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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 12,151 to 12,180 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.1 (18) | Hero of the East | Normal Monster | |||
- | 3 | Warrior | 1100 | 1000 | ||
Feel da strength ah dis sword-swingin' samurai from da Far East. | ||||||
▶︎ Deck | 1.1 (7) | Necrolancer the Time-lord (Updated from: Necrolancer the Timelord) | Normal Monster | |||
- | 3 | Spellcaster | 800 | 900 | ||
The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air. | ||||||
▶︎ Deck | 1.1 (21) | Nemuriko | Normal Monster | |||
- | 3 | Spellcaster | 800 | 700 | ||
A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. | ||||||
▶︎ Deck | 1.1 (9) | Burglar | Normal Monster | |||
- | 3 | Beast | 850 | 800 | ||
A sly rat. He will come at you with his huge left claw. | ||||||
▶︎ Deck | 1.1 (15) | Bean Soldier | Normal Monster | |||
- | 4 | Plant | 1400 | 1300 | ||
A plant-warrior that attacks with seeds and sword. | ||||||
▶︎ Deck | 1.1 (14) | Ancient One of the Deep Forest | Normal Monster | |||
- | 6 | Beast | 1800 | 1900 | ||
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder. | ||||||
▶︎ Deck | 1.1 (39) | Blue-Eyed Silver Zombie | Normal Monster | |||
- | 3 | Zombie | 900 | 700 | ||
The beams from the eyes of this creature are said to turn enemies into zombies. | ||||||
▶︎ Deck | 1.1 (16) | Giant Turtle Who Feeds on Flames | Normal Monster | |||
- | 5 | Aqua | 1400 | 1800 | ||
A crimson-shelled tortoise that feeds on flames. | ||||||
▶︎ Deck | 1.1 (16) | Darkworld Thorns | Normal Monster | |||
- | 3 | Plant | 1200 | 900 | ||
A thorny plant found in the darklands that wraps itself around any unwary traveler. | ||||||
▶︎ Deck | 1.1 (13) | Three-Headed Geedo | Normal Monster | |||
- | 4 | Fiend | 1200 | 1400 | ||
A three-headed nocturnal monster that is absolutely ruthless when fighting. | ||||||
▶︎ Deck | 1.1 (14) | Metal Fish | Normal Monster | |||
- | 5 | Machine | 1600 | 1900 | ||
A metal fish with a razor-sharp caudal fin. | ||||||
▶︎ Deck | 1.1 (14) | Dark Assailant | Normal Monster | |||
- | 4 | Zombie | 1200 | 1200 | ||
Armed with the Psycho Sword, this sinister assassin rules the bad land. | ||||||
▶︎ Deck | 1.1 (17) | Larvas | Normal Monster | |||
- | 3 | Beast | 800 | 1000 | ||
A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. | ||||||
▶︎ Deck | 1.1 (7) | Root Water | Normal Monster | |||
- | 3 | Fish | 900 | 800 | ||
An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. | ||||||
▶︎ Deck | 1.1 (18) | Winged Dragon, Guardian of the Fortress #2 | Normal Monster | |||
- | 4 | Winged Beast | 1200 | 1000 | ||
This monster's wings are capable of generating tornadoes. | ||||||
▶︎ Deck | 1.1 (35) | Shinobird Crow |
Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 0 | 0 | ||
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit Monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | ||||||
▶︎ Deck | 1.1 (14) | Crimson Sentry | Effect Monster | |||
- | 4 | Warrior | 1500 | 1200 | ||
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. | ||||||
▶︎ Deck | 1.1 (26) | Pumpking the King of Ghosts | Effect Monster | |||
- | 6 | Zombie | 1800 | 2000 | ||
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. | ||||||
▶︎ Deck | 1.1 (17) | Zone Eater | Effect Monster | |||
- | 1 | Aqua | 250 | 200 | ||
A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack. | ||||||
▶︎ Deck | 1.1 (23) | Dark Zebra | Effect Monster | |||
- | 4 | Beast | 1800 | 400 | ||
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | ||||||
▶︎ Deck | 1.1 (14) | Bravedrive | Effect Monster | |||
- | 4 | Cyberse | 1500 | 1000 | ||
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn. | ||||||
▶︎ Deck | 1.1 (19) | Needle Ball |
Effect Monster Flip Monster |
|||
- | 2 | Fiend | 750 | 700 | ||
FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. | ||||||
▶︎ Deck | 1.1 (11) | Power Supplier | Effect Monster | |||
- | 2 | Spellcaster | 400 | 400 | ||
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.) | ||||||
▶︎ Deck | 1.1 (8) | Fortune Chariot |
Effect Monster Union Monster |
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- | 6 | Fairy | 1000 | 2000 | ||
(This card is also always treated as a "Valkyrie" card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. |
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▶︎ Deck | 1.1 (15) | Wodan the Resident of the Forest | Effect Monster | |||
- | 3 | Warrior | 900 | 1200 | ||
Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field. | ||||||
▶︎ Deck | 1.1 (16) | Rai-Jin | Effect Monster | |||
- | 4 | Thunder | ? | 1000 | ||
All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field. | ||||||
▶︎ Deck | 1.1 (15) | Reed Butterfly | Effect Monster | |||
- | 1 | Insect | 300 | 600 | ||
If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand. | ||||||
▶︎ Deck | 1.1 (14) | Rocket Jumper | Effect Monster | |||
- | 3 | Rock | 1000 | 800 | ||
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 1.1 (15) | Contact with the Aquamirror | Normal Spell | |||
If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence; ●Look at all Set cards in your opponent's Spell & Trap Zone. ●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order. |
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▶︎ Deck | 1.1 (38) | Pot of Generosity | Normal Spell | |||
Return 2 cards from your hand to your Deck. Then shuffle your Deck. | ||||||
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Update Information - NEW -
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