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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.1 (15) | Contact | Normal Spell | |||
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards. | ||||||
▶︎ Deck | 1.1 (26) | Goblin's Secret Remedy | Normal Spell | |||
Increase your Life Points by 600 points. | ||||||
▶︎ Deck | 1.1 (23) | Return of the Doomed | Normal Spell | |||
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. | ||||||
▶︎ Deck | 1.1 (15) | Dark-Piercing Light | Normal Spell | |||
Flip all face-down monsters on your opponent's side of the field face-up. | ||||||
▶︎ Deck | 1.1 (15) | Contract with the Void | Normal Spell | |||
If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY. | ||||||
▶︎ Deck | 1.1 (18) | Remove Trap | Normal Spell | |||
Select 1 face-up Trap Card on the field and destroy it. | ||||||
▶︎ Deck | 1.1 (8) | Spiders' Lair | Continuous Spell | |||
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. | ||||||
▶︎ Deck | 1.1 (13) | Generaider Boss Loot | Continuous Spell | |||
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn. | ||||||
▶︎ Deck | 1.1 (20) | Double Defender | Continuous Spell | |||
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack. | ||||||
▶︎ Deck | 1.1 (20) | Impenetrable Formation | Continuous Spell | |||
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card. | ||||||
▶︎ Deck | 1.1 (19) | Insect Armor with Laser Cannon | Equip Spell | |||
Equip only to an Insect monster. It gains 700 ATK. | ||||||
▶︎ Deck | 1.1 (13) | Burning Spear | Equip Spell | |||
A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | ||||||
▶︎ Deck | 1.1 (17) | Raise Body Heat | Equip Spell | |||
Equip only to a Dinosaur monster. It gains 300 ATK/DEF. | ||||||
▶︎ Deck | 1.1 (14) | Electro-Whip | Equip Spell | |||
A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
▶︎ Deck | 1.1 (28) | Book of Secret Arts | Equip Spell | |||
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
▶︎ Deck | 1.1 (13) | Follow Wind | Equip Spell | |||
A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
▶︎ Deck | 1.1 (20) | Prevention Star | Equip Spell | |||
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster. | ||||||
▶︎ Deck | 1.1 (25) | Power of Kaishin | Equip Spell | |||
Equip only to an Aqua monster. It gains 300 ATK/DEF. | ||||||
▶︎ Deck | 1.1 (17) | Vile Germs | Equip Spell | |||
A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
▶︎ Deck | 1.1 (36) | Galaxy Storm | Quick-Play Spell | |||
Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target. | ||||||
▶︎ Deck | 1.1 (12) | Assault Spirits | Normal Trap | |||
After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase. | ||||||
▶︎ Deck | 1.1 (19) | Terra Firma Gravity | Normal Trap | |||
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. | ||||||
▶︎ Deck | 1.1 (19) | Ritual Sealing | Normal Trap | |||
Destroy 1 face-up Ritual Monster on the field. | ||||||
▶︎ Deck | 1.1 (16) | Fruits of Kozaky's Studies | Normal Trap | |||
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. | ||||||
▶︎ Deck | 1.1 (29) | Inspiration | Normal Trap | |||
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. | ||||||
▶︎ Deck | 1.1 (17) | Forced Ceasefire | Normal Trap | |||
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn. | ||||||
▶︎ Deck | 1.1 (7) | Dances with Beasts | Normal Trap | |||
When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn. | ||||||
▶︎ Deck | 1.1 (12) | Synchro Ejection | Normal Trap | |||
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card. | ||||||
▶︎ Deck | 1.1 (20) | Three Strikes Barrier | Normal Trap | |||
If your opponent controls exactly 3 cards: Activate 1 of these effects; ●This turn, your monsters cannot be destroyed by battle. ●This turn, you take no battle damage. ●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP. |
||||||
▶︎ Deck | 1.1 (10) | Taunt | Normal Trap | |||
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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Update Information - NEW -
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