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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 241 to 270 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (5) | Triamid Pulse | Continuous Trap | |||
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ●Target 1 other face-up card on the field; destroy it. ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. |
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▶︎ Deck | 6 (25) | Pole Position | Continuous Trap | |||
The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. | ||||||
▶︎ Deck | 6 (7) | Laundry Trap | Continuous Trap | |||
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn. | ||||||
▶︎ Deck | 5.9 (12) | Void Launch | Continuous Trap | |||
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. | ||||||
▶︎ Deck | 5.9 (7) | Widespread Dud | Continuous Trap | |||
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). | ||||||
▶︎ Deck | 5.9 (11) | Synthetic Seraphim | Continuous Trap | |||
Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300). | ||||||
▶︎ Deck | 5.9 (20) | Birthright | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 5.9 (9) | Void Purification | Continuous Trap | |||
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard. |
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▶︎ Deck | 5.9 (15) | Begone, Knave! | Continuous Trap | |||
If a monster inflicts battle damage to a player: Return that monster to the hand. | ||||||
▶︎ Deck | 5.8 (4) | Canopic Protector | Continuous Trap | |||
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn. | ||||||
▶︎ Deck | 5.8 (11) | Tiki Curse | Continuous Trap | |||
Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. | ||||||
▶︎ Deck | 5.8 (8) | Metalhold the Moving Blockade | Continuous Trap | |||
Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. | ||||||
▶︎ Deck | 5.8 (4) | World Legacy Collapse | Continuous Trap | |||
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. | ||||||
▶︎ Deck | 5.8 (6) | Ancient Warriors Saga - Chivalrous Path | Continuous Trap | |||
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation. | ||||||
▶︎ Deck | 5.8 (11) | Glorious Illusion | Continuous Trap | |||
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 5.8 (11) | Hyper Blaze | Continuous Trap | |||
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 5.8 (4) | Pride of the Plunder Patroll | Continuous Trap | |||
If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects; ●Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY. ●Look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use each effect of "Pride of the Plunder Patroll" once per turn. |
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▶︎ Deck | 5.8 (5) | Crystal Brilliance | Continuous Trap | |||
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. | ||||||
▶︎ Deck | 5.8 (18) | Non-Fusion Area | Continuous Trap | |||
Neither player can Fusion Summon. | ||||||
▶︎ Deck | 5.8 (6) | Renewal of the World | Continuous Trap | |||
When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects; ●Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster. ●Add the monster banished by this card's effect to your hand. You can only use 1 "Renewal of the World" effect per turn, and only once that turn. |
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▶︎ Deck | 5.8 (6) | RGB Rainbowlution | Continuous Trap | |||
Once per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field). | ||||||
▶︎ Deck | 5.7 (6) | Five Brothers Explosion | Continuous Trap | |||
When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard. | ||||||
▶︎ Deck | 5.7 (18) | By Order of the Emperor | Continuous Trap | |||
When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card. | ||||||
▶︎ Deck | 5.7 (13) | Cyber Summon Blaster | Continuous Trap | |||
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | |||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 5.7 (14) | Powersink Stone | Continuous Trap | |||
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. | ||||||
▶︎ Deck | 5.7 (7) | Mayakashi Mayhem | Continuous Trap | |||
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ●Draw 1 card. ●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ●Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain. |
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▶︎ Deck | 5.6 (16) | Xyz Tribalrivals | Continuous Trap | |||
Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect. | ||||||
▶︎ Deck | 5.6 (9) | Sealing Ceremony of Katon | Continuous Trap | |||
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target. | ||||||
▶︎ Deck | 5.6 (7) | Attack of the Cornered Rat | Continuous Trap | |||
If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) | ||||||
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