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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 1,831 to 1,860 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
補給部隊 ▶︎ Deck 8.9 62 Supply Squad Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
煉獄の災天 ▶︎ Deck 8.9 10 Void Apocalypse Continuous Spell
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
ドラグニティの神槍 ▶︎ Deck 8.9 17 Dragunity Divine Lance Equip Spell
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.
ヴァレル・リロード ▶︎ Deck 8.9 9 Borrel Regenerator Equip Spell
Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
エネミーコントローラー ▶︎ Deck 8.9 51 Enemy Controller Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
サクリファイス・フュージョン ▶︎ Deck 8.9 9 Relinquished Fusion Quick-Play Spell
Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.
マジェスペクター・ソニック ▶︎ Deck 8.9 11 Majespecter Sonics Quick-Play Spell
Target 1 "Majespecter" monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.
F.A.シティGP ▶︎ Deck 8.9 7 F.A. City Grand Prix Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
霞の谷の神風 ▶︎ Deck 8.9 24 Divine Wind of Mist Valley Field Spell
Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
機械天使の儀式 ▶︎ Deck 8.9 11 Machine Angel Ritual Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
底なし落とし穴 ▶︎ Deck 8.9 30 Floodgate Trap Hole Normal Trap
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
破壊輪 ▶︎ Deck 8.9 46 Ring of Destruction Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
墓穴ホール ▶︎ Deck 8.9 30 Gravedigger's Trap Hole Normal Trap
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
機甲部隊の超臨界 ▶︎ Deck 8.9 9 Machina Overdrive Normal Trap
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
一回休み ▶︎ Deck 8.9 23 Lose 1 Turn Continuous Trap
Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
クロノダイバー・パワーリザーブ ▶︎ Deck 8.9 7 Time Thief Power Reserve Continuous Trap
Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.
忍法 超変化の術 ▶︎ Deck 8.9 15 Ninjitsu Art of Super-Transformation Continuous Trap
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.
竜星の具象化 ▶︎ Deck 8.9 14 Yang Zing Creation Continuous Trap
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
トゥーン・テラー ▶︎ Deck 8.9 9 Toon Terror Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon Monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.
ブラック・マジシャン ▶︎ Deck 8.8 95 Dark Magician Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
青き眼の乙女 ▶︎ Deck 8.8 71 Maiden with Eyes of Blue Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
夢幻転星イドリース ▶︎ Deck 8.8 9 Knightmare Incarnation Idlee Effect Monster
- 9 Fairy 2100 2100
Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn.
●If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
●If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
アポクリフォート・キラー ▶︎ Deck 8.8 56 Apoqliphort Towers Effect Monster
- 10 Machine 3000 2600
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice).
アマゾネス霊術師 ▶︎ Deck 8.8 5 Amazoness Spiritualist Effect Monster
- 2 Warrior 800 1800
If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.
暗炎星-ユウシ ▶︎ Deck 8.8 21 Brotherhood of the Fire Fist - Bear Effect Monster
- 4 Beast-Warrior 1600 1200
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.
WW-スノウ・ベル ▶︎ Deck 8.8 13 Windwitch - Snow Bell Effect Monster
Tuner Monster
- 1 Spellcaster 100 100
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
風化戦士 ▶︎ Deck 8.8 9 Weathering Soldier Effect Monster
- 4 Rock 2000 1200
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
Uk-P.U.N.K.娑楽斎 ▶︎ Deck 8.8 9 Ukiyoe-P.U.N.K. Sharakusai Effect Monster
Tuner Monster
- 3 Psychic 1200 600
You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
E・HERO ブレイズマン ▶︎ Deck 8.8 39 Elemental HERO Blazeman Effect Monster
- 4 Warrior 1200 1800
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
エーリアンモナイト ▶︎ Deck 8.8 25 Alien Ammonite Effect Monster
Tuner Monster
- 1 Reptile 500 200
When this card is Normal Summoned: You can target 1 Level 4 or lower "Alien" monster in your GY; Special Summon it, but destroy it during the End Phase.
Other sorts : Card Registration Date, scale blue, scale red

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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
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Japanese Only Cards


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