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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 811 to 840 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.8 (4) | Danger! Excitement! Mystery! | Normal Spell | |||
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. | ||||||
▶︎ Deck | 2.8 (8) | The Puppet Magic of Dark Ruler | Normal Spell | |||
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it. | ||||||
▶︎ Deck | 2.8 (4) | Vision Fusion | Normal Spell | |||
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. | ||||||
▶︎ Deck | 2.7 (12) | Ancient Gear Explosive | Normal Spell | |||
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. | ||||||
▶︎ Deck | 2.7 (16) | Chaos Seed | Normal Spell | |||
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. | ||||||
▶︎ Deck | 2.7 (27) | Dian Keto the Cure Master | Normal Spell | |||
Increase your Life Points by 1000 points. | ||||||
▶︎ Deck | 2.7 (20) | Blustering Winds | Normal Spell | |||
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. | ||||||
▶︎ Deck | 2.7 (11) | Bujinunity | Normal Spell | |||
If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn. | ||||||
▶︎ Deck | 2.7 (11) | That Wacky Magic! | Normal Spell | |||
Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300. | ||||||
▶︎ Deck | 2.7 (13) | Guts of Steel | Normal Spell | |||
Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play. | ||||||
▶︎ Deck | 2.7 (18) | Magicians Unite | Normal Spell | |||
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack. | ||||||
▶︎ Deck | 2.6 (14) | Tribute Doll | Normal Spell | |||
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. | ||||||
▶︎ Deck | 2.6 (9) | Wattkey | Normal Spell | |||
Face-up "Watt" monsters you control can attack your opponent directly this turn. | ||||||
▶︎ Deck | 2.6 (11) | Divine Evolution | Normal Spell | |||
This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ●When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice). |
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▶︎ Deck | 2.6 (7) | Spell Calling | Normal Spell | |||
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. | ||||||
▶︎ Deck | 2.6 (10) | Synchro Gift | Normal Spell | |||
Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. | ||||||
▶︎ Deck | 2.6 (9) | Token Thanksgiving | Normal Spell | |||
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. | ||||||
▶︎ Deck | 2.6 (13) | Magic Triangle of the Ice Barrier | Normal Spell | |||
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand. | ||||||
▶︎ Deck | 2.6 (5) | Pendulum Transfer | Normal Spell | |||
Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn. | ||||||
▶︎ Deck | 2.6 (10) | Magical Star Illusion | Normal Spell | |||
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. | ||||||
▶︎ Deck | 2.6 (16) | Stray Lambs | Normal Spell | |||
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). | ||||||
▶︎ Deck | 2.6 (19) | Dark Designator | Normal Spell | |||
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. | ||||||
▶︎ Deck | 2.6 (11) | Link Hole | Normal Spell | |||
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn. | ||||||
▶︎ Deck | 2.5 (22) | Eradicating Aerosol | Normal Spell | |||
Destroy all Insect monsters on the field. | ||||||
▶︎ Deck | 2.5 (32) | Darkness Approaches | Normal Spell | |||
Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position. | ||||||
▶︎ Deck | 2.4 (12) | Hypernova Burst | Normal Spell | |||
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn. | ||||||
▶︎ Deck | 2.4 (15) | Merciful Machine Angel | Normal Spell | |||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | ||||||
▶︎ Deck | 2.4 (14) | Eternal Rest | Normal Spell | |||
Destroy all monsters equipped with Equip Cards. | ||||||
▶︎ Deck | 2.4 (9) | Sextet Summon | Normal Spell | |||
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn. | ||||||
▶︎ Deck | 2.4 (9) | Bujintervention | Normal Spell | |||
Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. | ||||||
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