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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 12,151 to 12,180 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
東方の英雄 ▶︎ Deck 1.1 18 Hero of the East Normal Monster
- 3 Warrior 1100 1000
Feel da strength ah dis sword-swingin' samurai from da Far East.
時の魔人 ネクロランサ ▶︎ Deck 1.1 7 Necrolancer the Time-lord (Updated from: Necrolancer the Timelord) Normal Monster
- 3 Spellcaster 800 900
The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
眠り子 ▶︎ Deck 1.1 21 Nemuriko Normal Monster
- 3 Spellcaster 800 700
A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
バーグラー ▶︎ Deck 1.1 9 Burglar Normal Monster
- 3 Beast 850 800
A sly rat. He will come at you with his huge left claw.
ビーン・ソルジャー ▶︎ Deck 1.1 15 Bean Soldier Normal Monster
- 4 Plant 1400 1300
A plant-warrior that attacks with seeds and sword.
深き森の長老 ▶︎ Deck 1.1 14 Ancient One of the Deep Forest Normal Monster
- 6 Beast 1800 1900
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
青眼の銀ゾンビ ▶︎ Deck 1.1 39 Blue-Eyed Silver Zombie Normal Monster
- 3 Zombie 900 700
The beams from the eyes of this creature are said to turn enemies into zombies.
炎を食らう大亀 ▶︎ Deck 1.1 16 Giant Turtle Who Feeds on Flames Normal Monster
- 5 Aqua 1400 1800
A crimson-shelled tortoise that feeds on flames.
魔界のイバラ ▶︎ Deck 1.1 16 Darkworld Thorns Normal Monster
- 3 Plant 1200 900
A thorny plant found in the darklands that wraps itself around any unwary traveler.
三ツ首のギドー ▶︎ Deck 1.1 13 Three-Headed Geedo Normal Monster
- 4 Fiend 1200 1400
A three-headed nocturnal monster that is absolutely ruthless when fighting.
メタル・フィッシュ ▶︎ Deck 1.1 14 Metal Fish Normal Monster
- 5 Machine 1600 1900
A metal fish with a razor-sharp caudal fin.
闇の暗殺者 ▶︎ Deck 1.1 14 Dark Assailant Normal Monster
- 4 Zombie 1200 1200
Armed with the Psycho Sword, this sinister assassin rules the bad land.
ラーバス ▶︎ Deck 1.1 17 Larvas Normal Monster
- 3 Beast 800 1000
A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
ルート・ウォーター ▶︎ Deck 1.1 7 Root Water Normal Monster
- 3 Fish 900 800
An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.
ワイバーン ▶︎ Deck 1.1 18 Winged Dragon, Guardian of the Fortress #2 Normal Monster
- 4 Winged Beast 1200 1000
This monster's wings are capable of generating tornadoes.
霊魂鳥-忍鴉 ▶︎ Deck 1.1 35 Shinobird Crow Effect Monster
Spirit Monster
- 4 Winged Beast 0 0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit Monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
紅蓮の女守護兵 ▶︎ Deck 1.1 14 Crimson Sentry Effect Monster
- 4 Warrior 1500 1200
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
ゴースト王-パンプキング- ▶︎ Deck 1.1 26 Pumpking the King of Ghosts Effect Monster
- 6 Zombie 1800 2000
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
ゾーン・イーター ▶︎ Deck 1.1 17 Zone Eater Effect Monster
- 1 Aqua 250 200
A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.
ダークゼブラ ▶︎ Deck 1.1 23 Dark Zebra Effect Monster
- 4 Beast 1800 400
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
ドライブレイブ ▶︎ Deck 1.1 14 Bravedrive Effect Monster
- 4 Cyberse 1500 1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
ニードル・ボール ▶︎ Deck 1.1 19 Needle Ball Effect Monster
Flip Monster
- 2 Fiend 750 700
FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
パワー・サプライヤー ▶︎ Deck 1.1 11 Power Supplier Effect Monster
- 2 Spellcaster 400 400
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
運命の戦車 ▶︎ Deck 1.1 8 Fortune Chariot Effect Monster
Union Monster
- 6 Fairy 1000 2000
(This card is also always treated as a "Valkyrie" card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
森の住人 ウダン ▶︎ Deck 1.1 15 Wodan the Resident of the Forest Effect Monster
- 3 Warrior 900 1200
Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field.
RAI-JIN ▶︎ Deck 1.1 16 Rai-Jin Effect Monster
- 4 Thunder ? 1000
All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
リード・バタフライ ▶︎ Deck 1.1 15 Reed Butterfly Effect Monster
- 1 Insect 300 600
If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
ロケット・ジャンパー ▶︎ Deck 1.1 14 Rocket Jumper Effect Monster
- 3 Rock 1000 800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
儀水鏡との交信 ▶︎ Deck 1.1 15 Contact with the Aquamirror Normal Spell
If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;
●Look at all Set cards in your opponent's Spell & Trap Zone.
●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order.
謙虚な壺 ▶︎ Deck 1.1 38 Pot of Generosity Normal Spell
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
Other sorts : Card Registration Date, scale blue, scale red

(406/410 pages) 12,151 - 12,180

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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