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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 1,981 to 2,010 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.8 (5) | Gold Pride - The Crowd Goes Wild! | Normal Spell | |||
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect. ●Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK. You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn. |
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▶︎ Deck | 8.8 (36) | Salvage | Normal Spell | |||
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand. | ||||||
▶︎ Deck | 8.8 (39) | Final Countdown | Normal Spell | |||
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. | ||||||
▶︎ Deck | 8.8 (68) | Mind Control | Normal Spell | |||
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. | ||||||
▶︎ Deck | 8.8 (9) | Wing Requital | Normal Spell | |||
If all monsters you control are Winged Beast Monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn. | ||||||
▶︎ Deck | 8.8 (10) | Gravekeeper's Stele | Normal Spell | |||
Target 2 "Gravekeeper's" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley". | ||||||
▶︎ Deck | 8.8 (5) | Parametalfoes Fusion | Normal Spell | |||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn. | ||||||
▶︎ Deck | 8.8 (5) | Lunalight Fusion | Normal Spell | |||
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn. | ||||||
▶︎ Deck | 8.8 (4) | Numbers Last Hope | Normal Spell | |||
(This card is always treated as a "Galaxy-Eyes" card.) Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn. |
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▶︎ Deck | 8.8 (5) | Dinomist Charge | Continuous Spell | |||
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn. | ||||||
▶︎ Deck | 8.8 (6) | Stonehenge | Equip Spell | |||
Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn. | ||||||
▶︎ Deck | 8.8 (20) | Falling Down | Equip Spell | |||
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage. | ||||||
▶︎ Deck | 8.8 (10) | Spright Smashers | Quick-Play Spell | |||
Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ●Special Summon 1 "Springans" monster from your Deck. ●Special Summon 1 "Therion" monster from your GY. ●Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn. |
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▶︎ Deck | 8.8 (22) | Super Hippo Carnival | Quick-Play Spell | |||
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. | ||||||
▶︎ Deck | 8.8 (8) | Purrely Sleepy Memory Limited | Quick-Play Spell | |||
The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ●Once per turn, during your opponent's Standby Phase: You can draw 1 card. |
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▶︎ Deck | 8.8 (10) | The Breaking Ruin God | Quick-Play Spell | |||
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn. | ||||||
▶︎ Deck | 8.8 (12) | Gateway to Chaos | Field Spell | |||
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. | ||||||
▶︎ Deck | 8.8 (9) | Empowerment | Field Spell | |||
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. | ||||||
▶︎ Deck | 8.8 (12) | Galloping Gaia | Field Spell | |||
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ●You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ●You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn. |
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▶︎ Deck | 8.8 (6) | Super Quantal Mech Ship Magnacarrier | Field Spell | |||
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material. | ||||||
▶︎ Deck | 8.8 (9) | Abyss Playhouse - Fantastic Theater | Field Spell | |||
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. | ||||||
▶︎ Deck | 8.8 (10) | Lost World | Field Spell | |||
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead. | ||||||
▶︎ Deck | 8.8 (11) | Super Soldier Synthesis | Ritual Spell | |||
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. | ||||||
▶︎ Deck | 8.8 (8) | Revendread Evolution | Ritual Spell | |||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn. | ||||||
▶︎ Deck | 8.8 (25) | Gottoms' Emergency Call | Normal Trap | |||
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field. | ||||||
▶︎ Deck | 8.8 (21) | Skill Prisoner | Normal Trap | |||
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. | ||||||
▶︎ Deck | 8.8 (10) | S-Force Chase | Normal Trap | |||
Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn. | ||||||
▶︎ Deck | 8.8 (36) | Back to the Front | Normal Trap | |||
Target 1 monster in your GY; Special Summon it in Defense Position. | ||||||
▶︎ Deck | 8.8 (11) | Super Quantal Mech Sword - Magnaslayer | Normal Trap | |||
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn. | ||||||
▶︎ Deck | 8.8 (26) | Trap Trick | Normal Trap | |||
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | ||||||
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