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Superheavy Samurai Warlord Susanowo →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 10 | Machine | 2400 | 3800 |
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field. |
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password:00494922 | |||||
Average Rating Score | 8.8(20) |
- Card Info
- Card Reviews (20 rating scores)
- Decks with Superheavy Samurai Warlord Susanowo (71 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Superheavy Samurai Warlord Susanowo" card reviews and rating scores
8.8(20) |
|
60% | (12) | ||
35% | (7) | ||
5% | (1) | ||
0% | (0) | ||
0% | (0) |
ジュウテツ
2023/02/07 3:58
2023/02/07 3:58
Due to the effect of (1), I think that it is a strength that there is also a real ATK 3800.
With the effect of (2), the opponent's Spell / Trap can be stolen in a free chain, and after the stolen Spell / Trap is removed, it will be removed from the opponent, so it will not interfere with the activation conditions of the effect of (2). I think it's excellent not to allow reuse of Spell/Trap.
There are restrictions on S materials, but I don't think there's a problem because after reviving a level 4 "Superheavy Samurai" monster with "Superheavy Samurai Ten B-N", you can Special Summon "Superheavy Samurai Holagar E".
With the effect of (2), the opponent's Spell / Trap can be stolen in a free chain, and after the stolen Spell / Trap is removed, it will be removed from the opponent, so it will not interfere with the activation conditions of the effect of (2). I think it's excellent not to allow reuse of Spell/Trap.
There are restrictions on S materials, but I don't think there's a problem because after reviving a level 4 "Superheavy Samurai" monster with "Superheavy Samurai Ten B-N", you can Special Summon "Superheavy Samurai Holagar E".
ゴギガガ
2017/09/23 14:06
2017/09/23 14:06
Sandwiched between a disappointing top and an incompetent bottom, Superheavy Samurai's most capable Synchro Monster.
It has excellent elements such as the ease of putting it out immediately with Horaga E and Tama C, the high RBI, and the capture of the opponent's GY's Spell / Trap with a free chain. His category-specific Spells and Traps have also increased, and his capture effect can be a little difficult to use, but he can be used for the GY effect and to prevent reuse, so basically it doesn't spoil.
It can be said that the performance is perfect as the ace of the Superheavy Samurai Deck.
It has excellent elements such as the ease of putting it out immediately with Horaga E and Tama C, the high RBI, and the capture of the opponent's GY's Spell / Trap with a free chain. His category-specific Spells and Traps have also increased, and his capture effect can be a little difficult to use, but he can be used for the GY effect and to prevent reuse, so basically it doesn't spoil.
It can be said that the performance is perfect as the ace of the Superheavy Samurai Deck.
メタルサイクロプス
2017/02/24 13:32
2017/02/24 13:32
There are restrictions on both monsters and effects, and since he is exclusive to Fulmon Musha, his decks are extremely limited. It's not difficult to get him out of the Deck with Tama C or Horaga E. In addition to its 3800 defensive power, it has a terrifying ability to steal the opponent's Spell Trap with Friche. It's relatively easy to put out, but it has no resistance at all, and since it loses to the 4000 line, which is not so rare these days, Fire Armor and Kagebo C are essential, and if you lose in RBI, Buster. I want to hold it firmly with a die 8 or a rock before I put it out.
光天使
2015/08/11 6:40
2015/08/11 6:40
The current ace monster of Hangongenzaka. His material is a machine tuner + super heavy monsters, which is tough, but he has the performance to match it. The effect of gaining control of his Spell/Trap in his opponent's GY, which was unlikely until now, is powerful, and there are almost no decks that don't use Spell/Trap, so I think there will be more opportunities to activate it. . (It can also be used plainly on the opponent's turn.) The condition is that his GY doesn't have his spells and traps, but Superheavy Samurai can build his deck without relying on them, so I don't think it's that much of a problem.
If I had to say it, it would not be possible to make full use of its effects against Fulmon-oriented opponents. And unlike Ben k, it will get caught in the abyss, so I want to think about the timing to put it into play.
