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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 12,181 to 12,210 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
コンタクト ▶︎ Deck 1.1 15 Contact Normal Spell
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
ゴブリンの秘薬 ▶︎ Deck 1.1 26 Goblin's Secret Remedy Normal Spell
Increase your Life Points by 600 points.
死者の生還 ▶︎ Deck 1.1 23 Return of the Doomed Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
闇をかき消す光 ▶︎ Deck 1.1 15 Dark-Piercing Light Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up.
煉獄の契約 ▶︎ Deck 1.1 15 Contract with the Void Normal Spell
If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.
罠はずし ▶︎ Deck 1.1 18 Remove Trap Normal Spell
Select 1 face-up Trap Card on the field and destroy it.
蜘蛛の領域 ▶︎ Deck 1.1 8 Spiders' Lair Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
王の報酬 ▶︎ Deck 1.1 13 Generaider Boss Loot Continuous Spell
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
ダブル・ディフェンダー ▶︎ Deck 1.1 20 Double Defender Continuous Spell
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
鉄壁の布陣 ▶︎ Deck 1.1 20 Impenetrable Formation Continuous Spell
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
火器付機甲鎧 ▶︎ Deck 1.1 19 Insect Armor with Laser Cannon Equip Spell
Equip only to an Insect monster. It gains 700 ATK.
灼熱の槍 ▶︎ Deck 1.1 13 Burning Spear Equip Spell
A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
体温の上昇 ▶︎ Deck 1.1 17 Raise Body Heat Equip Spell
Equip only to a Dinosaur monster. It gains 300 ATK/DEF.
電撃鞭 ▶︎ Deck 1.1 14 Electro-Whip Equip Spell
A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
秘術の書 ▶︎ Deck 1.1 28 Book of Secret Arts Equip Spell
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
フォロー・ウィンド ▶︎ Deck 1.1 13 Follow Wind Equip Spell
A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
プリベント・スター ▶︎ Deck 1.1 20 Prevention Star Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
ポセイドンの力 ▶︎ Deck 1.1 25 Power of Kaishin Equip Spell
Equip only to an Aqua monster. It gains 300 ATK/DEF.
魔菌 ▶︎ Deck 1.1 17 Vile Germs Equip Spell
A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
ギャラクシー・ストーム ▶︎ Deck 1.1 36 Galaxy Storm Quick-Play Spell
Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.
アサルト・スピリッツ ▶︎ Deck 1.1 12 Assault Spirits Normal Trap
After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase.
アース・グラビティ ▶︎ Deck 1.1 19 Terra Firma Gravity Normal Trap
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
儀式降臨封印の書 ▶︎ Deck 1.1 19 Ritual Sealing Normal Trap
Destroy 1 face-up Ritual Monster on the field.
コザッキーの研究成果 ▶︎ Deck 1.1 16 Fruits of Kozaky's Studies Normal Trap
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
鼓舞 ▶︎ Deck 1.1 29 Inspiration Normal Trap
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
強引な安全協定 ▶︎ Deck 1.1 17 Forced Ceasefire Normal Trap
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.
獣湧き肉躍り ▶︎ Deck 1.1 7 Dances with Beasts Normal Trap
When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
シンクロ・イジェクション ▶︎ Deck 1.1 12 Synchro Ejection Normal Trap
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card.
スリーストライク・バリア ▶︎ Deck 1.1 20 Three Strikes Barrier Normal Trap
If your opponent controls exactly 3 cards: Activate 1 of these effects;
●This turn, your monsters cannot be destroyed by battle.
●This turn, you take no battle damage.
●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
挑発 ▶︎ Deck 1.1 10 Taunt Normal Trap
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
Other sorts : Card Registration Date, scale blue, scale red

(407/410 pages) 12,181 - 12,210

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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