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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 331 to 360 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.6 (23) | Graceful Revival | Continuous Trap | |||
Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 4.6 (10) | Onikuji | Continuous Trap | |||
Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. | ||||||
▶︎ Deck | 4.6 (8) | Ninjitsu Art of Shadow Sealing | Continuous Trap | |||
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | ||||||
▶︎ Deck | 4.6 (11) | Pyramid of Light | Continuous Trap | |||
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. | ||||||
▶︎ Deck | 4.6 (11) | Beast Rising | Continuous Trap | |||
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect. | ||||||
▶︎ Deck | 4.6 (10) | Hieratic Seal From the Ashes | Continuous Trap | |||
Once per opponent's turn: You can send 1 "Hieratic" monster from your Deck to your GY. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the GY. If this face-up card on the field is sent to the GY: Target 1 "Hieratic" monster in your GY; Special Summon that target. | ||||||
▶︎ Deck | 4.6 (14) | Magical Thorn | Continuous Trap | |||
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. | ||||||
▶︎ Deck | 4.5 (4) | Forge a New Future | Continuous Trap | |||
Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it. ●1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn. ●2: Special Summon 1 Level 4 or lower monster from your GY. ●3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck. You can only activate 1 "Forge a New Future" per turn. |
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▶︎ Deck | 4.5 (11) | Fire Formation - Kaiyo | Continuous Trap | |||
During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK. | ||||||
▶︎ Deck | 4.5 (11) | Pitch-Black Power Stone | Continuous Trap | |||
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it. | ||||||
▶︎ Deck | 4.5 (10) | Stellarnova Wave | Continuous Trap | |||
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand. | ||||||
▶︎ Deck | 4.5 (10) | Tiki Soul | Continuous Trap | |||
Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. | ||||||
▶︎ Deck | 4.5 (10) | Dark Cure | Continuous Trap | |||
When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice. | ||||||
▶︎ Deck | 4.5 (4) | Detonation Code | Continuous Trap | |||
If you control a "Topologic" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn. | ||||||
▶︎ Deck | 4.5 (2) | Mimesis Elephant | Continuous Trap | |||
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn. | ||||||
▶︎ Deck | 4.4 (7) | Sealing Ceremony of Suiton | Continuous Trap | |||
Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target. | ||||||
▶︎ Deck | 4.4 (17) | Type Zero Magic Crusher | Continuous Trap | |||
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | ||||||
▶︎ Deck | 4.4 (5) | Graveyard of Wandering Souls | Continuous Trap | |||
If this card is already face-up on the field: ●If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). ●If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn. |
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▶︎ Deck | 4.4 (10) | Roaring Earth | Continuous Trap | |||
If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.) | ||||||
▶︎ Deck | 4.4 (5) | Sealing Ceremony of Mokuton | Continuous Trap | |||
Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets. | ||||||
▶︎ Deck | 4.4 (7) | Raider's Unbreakable Mind | Continuous Trap | |||
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn. |
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▶︎ Deck | 4.3 (3) | Second Expedition into Danger! | Continuous Trap | |||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | ||||||
▶︎ Deck | 4.3 (13) | Xyz Veil | Continuous Trap | |||
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. | ||||||
▶︎ Deck | 4.3 (9) | Bottomless Shifting Sand | Continuous Trap | |||
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | ||||||
▶︎ Deck | 4.3 (9) | Sun God Unification | Continuous Trap | |||
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. | ||||||
▶︎ Deck | 4.3 (11) | Tuner's Scheme | Continuous Trap | |||
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. | ||||||
▶︎ Deck | 4.3 (7) | Battlewasp - Nest | Continuous Trap | |||
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. | ||||||
▶︎ Deck | 4.3 (3) | Pendulum Dimension | Continuous Trap | |||
If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ●Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ●Synchro: Add 1 "Polymerization" from your Deck to your hand. ●Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it. |
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▶︎ Deck | 4.2 (5) | Core Blast | Continuous Trap | |||
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters. | ||||||
▶︎ Deck | 4.2 (13) | Lone Wolf | Continuous Trap | |||
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. | ||||||
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