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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 9,001 to 9,030 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
白竜の聖騎士 ▶︎ Deck 4.5 12 Paladin of White Dragon Ritual Monster
Effect Monster
- 4 Dragon 1900 1200
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
BF-煌星のグラム ▶︎ Deck 4.5 15 Blackwing - Gram the Shining Star Synchro Monster
Effect Monster
- 5 Winged Beast 2200 1500
1 Tuner + 1+ non-Tuner monsters
Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated.
CHキング・アーサー ▶︎ Deck 4.5 16 Comics Hero King Arthur Xyz Monster
Effect Monster
- 4 Warrior 2400 1200
2 Level 4 Warrior-Type monsters
If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
EMカード・ガードナー ▶︎ Deck 4.5 2 Performapal Card Gardna Pendulum Monster
Effect Monster
- 3 Rock 1000 1000
Pendulum Effect
Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field).
Card Text
Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control.
変導機咎 クロックアーク ▶︎ Deck 4.5 4 Clock Arc Pendulum Monster
Effect Monster
- 4 Machine 600 1200
Pendulum Effect
If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.●Left: Reduce its Pendulum Scale by 3.●Right: Increase its Pendulum Scale by 4.During your opponent's Standby Phase: You can Special Summon this card.
Card Text
If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.
地縛旋風 ▶︎ Deck 4.5 13 Earthbound Whirlwind Normal Spell
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls.
精神汚染 ▶︎ Deck 4.5 15 Mind Pollutant Normal Spell
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
ワルキューレの抱擁 ▶︎ Deck 4.5 4 Valkyrie's Embrace Normal Spell
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.
怨霊の湿地帯 ▶︎ Deck 4.5 11 Vengeful Bog Spirit Continuous Spell
Monsters cannot attack the turn they are Summoned.
コモンメンタルワールド ▶︎ Deck 4.5 15 Synchronized Realm Continuous Spell
Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent.
端末世界NEXT ▶︎ Deck 4.5 13 Terminal World NEXT Continuous Spell
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
女神ヴェルダンディの導き ▶︎ Deck 4.5 2 Goddess Verdande's Guidance Continuous Spell
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn.
サイコ・ソード ▶︎ Deck 4.5 8 Psychic Sword Equip Spell
Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
重力の斧-グラール ▶︎ Deck 4.5 10 Gravity Axe - Grarl Equip Spell
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
ペンギン・ソード ▶︎ Deck 4.5 2 Penguin Sword Equip Spell
Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.
電脳エナジーショック ▶︎ Deck 4.5 11 Cyber Energy Shock Quick-Play Spell
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
瞬間融合 ▶︎ Deck 4.5 20 Flash Fusion Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.
プレデター・プライム・フュージョン ▶︎ Deck 4.5 20 Predaprime Fusion Quick-Play Spell
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.
ベイオネット・パニッシャー ▶︎ Deck 4.5 10 Bayonet Punisher Quick-Play Spell
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.
●Fusion: Banish 1 monster your opponent controls.
●Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.
●Xyz: Banish 1 Spell/Trap your opponent controls.
●Link: Banish up to 3 cards from your opponent's GY.
You can only activate 1 "Bayonet Punisher" per turn.
エンド・オブ・ザ・ワールド ▶︎ Deck 4.5 11 End of the World Ritual Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
カオスの儀式 ▶︎ Deck 4.5 26 Black Luster Ritual Ritual Spell
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
精霊の祝福 ▶︎ Deck 4.5 16 Sprite's Blessing Ritual Spell
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
ガスタへの祈り ▶︎ Deck 4.5 11 Blessings for Gusto Normal Trap
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
識無辺世壊 ▶︎ Deck 4.5 2 A Shattered, Colorless Realm Normal Trap
If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK.
侵略の波動 ▶︎ Deck 4.5 11 Infestation Wave Normal Trap
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target.
瑞相剣究 ▶︎ Deck 4.5 4 Swordsoul Assessment Normal Trap
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn.
ゼアル・アライアンス ▶︎ Deck 4.5 4 Zexal Alliance Normal Trap
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects.
ゼクト・コンバージョン ▶︎ Deck 4.5 11 Zekt Conversion Normal Trap
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect.
魂の綱 ▶︎ Deck 4.5 13 Soul Rope Normal Trap
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
徴兵令 ▶︎ Deck 4.5 11 Conscription Normal Trap
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
Other sorts : Card Registration Date, scale blue, scale red

(301/410 pages) 9,001 - 9,030

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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