If I had to say it, it would not be possible to make full use of its effects against Fulmon-oriented opponents. And unlike Ben k, it will get caught in the abyss, so I want to think about the timing to put it into play.
exa
2015/08/09 10:07
2015/08/09 10:07
Since general-purpose Spell Trap is usually piled up, there are quite a few scenes where the effect of stealing comes into play. It's also a good point that you can steal it on your opponent's turn.
On the other hand, it's a pity that it's a level that can't be synchronized with two low-ranking bodies, that he's occasionally beaten by ATK 4000, and that his ATK is uselessly falling into the abyss.
On the other hand, it's a pity that it's a level that can't be synchronized with two low-ranking bodies, that he's occasionally beaten by ATK 4000, and that his ATK is uselessly falling into the abyss.
スクラップトリトドン
2015/02/01 18:21
2015/02/01 18:21
A new immovable duel. However, when I say synchro, I feel like I'm in the opposite position of being immovable...
Ben K. who became 3800.
As for (1), it's like hitting Ben K with a hairy RBI, so it's just that Ben K has a little more RBI.
Although it has the strength of being able to prepare cards on par with Ben K with just the lower grades.
After all, if you aim, it will be the effect of (2).
(2) Park borrows his GY Spell Trap. Moreover, after using it, it is not returned, but is excluded.
Due to its nature, it's hard to take it away unless it's used once, but when you think that even though it's a Fullmon, it's capable of unleashing Divine Proclamation and Gundown, isn't it quite a power?
It's hard to do without Fulmon because there are restrictions, but it's worth aiming for because you can get what you get.
In addition, what will happen to the evaluation when Tama C appears that can take the opponent's level 8 and become able to synchronize.
Ben K. who became 3800.
As for (1), it's like hitting Ben K with a hairy RBI, so it's just that Ben K has a little more RBI.
Although it has the strength of being able to prepare cards on par with Ben K with just the lower grades.
After all, if you aim, it will be the effect of (2).
(2) Park borrows his GY Spell Trap. Moreover, after using it, it is not returned, but is excluded.
Due to its nature, it's hard to take it away unless it's used once, but when you think that even though it's a Fullmon, it's capable of unleashing Divine Proclamation and Gundown, isn't it quite a power?
It's hard to do without Fulmon because there are restrictions, but it's worth aiming for because you can get what you get.
In addition, what will happen to the evaluation when Tama C appears that can take the opponent's level 8 and become able to synchronize.
辛い人
2015/01/12 16:23
2015/01/12 16:23
My Fulmon Superheavy Samurai The strongest trump card. Due to his overwhelming RBI and his Spell/Trap seizure, he often stays on the field especially after the middle stage, so he is reliable.
Even against Nekroz and others, he can steal all his exclusive spells and destroy the front line, but be careful that his 2400 RBI is his ATK that falls into the abyss.
Even against Nekroz and others, he can steal all his exclusive spells and destroy the front line, but be careful that his 2400 RBI is his ATK that falls into the abyss.
みすと
2015/01/02 18:51
2015/01/02 18:51
Both the effect and RBI are very good, but the problem is the difficulty of summoning it.
In the current situation, there are almost two routes, so it's easy to get caught trying to summon.
How to pass this card, it is a card that is very important to play.
In the current situation, there are almost two routes, so it's easy to get caught trying to summon.
How to pass this card, it is a card that is very important to play.
スケアクロウ
2014/11/17 23:46
2014/11/17 23:46
O raging god, appear on the battlefield swirling with dust with the roar of a thousand blades! Synchro Summon! Time to go to battle level 10! 《Superheavy Samurai Warlord Susanowo》! ”
One that can be a new ace monster of Superheavy Samurai.
The (2) effect can be used not only by yourself, but also as a hindrance to your opponent, so it can be said to be a pretty powerful effect.
If he has any weaknesses, he can't use Quick-Play Spells or Traps on the turn he steals, so there is a possibility that he will be removed by Cyclone etc., and unlike Big Ben-K, he will get caught in the abyss.
One that can be a new ace monster of Superheavy Samurai.
