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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Quick-Play Spell". Search result Showing 391 to 420 of 453
Card-Type is "Quick-Play Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.3 (11) | Dragon's Fighting Spirit | Quick-Play Spell | |||
Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn. | ||||||
▶︎ Deck | 3.2 (9) | Diced Dice | Quick-Play Spell | |||
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ●1 or 6: Return this card to the hand. ●2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn. |
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▶︎ Deck | 3.2 (19) | Bubble Illusion | Quick-Play Spell | |||
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. | ||||||
▶︎ Deck | 3.1 (15) | Dragoroar | Quick-Play Spell | |||
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck. | ||||||
▶︎ Deck | 3.1 (16) | Blind Spot Strike | Quick-Play Spell | |||
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase. | ||||||
▶︎ Deck | 3.1 (9) | Synchro Control | Quick-Play Spell | |||
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn. | ||||||
▶︎ Deck | 3.1 (9) | Intercept Wave | Quick-Play Spell | |||
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase. | ||||||
▶︎ Deck | 3 (12) | Column Switch | Quick-Play Spell | |||
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones. | ||||||
▶︎ Deck | 3 (5) | Million-Century Ice Prison | Quick-Play Spell | |||
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; ●End the Main Phase. ●Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn. |
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▶︎ Deck | 3 (3) | Pig Iron vs. Pen Peg | Quick-Play Spell | |||
Target 1 face-up monster on the field; if that monster's ATK, DEF, or Level is higher than its original value, it becomes its original value, then pay LP in multiples of 100 (min. 100, max. 1000). During your Main Phase, if both players have the same LP and this card is in your GY: You can Set this card. You can only use this effect of "Pig Iron vs. Pen Peg" once per turn. | ||||||
▶︎ Deck | 3 (16) | Bubble Shuffle | Quick-Play Spell | |||
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand. | ||||||
▶︎ Deck | 2.9 (11) | Light Wing Shield | Quick-Play Spell | |||
When a monster's attack is negated: Activate 1 of these effects; ●It becomes the End Phase of this turn. ●Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. |
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▶︎ Deck | 2.8 (14) | Tyrant Dino Fusion | Quick-Play Spell | |||
Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed. | ||||||
▶︎ Deck | 2.7 (13) | Rainbow Refraction | Quick-Play Spell | |||
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. | ||||||
▶︎ Deck | 2.7 (11) | Soul Reversal | Quick-Play Spell | |||
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. | ||||||
▶︎ Deck | 2.7 (12) | Secret Skills of the Six Samurai | Quick-Play Spell | |||
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | ||||||
▶︎ Deck | 2.6 (5) | Amazement Special Show | Quick-Play Spell | |||
When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand. | ||||||
▶︎ Deck | 2.6 (10) | Golden Gearbox | Quick-Play Spell | |||
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase. | ||||||
▶︎ Deck | 2.6 (17) | Sargasso Lighthouse | Quick-Play Spell | |||
When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand. | ||||||
▶︎ Deck | 2.6 (10) | Spool Code | Quick-Play Spell | |||
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 2.6 (7) | Beast Magic Attack | Quick-Play Spell | |||
Remove Spell Counters from your field to activate 1 of these effects. ●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn. |
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▶︎ Deck | 2.6 (9) | Everlasting Alloy | Quick-Play Spell | |||
If you control "Jinzo": Activate 1 of these effects; ●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. |
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▶︎ Deck | 2.6 (13) | Reverse of Neos | Quick-Play Spell | |||
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. | ||||||
▶︎ Deck | 2.5 (17) | Pop-Up | Quick-Play Spell | |||
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. | ||||||
▶︎ Deck | 2.4 (7) | Cybersal Cyclone | Quick-Play Spell | |||
Target 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. | ||||||
▶︎ Deck | 2.4 (18) | Smile Universe | Quick-Play Spell | |||
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. | ||||||
▶︎ Deck | 2.4 (11) | Time Passage | Quick-Play Spell | |||
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. | ||||||
▶︎ Deck | 2.4 (8) | Edge of the Ring | Quick-Play Spell | |||
If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
▶︎ Deck | 2.3 (12) | Meklord Deflection | Quick-Play Spell | |||
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn. | ||||||
▶︎ Deck | 2.3 (23) | Gladiator Taming | Quick-Play Spell | |||
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects: ●Select 1 face-up monster your opponent controls, and change its battle position. ●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase. |
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