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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 1,921 to 1,950 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.8 (26) | Gishki Abyss | Effect Monster | |||
- | 2 | Fish | 800 | 500 | ||
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". | ||||||
▶︎ Deck | 8.8 (6) | Changshi the Spiridao | Effect Monster | |||
- | 6 | Zombie | 2000 | 0 | ||
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn. | ||||||
▶︎ Deck | 8.8 (19) | Raidraptor - Mimicry Lanius | Effect Monster | |||
- | 4 | Winged Beast | 1100 | 1900 | ||
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn. | ||||||
▶︎ Deck | 8.8 (16) | Keeper of the Shrine | Effect Monster | |||
- | 4 | Dragon | 0 | 2100 | ||
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn. | ||||||
▶︎ Deck | 8.8 (25) | Red Resonator |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 600 | 200 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. | ||||||
▶︎ Deck | 8.8 (33) | Volcanic Scattershot | Effect Monster | |||
- | 2 | Pyro | 500 | 0 | ||
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 8.8 (5) | Volcanic Rimfire | Effect Monster | |||
- | 1 | Pyro | 300 | 0 | ||
If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn); ●Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire". ●Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field. |
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▶︎ Deck | 8.8 (31) | Volcanic Rocket | Effect Monster | |||
- | 4 | Pyro | 1900 | 1400 | ||
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand. | ||||||
▶︎ Deck | 8.8 (5) | Wake Up Your Elemental HERO |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2500 | 2100 | ||
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
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▶︎ Deck | 8.8 (45) | El Shaddoll Shekhinaga |
Fusion Monster Effect Monster |
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- | 10 | Machine | 2600 | 3000 | ||
1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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▶︎ Deck | 8.8 (9) | Elemental HERO Nebula Neos |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3000 | 2500 | ||
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. |
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▶︎ Deck | 8.8 (49) | Chimeratech Fortress Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 0 | 0 | ||
"Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
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▶︎ Deck | 8.8 (24) | Chimeratech Megafleet Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 0 | 0 | ||
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon. |
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▶︎ Deck | 8.8 (4) | Myutant Ultimus |
Fusion Monster Effect Monster |
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- | 10 | Psychic | 3500 | 3000 | ||
3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn. |
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▶︎ Deck | 8.8 (20) | Cyberse Clock Dragon |
Fusion Monster Effect Monster |
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- | 7 | Cyberse | 2500 | 2000 | ||
"Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. |
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▶︎ Deck | 8.8 (15) | Invoked Elysium |
Fusion Monster Effect Monster |
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- | 10 | Fairy | 3200 | 4000 | ||
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster. |
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▶︎ Deck | 8.8 (8) | Destiny HERO - Dominance |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2900 | 2600 | ||
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. |
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▶︎ Deck | 8.8 (33) | Destiny End Dragoon |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3000 | 3000 | ||
"Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card. |
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▶︎ Deck | 8.8 (10) | Blue-Eyes Tyrant Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 3400 | 2900 | ||
"Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone. |
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▶︎ Deck | 8.8 (21) | Meteor Black Comet Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 3500 | 2000 | ||
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it. |
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▶︎ Deck | 8.8 (6) | Geri the Runick Fangs |
Fusion Monster Effect Monster |
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- | 4 | Beast | 0 | 1000 | ||
2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it. |
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▶︎ Deck | 8.8 (10) | Megalith Ophiel |
Ritual Monster Effect Monster |
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- | 4 | Rock | 1600 | 2500 | ||
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn. | ||||||
▶︎ Deck | 8.8 (17) | Revendread Slayer |
Ritual Monster Effect Monster |
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- | 6 | Zombie | 2400 | 0 | ||
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. | ||||||
▶︎ Deck | 8.8 (20) | Karakuri Shogun mdl 00 "Burei" |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2600 | 1900 | ||
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position. |
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▶︎ Deck | 8.8 (6) | Skeletal Dragon Felgrand |
Synchro Monster Effect Monster |
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- | 8 | Zombie | 2800 | 2800 | ||
1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn. |
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▶︎ Deck | 8.8 (16) | PSY-Framelord Zeta |
Synchro Monster Effect Monster |
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- | 7 | Psychic | 2500 | 1800 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. |
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▶︎ Deck | 8.8 (4) | Symphonic Warrior Rockks |
Synchro Monster Pendulum Monster Effect Monster |
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- | 7 | Machine | 2500 | 1500 | ||
Pendulum Effect During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. Card Text 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field. |
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▶︎ Deck | 8.8 (26) | Jet Warrior |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2100 | 1200 | ||
"Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn. |
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▶︎ Deck | 8.8 (26) | Stardust Charge Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1300 | ||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
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▶︎ Deck | 8.8 (98) | Stardust Dragon |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 2500 | 2000 | ||
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. |
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