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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Wind-Up" in "Card Name" or "Card Text". Search result Showing 1 to 27 of 27
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (8) | Wind-Up Zenmaintenance |
Link Monster Effect Monster |
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- | - | Machine | 1800 | - | |||||||||
2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
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▶︎ Deck | 9.5 (25) | Wind-Up Carrier Zenmaity |
Xyz Monster Effect Monster |
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- | 3 | Machine | 1500 | 1500 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. |
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▶︎ Deck | 9.3 (28) | Wind-Up Shark | Effect Monster | ||||||||||
- | 4 | Fish | 1500 | 1300 | |||||||||
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ●Increase this card's Level by 1, until the End Phase. ●Reduce this card's Level by 1, until the End Phase. |
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▶︎ Deck | 9.3 (12) | Wind-Up Rat | Effect Monster | ||||||||||
- | 3 | Beast | 600 | 600 | |||||||||
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 9.1 (19) | Wind-Up Factory | Continuous Spell | ||||||||||
Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.9 (27) | Wind-Up Hunter Forbidden | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 1600 | 500 | |||||||||
You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 8.9 (18) | Wind-Up Magician | Effect Monster | ||||||||||
- | 4 | Spellcaster | 600 | 1800 | |||||||||
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 8.3 (48) | Wind-Up Zenmaines |
Xyz Monster Effect Monster |
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- | 3 | Machine | 1500 | 2100 | |||||||||
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. |
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▶︎ Deck | 8.2 (16) | Wind-Up Kitten | Effect Monster | ||||||||||
- | 2 | Beast | 800 | 500 | |||||||||
Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand. | |||||||||||||
▶︎ Deck | 8.1 (13) | Wind-Up Rabbit | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 1400 | 600 | |||||||||
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 7.5 (13) | Overwind | Normal Trap | ||||||||||
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. | |||||||||||||
▶︎ Deck | 7.3 (10) | Zenmailfunction | Normal Spell | ||||||||||
Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. | |||||||||||||
▶︎ Deck | 6.9 (16) | Wind-Up Dog | Effect Monster | ||||||||||
- | 3 | Beast | 1200 | 900 | |||||||||
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 6.7 (22) | Wind-Up Soldier | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 6.7 (33) | Wind-Up Arsenal Zenmaioh |
Xyz Monster Effect Monster |
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- | 5 | Machine | 2600 | 1900 | |||||||||
2 Level 5 monsters Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them. |
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▶︎ Deck | 6.6 (11) | Zenmailstrom | Normal Trap | ||||||||||
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect. | |||||||||||||
▶︎ Deck | 6.5 (11) | Wind-Up Warrior | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1800 | |||||||||
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 6.1 (12) | Wind-Up Juggler | Effect Monster | ||||||||||
- | 4 | Psychic | 1700 | 1000 | |||||||||
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 5.8 (17) | Wind-Up Snail | Effect Monster | ||||||||||
- | 2 | Aqua | 100 | 2000 | |||||||||
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 5.7 (9) | Zenmairch | Normal Trap | ||||||||||
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. | |||||||||||||
▶︎ Deck | 5.6 (18) | Wind-Up Zenmaister |
Xyz Monster Effect Monster |
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- | 4 | Machine | 1900 | 1500 | |||||||||
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position. |
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▶︎ Deck | 5.3 (10) | Wind-Up Bat | Effect Monster | ||||||||||
- | 1 | Machine | 300 | 350 | |||||||||
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 5.1 (10) | Wind-Up Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1200 | |||||||||
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 5 (10) | Wind-Up Honeybee | Effect Monster | ||||||||||
- | 1 | Insect | 100 | 300 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck. | |||||||||||||
▶︎ Deck | 4.3 (11) | Weights & Zenmaisures | Normal Spell | ||||||||||
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. | |||||||||||||
▶︎ Deck | 4 (9) | Zenmaiday | Continuous Trap | ||||||||||
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain. | |||||||||||||
▶︎ Deck | 3.7 (9) | Legendary Wind-Up Key | Quick-Play Spell | ||||||||||
Change all face-up "Wind-Up" monsters you control to face-down Defense Position. | |||||||||||||
Other sorts : Card Registration Date, scale blue, scale red |
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