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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 9,001 to 9,030 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.5 (12) | Paladin of White Dragon |
Ritual Monster Effect Monster |
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- | 4 | Dragon | 1900 | 1200 | ||
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn. | ||||||
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4.5 (15) | Blackwing - Gram the Shining Star |
Synchro Monster Effect Monster |
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- | 5 | Winged Beast | 2200 | 1500 | ||
1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. |
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4.5 (16) | Comics Hero King Arthur |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2400 | 1200 | ||
2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent. |
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4.5 (2) | Performapal Card Gardna |
Pendulum Monster Effect Monster |
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- | 3 | Rock | 1000 | 1000 | ||
Pendulum Effect Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field). Card Text Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control. |
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4.5 (4) | Clock Arc |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 600 | 1200 | ||
Pendulum Effect If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.●Left: Reduce its Pendulum Scale by 3.●Right: Increase its Pendulum Scale by 4.During your opponent's Standby Phase: You can Special Summon this card. Card Text If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone. |
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4.5 (13) | Earthbound Whirlwind | Normal Spell | |||
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls. | ||||||
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4.5 (15) | Mind Pollutant | Normal Spell | |||
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase. | ||||||
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4.5 (4) | Valkyrie's Embrace | Normal Spell | |||
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. | ||||||
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4.5 (11) | Vengeful Bog Spirit | Continuous Spell | |||
Monsters cannot attack the turn they are Summoned. | ||||||
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4.5 (15) | Synchronized Realm | Continuous Spell | |||
Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent. | ||||||
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4.5 (13) | Terminal World NEXT | Continuous Spell | |||
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. | ||||||
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4.5 (2) | Goddess Verdande's Guidance | Continuous Spell | |||
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn. | ||||||
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4.5 (8) | Psychic Sword | Equip Spell | |||
Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000). | ||||||
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4.5 (10) | Gravity Axe - Grarl | Equip Spell | |||
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions. | ||||||
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4.5 (2) | Penguin Sword | Equip Spell | |||
Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn. | ||||||
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4.5 (11) | Cyber Energy Shock | Quick-Play Spell | |||
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ●Negate the effects of 1 face-up card on the field until the end of this turn. ●All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. |
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4.5 (20) | Flash Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase. | ||||||
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4.5 (20) | Predaprime Fusion | Quick-Play Spell | |||
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn. | ||||||
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4.5 (10) | Bayonet Punisher | Quick-Play Spell | |||
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. ●Fusion: Banish 1 monster your opponent controls. ●Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up. ●Xyz: Banish 1 Spell/Trap your opponent controls. ●Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn. |
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4.5 (11) | End of the World | Ritual Spell | |||
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
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4.5 (26) | Black Luster Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | ||||||
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4.5 (16) | Sprite's Blessing | Ritual Spell | |||
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
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4.5 (11) | Blessings for Gusto | Normal Trap | |||
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. | ||||||
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4.5 (2) | A Shattered, Colorless Realm | Normal Trap | |||
If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK. | ||||||
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4.5 (11) | Infestation Wave | Normal Trap | |||
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target. | ||||||
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4.5 (4) | Swordsoul Assessment | Normal Trap | |||
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn. | ||||||
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4.5 (4) | Zexal Alliance | Normal Trap | |||
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects. | ||||||
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4.5 (11) | Zekt Conversion | Normal Trap | |||
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect. | ||||||
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4.5 (13) | Soul Rope | Normal Trap | |||
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. | ||||||
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4.5 (11) | Conscription | Normal Trap | |||
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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