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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 12,031 to 12,060 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.3 (16) | Linear Accelerator Cannon | Normal Spell | |||
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. | ||||||
▶︎ Deck | 1.3 (24) | Salamandra | Equip Spell | |||
Equip only to a FIRE monster. It gains 700 ATK. | ||||||
▶︎ Deck | 1.3 (19) | Mask of the Accursed | Equip Spell | |||
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. | ||||||
▶︎ Deck | 1.3 (16) | Laser Cannon Armor | Equip Spell | |||
Equip only to an Insect monster. It gains 300 ATK/DEF. | ||||||
▶︎ Deck | 1.3 (15) | Unacceptable Result | Quick-Play Spell | |||
If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand. | ||||||
▶︎ Deck | 1.3 (9) | Sweet Roommaid | Quick-Play Spell | |||
If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 "Sweet Roommaid" per turn. | ||||||
▶︎ Deck | 1.3 (23) | Space Cyclone | Quick-Play Spell | |||
Detach 1 Xyz Material from a monster. | ||||||
▶︎ Deck | 1.3 (32) | Jar Robber | Quick-Play Spell | |||
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck. | ||||||
▶︎ Deck | 1.3 (21) | Ring of Defense | Quick-Play Spell | |||
When a Trap effect that inflicts damage is activated: Make that effect damage 0. | ||||||
▶︎ Deck | 1.3 (13) | Sogen | Field Spell | |||
All Warrior and Beast-Warrior Monsters on the field gain 200 ATK/DEF. | ||||||
▶︎ Deck | 1.3 (15) | D.D. Trap Hole | Normal Trap | |||
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. | ||||||
▶︎ Deck | 1.3 (12) | Reinforced Space | Normal Trap | |||
Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase. | ||||||
▶︎ Deck | 1.3 (18) | Oops! | Normal Trap | |||
Target 1 card you control; destroy it. | ||||||
▶︎ Deck | 1.3 (12) | Scrap Crash | Normal Trap | |||
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field. | ||||||
▶︎ Deck | 1.3 (18) | Trojan Gladiator Beast | Normal Trap | |||
Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card. | ||||||
▶︎ Deck | 1.3 (18) | Simultaneous Loss | Normal Trap | |||
Each player sends the top card of their Deck to the Graveyard. | ||||||
▶︎ Deck | 1.3 (6) | Ambush Fangs | Normal Trap | |||
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. | ||||||
▶︎ Deck | 1.3 (12) | Hero Spirit | Normal Trap | |||
During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. | ||||||
▶︎ Deck | 1.3 (11) | Fish Rain | Normal Trap | |||
When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) | ||||||
▶︎ Deck | 1.3 (7) | Fukubiki | Normal Trap | |||
Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player's hand, also send the card with the lower ATK to that player's GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms of the Decks. | ||||||
▶︎ Deck | 1.3 (11) | Disarmament | Normal Trap | |||
Destroy all Equip Cards on the field. | ||||||
▶︎ Deck | 1.3 (11) | Exhausting Spell | Normal Trap | |||
Remove all Spell Counters on both sides of the field. | ||||||
▶︎ Deck | 1.3 (21) | Anti-Fusion Device | Normal Trap | |||
Destroy 1 face-up Fusion Monster on the field. | ||||||
▶︎ Deck | 1.3 (12) | Dice Re-Roll | Normal Trap | |||
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.) | ||||||
▶︎ Deck | 1.3 (12) | Release, Reverse, Burst | Normal Trap | |||
Tribute 1 "Utopia" monster; destroy all Set Spell and Trap Cards your opponent controls. | ||||||
▶︎ Deck | 1.3 (16) | Red Supremacy | Normal Trap | |||
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. | ||||||
▶︎ Deck | 1.3 (18) | Odin's Eye | Continuous Trap | |||
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. | ||||||
▶︎ Deck | 1.3 (11) | Spacegate | Continuous Trap | |||
Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card. | ||||||
▶︎ Deck | 1.3 (9) | Serpent Suppression | Continuous Trap | |||
Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with "Reptilianne" monsters. | ||||||
▶︎ Deck | 1.3 (12) | Battle-Scarred | Continuous Trap | |||
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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