land 1 token. For Patrollship, which was worried about the poor formation of the first attack, the meaning of taking the first attack was born because the number of things that could be done with the first attack increased significantly.
In particular, by landing a token of any attribute on the opponent's field, sailing ships of virtually all attributes can sail with the effect of Blackbeard, the Plunder Patroll Captain , etc., so the initial board surface has become stable.
《Blackeyes, the Plunder Patroll Seaguide》is not enough to replenish your hand, which is chronically inadequate.
However, this card itself has no interference or resistance, and is a transient existence that will be eliminated first if there is nothing to line up with. In particular, if it is removed before using its salvage effect, all plans will go to waste.
By the way, it's nice to see her Patrollship token on the field, she probably landed from a ship. However, since the token belongs to the opponent, it is usually destined to be crushed by the ship that has sailed. In severe cases, the captain's own iron fist punishment is an unreasonable treatment. Goldenhair, the Newest Plunder Patroll is the only colleague who doesn't do bad things to their tokens.
Tokens themselves are useful, but I wonder if that kind of flavor could be managed somehow.
I feel like I could have just changed the name of the treasure chest token that appears on the opponent's side, but...
.
2022/11/14 0:38
2022/11/14 0:38
I want it to be implemented in MD soon
I came up with an example of one expansion, so if I write
Cards: Blonde, Bluebeard, Any
(1) Blond hair Normal Summon + blue beard Special Summon → Yoruz
(2) Salvage Bluebeard with Yoruz effect and go to own P zone
(3) Token generation with Yoruz effect (darkness, light, flame)
(4) Blonde GY to Special Summon
(5) Captain with tokens and blond hair → You can create whatever interference you want
Until now, although there are traps that can change attributes, it was dependent on the other party, but this attribute adjustment is relatively easy, and unlike traps, it can be done immediately, so I have the impression that it has become easier to move ahead. However, 9 points because it is a little unreliable as a ship sent by the captain. (Because it does not directly lead to attribute adjustment or interference on the opponent's turn)
I'm glad you're earning a lot of ads
I came up with an example of one expansion, so if I write
Cards: Blonde, Bluebeard, Any
(1) Blond hair Normal Summon + blue beard Special Summon → Yoruz
(2) Salvage Bluebeard with Yoruz effect and go to own P zone
(3) Token generation with Yoruz effect (darkness, light, flame)
(4) Blonde GY to Special Summon
(5) Captain with tokens and blond hair → You can create whatever interference you want
Until now, although there are traps that can change attributes, it was dependent on the other party, but this attribute adjustment is relatively easy, and unlike traps, it can be done immediately, so I have the impression that it has become easier to move ahead. However, 9 points because it is a little unreliable as a ship sent by the captain. (Because it does not directly lead to attribute adjustment or interference on the opponent's turn)
I'm glad you're earning a lot of ads
ジュウテツ
2022/10/22 7:33
2022/10/22 7:33
The effect of (1) is that you can search for "Patrollship" cards in response to the opponent's Special Summon, and if you have a "Patrollship" card equipped, you can even recruit "Patrollship" monsters, so I think it's an excellent effect. .
With the effect of (2), if you put this card in the P zone after salvaging the "Patrollship" card, after returning this card to the EX Deck with the P effect, place tokens of any attribute on each other's fields, so aim I think it's also excellent that it's easy to get the "Patrollship" monsters out of the EX Deck.
Thanks to being the first "EARTH Patrollship" monster, I think it's also a strength that there are more options to put out with the "Patrollship" Deck, which refers to the opponent's attributes.
Among the "Patrollship" monsters, it has the highest defensive power, and can be said to be a trump card for defense.
With the effect of (2), if you put this card in the P zone after salvaging the "Patrollship" card, after returning this card to the EX Deck with the P effect, place tokens of any attribute on each other's fields, so aim I think it's also excellent that it's easy to get the "Patrollship" monsters out of the EX Deck.
Thanks to being the first "EARTH Patrollship" monster, I think it's also a strength that there are more options to put out with the "Patrollship" Deck, which refers to the opponent's attributes.
Among the "Patrollship" monsters, it has the highest defensive power, and can be said to be a trump card for defense.
Rさん
2022/10/20 1:20
2022/10/20 1:20
Synchro Pendulum of 《Patrollship》came suddenly. If you play this card, you can use the effect of "Blackbeard, the Plunder Patroll Captain" first (ignore the use of the opponent's token). Moreover, since the token is also placed on your own field, you can use it as a Synchro Material other than Link. (1) is strong, but I think it's more important to interfere with other Ex "Patrollship".
At level 8, the material is loose, you can freely choose the attributes on your opponent's field, and the token Special Summon flow can be used for some combo, so I expect it to be useful other than "Patrollship". It's troublesome to put it in the P zone
At level 8, the material is loose, you can freely choose the attributes on your opponent's field, and the token Special Summon flow can be used for some combo, so I expect it to be useful other than "Patrollship". It's troublesome to put it in the P zone
Decks with "Plunder Patrollship Jord"
* is adopted as a key card.Card Category and Effect Category
Effect:Special Summon this card from Deck
Effect:Special Summon Tokens
Effect:Place Pendulum Monster in your Pendulum Zone.
Effect:add Card from your Deck to your hand
Effect:add Card from your Deck to your GY
Effect:return to the Deck, Extra Deck
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHOTON HYPERNOVA | PHHY-JP041 | 2022-10-15 | Rare |
Ranking and View Num
Rating Score Rank | 679 / 13,172 Cards |
---|---|
View Num | 3,601 |
Card Type "Synchro Monster" Best Card Ranking | 19th |
Card Type "Pendulum Monster" Best Card Ranking | 29th |
Type "Fiend" Type Best Monster Ranking | 43rd |
Level 8 Best Monster Ranking | 45th |
Attribute "EARTH" Best Monster Ranking | 71st |
Others
Japanese card name | 海造賊-荘重のヨルズ号 |
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