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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.4 (16) | Cosmic Quasar Dragon |
Synchro Monster Effect Monster |
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- | 12 | Dragon | 4000 | 4000 | |||||||||
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.) |
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▶︎ Deck | 4.4 (16) | Scarred Warrior |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2100 | 1000 | |||||||||
1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed. |
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▶︎ Deck | 4.4 (17) | Flamvell Uruquizas |
Synchro Monster Effect Monster |
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- | 6 | Pyro | 2100 | 400 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: It gains 300 ATK. |
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▶︎ Deck | 4.4 (51) | Superdimensional Robot Galaxy Destroyer |
Xyz Monster Effect Monster |
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- | 10 | Machine | 5000 | 2000 | |||||||||
3 Level 10 monsters Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. |
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▶︎ Deck | 4.4 (34) | Bujinki Ahashima |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 1500 | - | |||||||||
2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ●If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ●If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
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▶︎ Deck | 4.4 (16) | Xyz Revenge | Normal Spell | ||||||||||
If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn. | |||||||||||||
▶︎ Deck | 4.4 (8) | Birth of the Prominence Flame | Normal Spell | ||||||||||
Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn. | |||||||||||||
▶︎ Deck | 4.4 (14) | Bait Doll | Normal Spell | ||||||||||
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard. | |||||||||||||
▶︎ Deck | 4.4 (10) | Scarlet Security | Normal Spell | ||||||||||
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls. | |||||||||||||
▶︎ Deck | 4.4 (30) | Thousand Knives | Normal Spell | ||||||||||
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 4.4 (14) | Summon Dice | Normal Spell | ||||||||||
Pay 1000 LP; roll a six-sided die and apply the result. ●1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. ●3 or 4: You can Special Summon 1 monster from your GY. ●5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn. |
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▶︎ Deck | 4.4 (26) | Fusion Sage | Normal Spell | ||||||||||
Add 1 "Polymerization" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 4.4 (19) | Spirit Message "I" | Continuous Spell | ||||||||||
This card can only be placed on the field by the effect of "Destiny Board". | |||||||||||||
▶︎ Deck | 4.4 (19) | Spirit Message "L" | Continuous Spell | ||||||||||
This card can only be placed on the field by the effect of "Destiny Board". | |||||||||||||
▶︎ Deck | 4.4 (20) | Spirit Message "N" | Continuous Spell | ||||||||||
This card can only be placed on the field by the effect of "Destiny Board". | |||||||||||||
▶︎ Deck | 4.4 (7) | Dirge of the Lost Dragon | Continuous Spell | ||||||||||
Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 4.4 (15) | Spell Absorption | Continuous Spell | ||||||||||
Each time a Spell Card is activated, gain 500 LP immediately after it resolves. | |||||||||||||
▶︎ Deck | 4.4 (5) | Glowing Crossbow | Equip Spell | ||||||||||
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. ●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. |
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▶︎ Deck | 4.4 (9) | Nitro Unit | Equip Spell | ||||||||||
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster. | |||||||||||||
▶︎ Deck | 4.4 (5) | Danger! Feets of Strength! | Equip Spell | ||||||||||
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
▶︎ Deck | 4.4 (8) | Tokkosho of Ghost Destroying | Equip Spell | ||||||||||
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play. | |||||||||||||
▶︎ Deck | 4.4 (8) | Runaway Karakuri | Quick-Play Spell | ||||||||||
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated. | |||||||||||||
▶︎ Deck | 4.4 (5) | Gold Pride - That Came Out of Nowhere! | Quick-Play Spell | ||||||||||
Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn. | |||||||||||||
▶︎ Deck | 4.4 (12) | Order to Charge | Quick-Play Spell | ||||||||||
Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls. | |||||||||||||
▶︎ Deck | 4.4 (10) | Crashbug Road | Quick-Play Spell | ||||||||||
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. | |||||||||||||
▶︎ Deck | 4.4 (19) | Predaprime Fusion | Quick-Play Spell | ||||||||||
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn. | |||||||||||||
▶︎ Deck | 4.4 (12) | Meklord Fortress | Field Spell | ||||||||||
Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 4.4 (8) | Iron Core Specimen Lab | Field Spell | ||||||||||
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand. | |||||||||||||
▶︎ Deck | 4.4 (5) | Cynet Refresh | Normal Trap | ||||||||||
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn. | |||||||||||||
▶︎ Deck | 4.4 (9) | Over Capacity | Normal Trap | ||||||||||
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field. | |||||||||||||
Other sorts : Card Registration Date, scale blue, scale red |
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