The (2) effect can be used not only by yourself, but also as a hindrance to your opponent, so it can be said to be a pretty powerful effect.
If he has any weaknesses, he can't use Quick-Play Spells or Traps on the turn he steals, so there is a possibility that he will be removed by Cyclone etc., and unlike Big Ben-K, he will get caught in the abyss.
史貴
2014/11/15 21:22
2014/11/15 21:22
Superheavy Samurai has found a new avenue of sync.
It's an effect that presupposes Fulmon, and Horaga E is also an effect that presupposes Fulmon, so if you adopt this card, it will inevitably be a Fulmon construction. It's a little disappointing that it's hard to use with Superheavy Samurai that uses Spell Trap.
The first effect is that unlike Big Ben k, only you can attack in defense. If you make a mistake, the total damage will decrease, so be careful.
The second effect is to take away the opponent GY's Spell Trap and set it. Like in the anime, he can no longer use the effects of cards stolen in free chains, but he can also steal traps instead. Of course, Traps and Quick-Play Spells cannot be used the turn they are set. In addition to stealing general-purpose cards such as Cyclone and Naraku, you can also prevent the reuse of exclusive spells by taking advantage of being excluded when you leave the field. Shaddoll and Nekroz will be the first.
Furumon Superheavy Samurai's trump card that combines high RBI and tricky effects.
It's an effect that presupposes Fulmon, and Horaga E is also an effect that presupposes Fulmon, so if you adopt this card, it will inevitably be a Fulmon construction. It's a little disappointing that it's hard to use with Superheavy Samurai that uses Spell Trap.
The first effect is that unlike Big Ben k, only you can attack in defense. If you make a mistake, the total damage will decrease, so be careful.
The second effect is to take away the opponent GY's Spell Trap and set it. Like in the anime, he can no longer use the effects of cards stolen in free chains, but he can also steal traps instead. Of course, Traps and Quick-Play Spells cannot be used the turn they are set. In addition to stealing general-purpose cards such as Cyclone and Naraku, you can also prevent the reuse of exclusive spells by taking advantage of being excluded when you leave the field. Shaddoll and Nekroz will be the first.
Furumon Superheavy Samurai's trump card that combines high RBI and tricky effects.
hio
2014/11/15 13:57
2014/11/15 13:57
A new trump card for his Superheavy Samurai that incorporates synchro.
Coming here, it has an effect exclusive to Fulmon, and the price is to deprive the opponent of his GY's Spell Trap.
Simply stealing a generic removal card can help, and since it's removed afterward, you can't miss the advantage of preventing salvage.
Unlike Ben K, his ATK is plain, so it's a disappointing point that it hangs in the abyss.
Coming here, it has an effect exclusive to Fulmon, and the price is to deprive the opponent of his GY's Spell Trap.
Simply stealing a generic removal card can help, and since it's removed afterward, you can't miss the advantage of preventing salvage.
Unlike Ben K, his ATK is plain, so it's a disappointing point that it hangs in the abyss.
乙乙
2014/11/15 13:41
2014/11/15 13:41
Almost Fulmon Superheavy Samurai card
In the anime it was only spell, but here
Super performance that can borrow both Spell and Trap
Moreover, he has a terrifying effect of excluding Spells and Traps if he uses them.
On the other hand, you will fall into the abyss, so let's hold fire armor firmly in your hand.
In the anime it was only spell, but here
Super performance that can borrow both Spell and Trap
Moreover, he has a terrifying effect of excluding Spells and Traps if he uses them.
On the other hand, you will fall into the abyss, so let's hold fire armor firmly in your hand.
シャイニング
2014/11/14 21:27
2014/11/14 21:27
Fulmon's exclusive effect sounds interesting too.
Since Superheavy Samurai is tied up, it may only be built into a dedicated deck, but it has a moderate hit point.
Since Superheavy Samurai is tied up, it may only be built into a dedicated deck, but it has a moderate hit point.
とき
2014/11/14 21:24
2014/11/14 21:24
A piece of Han that opens up new horizons for immovable duels.
