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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 9,001 to 9,030 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.5 (17) | Worm Barses | Effect Monster | |||
- | 3 | Reptile | 1400 | 1500 | ||
When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position. | ||||||
▶︎ Deck | 4.5 (16) | Super Vehicroid - Stealth Union |
Fusion Monster Effect Monster |
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- | 9 | Machine | 3600 | 3000 | ||
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 4.5 (2) | Freki the Runick Fangs |
Fusion Monster Effect Monster |
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- | 5 | Beast | 2000 | 0 | ||
2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn. |
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▶︎ Deck | 4.5 (11) | White Knight of Dogmatika |
Ritual Monster Effect Monster |
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- | 8 | Spellcaster | 500 | 2500 | ||
You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn. | ||||||
▶︎ Deck | 4.5 (11) | Paladin of White Dragon |
Ritual Monster Effect Monster |
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- | 4 | Dragon | 1900 | 1200 | ||
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn. | ||||||
▶︎ Deck | 4.5 (13) | Altergeist Dragvirion |
Synchro Monster Effect Monster |
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- | 6 | Spellcaster | 2200 | 1200 | ||
1 Tuner + 1+ non-Tuner monsters When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn. |
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▶︎ Deck | 4.5 (15) | Blackwing - Gram the Shining Star |
Synchro Monster Effect Monster |
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- | 5 | Winged Beast | 2200 | 1500 | ||
1 Tuner + 1+ non-Tuner monsters Must first be Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower non-Tuner "Blackwing" monster from your hand, but its effects are negated. |
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▶︎ Deck | 4.5 (16) | Comics Hero King Arthur |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2400 | 1200 | ||
2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent. |
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▶︎ Deck | 4.5 (2) | Performapal Card Gardna |
Pendulum Monster Effect Monster |
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- | 3 | Rock | 1000 | 1000 | ||
Pendulum Effect Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field). Card Text Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control. |
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▶︎ Deck | 4.5 (4) | Clock Arc |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 600 | 1200 | ||
Pendulum Effect If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone.●Left: Reduce its Pendulum Scale by 3.●Right: Increase its Pendulum Scale by 4.During your opponent's Standby Phase: You can Special Summon this card. Card Text If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone. |
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▶︎ Deck | 4.5 (13) | Earthbound Whirlwind | Normal Spell | |||
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls. | ||||||
▶︎ Deck | 4.5 (15) | Mind Pollutant | Normal Spell | |||
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase. | ||||||
▶︎ Deck | 4.5 (4) | Valkyrie's Embrace | Normal Spell | |||
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. | ||||||
▶︎ Deck | 4.5 (11) | Vengeful Bog Spirit | Continuous Spell | |||
Monsters cannot attack the turn they are Summoned. | ||||||
▶︎ Deck | 4.5 (15) | Synchronized Realm | Continuous Spell | |||
Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 4.5 (12) | Terminal World NEXT | Continuous Spell | |||
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. | ||||||
▶︎ Deck | 4.5 (2) | Goddess Verdande's Guidance | Continuous Spell | |||
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn. | ||||||
▶︎ Deck | 4.5 (8) | Psychic Sword | Equip Spell | |||
Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000). | ||||||
▶︎ Deck | 4.5 (10) | Gravity Axe - Grarl | Equip Spell | |||
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 4.5 (11) | Neos Force | Equip Spell | |||
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. | ||||||
▶︎ Deck | 4.5 (2) | Penguin Sword | Equip Spell | |||
Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn. | ||||||
▶︎ Deck | 4.5 (11) | Cyber Energy Shock | Quick-Play Spell | |||
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ●Negate the effects of 1 face-up card on the field until the end of this turn. ●All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. |
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▶︎ Deck | 4.5 (20) | Flash Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase. | ||||||
▶︎ Deck | 4.5 (10) | Bayonet Punisher | Quick-Play Spell | |||
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. ●Fusion: Banish 1 monster your opponent controls. ●Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up. ●Xyz: Banish 1 Spell/Trap your opponent controls. ●Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn. |
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▶︎ Deck | 4.5 (2) | Yosenju Wind Worship | Quick-Play Spell | |||
If you control 3 or more "Yosenju" monster Cards with different names: Return as many "Yosenju" monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. | ||||||
▶︎ Deck | 4.5 (2) | Duel Academy | Field Spell | |||
This card gains these effects based on the Monster Types on the field. ●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. ●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent. ●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field). |
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▶︎ Deck | 4.5 (11) | End of the World | Ritual Spell | |||
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
▶︎ Deck | 4.5 (26) | Black Luster Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | ||||||
▶︎ Deck | 4.5 (16) | Sprite's Blessing | Ritual Spell | |||
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
▶︎ Deck | 4.5 (16) | Hi-Five the Sky | Normal Trap | |||
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
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