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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1 (27) | Dark Artist | Effect Monster | |||
- | 3 | Fiend | 600 | 1400 | ||
If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only. | ||||||
▶︎ Deck | 1 (17) | Fairy Guardian | Effect Monster | |||
- | 3 | Fairy | 1000 | 1000 | ||
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. | ||||||
▶︎ Deck | 1 (13) | Catnipped Kitty | Effect Monster | |||
- | 2 | Beast | 0 | 500 | ||
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn. | ||||||
▶︎ Deck | 1 (39) | Seal of the Ancients | Normal Spell | |||
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) | ||||||
▶︎ Deck | 1 (13) | Specimen Inspection | Normal Spell | |||
Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn. | ||||||
▶︎ Deck | 1 (18) | Temple of the Sun | Continuous Spell | |||
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK. | ||||||
▶︎ Deck | 1 (17) | Paralyzing Chain | Continuous Spell | |||
When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 1 (13) | Poison Chain | Continuous Spell | |||
During the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard. | ||||||
▶︎ Deck | 1 (16) | Germ Infection | Equip Spell | |||
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. | ||||||
▶︎ Deck | 1 (11) | Cyclon Laser | Equip Spell | |||
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | ||||||
▶︎ Deck | 1 (24) | Paralyzing Potion | Equip Spell | |||
A non Machine-Type monster equipped with this card cannot attack. | ||||||
▶︎ Deck | 1 (16) | Morphtronic Rusty Engine | Equip Spell | |||
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK. | ||||||
▶︎ Deck | 1 (14) | Gust Fan | Equip Spell | |||
A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | ||||||
▶︎ Deck | 1 (23) | Stim-Pack | Equip Spell | |||
The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK. | ||||||
▶︎ Deck | 1 (22) | Mystical Moon | Equip Spell | |||
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF. | ||||||
▶︎ Deck | 1 (24) | Violet Crystal | Equip Spell | |||
(This card is not treated as a "Crystal" card.) Equip only to a Zombie monster. It gains 300 ATK/DEF. |
||||||
▶︎ Deck | 1 (22) | Magical Labyrinth | Equip Spell | |||
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck. | ||||||
▶︎ Deck | 1 (23) | Beast Fangs | Equip Spell | |||
A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
▶︎ Deck | 1 (21) | Destruction Punch | Normal Trap | |||
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) | ||||||
▶︎ Deck | 1 (17) | Armored Glass | Normal Trap | |||
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. | ||||||
▶︎ Deck | 1 (15) | Metal Detector | Normal Trap | |||
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. | ||||||
▶︎ Deck | 1 (17) | Gust | Normal Trap | |||
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
▶︎ Deck | 1 (25) | Snake Fang | Normal Trap | |||
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. | ||||||
▶︎ Deck | 1 (8) | Hatsugai | Normal Trap | |||
Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order. | ||||||
▶︎ Deck | 1 (16) | Mystic Probe | Normal Trap | |||
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated. | ||||||
▶︎ Deck | 1 (11) | Spell Purification | Normal Trap | |||
Discard 1 card; destroy all face-up Continuous Spells on the field. | ||||||
▶︎ Deck | 1 (18) | Driving Snow | Normal Trap | |||
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
▶︎ Deck | 1 (16) | Return Soul | Normal Trap | |||
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. | ||||||
▶︎ Deck | 1 (22) | Shattered Axe | Continuous Trap | |||
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card. | ||||||
▶︎ Deck | 1 (23) | Call of Darkness | Continuous Trap | |||
All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field. | ||||||
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