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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 8,941 to 8,970 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
光のピラミッド ▶︎ Deck 4.6 11 Pyramid of Light Continuous Trap
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
ビーストライザー ▶︎ Deck 4.6 11 Beast Rising Continuous Trap
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
復活の聖刻印 ▶︎ Deck 4.6 10 Hieratic Seal From the Ashes Continuous Trap
Once per opponent's turn: You can send 1 "Hieratic" monster from your Deck to your GY. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the GY. If this face-up card on the field is sent to the GY: Target 1 "Hieratic" monster in your GY; Special Summon that target.
魔力の棘 ▶︎ Deck 4.6 14 Magical Thorn Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
真剣勝負 ▶︎ Deck 4.6 14 Face-Off Counter Trap
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
バスター・カウンター ▶︎ Deck 4.6 10 Assault Counter Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
E・HERO フェザーマン ▶︎ Deck 4.5 33 Elemental HERO Avian Normal Monster
- 3 Warrior 1000 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
キラー・ビー ▶︎ Deck 4.5 23 Killer Needle Normal Monster
- 4 Insect 1200 1000
A huge bee with exceptional strength that's particularly dangerous in a swarm.
ゴキボール ▶︎ Deck 4.5 32 Gokibore Normal Monster
- 4 Insect 1200 1400
A large, spherical roach that attacks its enemies by rolling over them.
大木炭18 ▶︎ Deck 4.5 17 Charcoal Inpachi Normal Monster
- 1 Pyro 100 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
ハッピー・ラヴァー ▶︎ Deck 4.5 21 Happy Lover Normal Monster
- 2 Fairy 800 500
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
迷宮壁-ラビリンス・ウォール- ▶︎ Deck 4.5 22 Labyrinth Wall Normal Monster
- 5 Rock 0 3000
These walls form a labyrinth with no exit for enemies.
六武衆の侍従 ▶︎ Deck 4.5 21 Chamberlain of the Six Samurai Normal Monster
- 3 Warrior 200 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
アマゾネス訓練生 ▶︎ Deck 4.5 13 Amazoness Trainee Effect Monster
- 4 Warrior 1500 1300
Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
天孔邪鬼 ▶︎ Deck 4.5 8 Amanokujaki Effect Monster
Tuner Monster
- 3 Fiend 1000 1000
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
いたずら風のフィードラン ▶︎ Deck 4.5 4 Feedran, the Winds of Mischief Effect Monster
- 3 Dragon 1700 0
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
ウォークライ・フォティア ▶︎ Deck 4.5 14 War Rock Fortia Effect Monster
- 4 Warrior 1700 1700
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
海神の巫女 ▶︎ Deck 4.5 12 Maiden of the Aqua Effect Monster
- 4 Aqua 700 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
EMガンバッター ▶︎ Deck 4.5 10 Performapal Bowhopper Effect Monster
- 4 Insect 1500 1000
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
EMクリボーダー ▶︎ Deck 4.5 8 Performapal Kuribohble Effect Monster
- 1 Fiend 300 200
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead.
EMハンサムライガー ▶︎ Deck 4.5 4 Performapal Handsamuraiger Effect Monster
- 4 Beast-Warrior 1800 400
When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
黄華の機界騎士 ▶︎ Deck 4.5 11 Mekk-Knight Yellow Star Effect Monster
- 7 Psychic 2200 2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
悪魂邪苦止 ▶︎ Deck 4.5 8 T.A.D.P.O.L.E. Effect Monster
- 1 Aqua 0 0
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
風の天翼ミラドーラ ▶︎ Deck 4.5 13 Heavenly Zephyr - Miradora Effect Monster
- 7 Dragon 2000 2600
The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
黒魔力の精製者 ▶︎ Deck 4.5 8 Alchemist of Black Spells Effect Monster
- 4 Spellcaster 1200 1800
Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
グリード・クエーサー ▶︎ Deck 4.5 17 Greed Quasar Effect Monster
- 7 Fiend ? ?
This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.
混沌核 ▶︎ Deck 4.5 2 Core of Chaos Effect Monster
Tuner Monster
- 2 Thunder 0 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.
黒衣の大賢者 ▶︎ Deck 4.5 18 Dark Sage Effect Monster
- 9 Spellcaster 2800 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
サイバネティック・マジシャン ▶︎ Deck 4.5 10 Cybernetic Magician Effect Monster
- 6 Spellcaster 2400 1000
You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
サイバー・ダイナソー ▶︎ Deck 4.5 15 Cyber Dinosaur Effect Monster
- 7 Machine 2500 1900
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
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Link
ATK
DEF
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