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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 12,241 to 12,270 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
闇の芸術家 ▶︎ Deck 1 27 Dark Artist Effect Monster
- 3 Fiend 600 1400
If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only.
ピクシーガーディアン ▶︎ Deck 1 17 Fairy Guardian Effect Monster
- 3 Fairy 1000 1000
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
またたびキャット ▶︎ Deck 1 13 Catnipped Kitty Effect Monster
- 2 Beast 0 500
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.
旧神の印 ▶︎ Deck 1 39 Seal of the Ancients Normal Spell
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)
標本の閲覧 ▶︎ Deck 1 13 Specimen Inspection Normal Spell
Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.
太陽の祭壇 ▶︎ Deck 1 18 Temple of the Sun Continuous Spell
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
パラライズ・チェーン ▶︎ Deck 1 17 Paralyzing Chain Continuous Spell
When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.
ポイズン・チェーン ▶︎ Deck 1 13 Poison Chain Continuous Spell
During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.
細菌感染 ▶︎ Deck 1 16 Germ Infection Equip Spell
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
サイクロンレーザー ▶︎ Deck 1 11 Cyclon Laser Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
しびれ薬 ▶︎ Deck 1 24 Paralyzing Potion Equip Spell
A non Machine-Type monster equipped with this card cannot attack.
D・レトロエンジン ▶︎ Deck 1 16 Morphtronic Rusty Engine Equip Spell
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
突風の扇 ▶︎ Deck 1 14 Gust Fan Equip Spell
A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
ドーピング ▶︎ Deck 1 23 Stim-Pack Equip Spell
The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.
魔性の月 ▶︎ Deck 1 22 Mystical Moon Equip Spell
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
紫水晶 ▶︎ Deck 1 24 Violet Crystal Equip Spell
(This card is not treated as a "Crystal" card.)
Equip only to a Zombie monster. It gains 300 ATK/DEF.
迷宮変化 ▶︎ Deck 1 22 Magical Labyrinth Equip Spell
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.
猛獣の歯 ▶︎ Deck 1 23 Beast Fangs Equip Spell
A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
カウンターパンチ ▶︎ Deck 1 21 Destruction Punch Normal Trap
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
ガラスの鎧 ▶︎ Deck 1 17 Armored Glass Normal Trap
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
金属探知器 ▶︎ Deck 1 15 Metal Detector Normal Trap
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
突風 ▶︎ Deck 1 17 Gust Normal Trap
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
毒蛇の牙 ▶︎ Deck 1 25 Snake Fang Normal Trap
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.
初買い ▶︎ Deck 1 8 Hatsugai Normal Trap
Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order.
魔法探査の石版 ▶︎ Deck 1 16 Mystic Probe Normal Trap
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
魔力浄化 ▶︎ Deck 1 11 Spell Purification Normal Trap
Discard 1 card; destroy all face-up Continuous Spells on the field.
猛吹雪 ▶︎ Deck 1 18 Driving Snow Normal Trap
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
リターンソウル ▶︎ Deck 1 16 Return Soul Normal Trap
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks.
罅割れゆく斧 ▶︎ Deck 1 22 Shattered Axe Continuous Trap
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
闇からの呼び声 ▶︎ Deck 1 23 Call of Darkness Continuous Trap
All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field.
Other sorts : Card Registration Date, scale blue, scale red

(409/410 pages) 12,241 - 12,270

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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