Note that Big Ben-K's amazing defensive power punching effect does not have the effect of making other cards hit defensively.
If I were to use this card, I would like to make full use of its 2nd effect in a Han Fullmon build.
There is a part that depends on the opponent, but when you can steal a versatile card, you are promised a tremendous advantage.
There are a lot of themed spell traps out there these days, but those cards can also do a good job of shutting down things like salvage.
Note that Big Ben-K's amazing defensive power punching effect does not have the effect of making other cards hit defensively.
If I were to use this card, I would like to make full use of its 2nd effect in a Han Fullmon build.
There is a part that depends on the opponent, but when you can steal a versatile card, you are promised a tremendous advantage.
There are a lot of themed spell traps out there these days, but those cards can also do a good job of shutting down things like salvage.
かとー
2014/11/14 21:19
2014/11/14 21:19
Even though it's level 10, ATK is actually 3800 huh~
The effect of (2) must be considered to some extent, but it is still strong if it can be activated.
The effect of (2) must be considered to some extent, but it is still strong if it can be activated.
モートン
2014/11/14 20:37
2014/11/14 20:37
Threatening 3800 RBI. Since ATK has also risen, it will fall into the abyss.
You will be active in Fulmon. Steals his opponent's Spell Trap and dutifully removes it after using it. It can be used on your opponent's turn, and it's effective against his deck to reuse Spell Trap.
If he wasn't a Superheavy Samurai and he was an EARTH Machine, I could have put out a Karakuri...it's a shame.
You will be active in Fulmon. Steals his opponent's Spell Trap and dutifully removes it after using it. It can be used on your opponent's turn, and it's effective against his deck to reuse Spell Trap.
If he wasn't a Superheavy Samurai and he was an EARTH Machine, I could have put out a Karakuri...it's a shame.
2014/11/29 12:05
strong.
Besides the status, it's wonderful to be able to use the effect every turn.
You can reuse your opponent's cards, and even get rid of them.
It's still exclusive to the Fulmon Deck, but I'm prepared for this theme.
Just be careful with Naraku.
Besides the status, it's wonderful to be able to use the effect every turn.
You can reuse your opponent's cards, and even get rid of them.
It's still exclusive to the Fulmon Deck, but I'm prepared for this theme.
Just be careful with Naraku.
2014/11/15 22:13
Could it be a trump card for the Fulmon Deck?
He is reusable and can block Spells and Traps with this, so I think he's really strong.
He is reusable and can block Spells and Traps with this, so I think he's really strong.
Decks with "Superheavy Samurai Warlord Susanowo"
* is adopted as a key card.
● 2015-05-15 Gongenzaka-san fan Deck Superheavy Samurai only
● 2022-12-15 Superheavy Samurai Mashwankill
● 2017-01-15 Small but strong! (Relatively ordinary Superheavy Samurai)
● 2014-11-15 Gongenzaka Style Fudo Duel★
● 2016-05-28 Superheavy Samurai Axis Fullmon Deck
● 2014-11-27 [Summon P! Go forth, my Superheavy Samurai! ]
● 2015-02-26 Try Superheavy Samurai Fulmon!★
● 2015-02-07 Super heavy samurai
● 2015-02-22 Noboru Gongenzaka “Super polymer!”★
● 2017-08-12 Angry Superheavy Samurai Deck *slightly modified
● 2016-09-09 Superheavy Samurai Benkei Beat Beginner's Commentary
● 2019-05-09 Gachi Superheavy Samurai 2020/02/18
Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:banish Spell
Effect:banish Trap
Effect:banish this card when it leaves the field
Effect:attack while in face-up Defense Position
Effect:Treat as a specific category card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE SECRET OF EVOLUTION | SECE-JP048 | 2014-11-15 | Secret、Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 2,098 / 13,188 Cards |
---|---|
View Num | 41,192 |
Card Type "Synchro Monster" Best Card Ranking | 90th |
Level 10 Best Monster Ranking | 53rd |
Others
Japanese card name | 超重荒神スサノ-O |
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