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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 781 to 810 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.3 (16) | Ruthless Denial | Normal Spell | |||
Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. | ||||||
▶︎ Deck | 3.2 (11) | Full-Force Strike | Normal Spell | |||
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. | ||||||
▶︎ Deck | 3.2 (16) | Dimension Distortion | Normal Spell | |||
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. | ||||||
▶︎ Deck | 3.2 (11) | Harmonic Waves | Normal Spell | |||
Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. | ||||||
▶︎ Deck | 3.2 (9) | Magnet Circle LV2 | Normal Spell | |||
Special Summon 1 Level 2 or lower Machine-Type monster from your hand. | ||||||
▶︎ Deck | 3.2 (14) | Reptilianne Poison | Normal Spell | |||
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. | ||||||
▶︎ Deck | 3.1 (18) | Ritual Foregone | Normal Spell | |||
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. | ||||||
▶︎ Deck | 3.1 (10) | Reboot | Normal Spell | |||
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand. | ||||||
▶︎ Deck | 3.1 (10) | Synchro Change | Normal Spell | |||
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated. | ||||||
▶︎ Deck | 3.1 (10) | Natural Tune | Normal Spell | |||
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. | ||||||
▶︎ Deck | 3.1 (14) | Landoise's Luminous Moss | Normal Spell | |||
Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn. | ||||||
▶︎ Deck | 3 (19) | Against the Wind | Normal Spell | |||
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. | ||||||
▶︎ Deck | 3 (17) | Witchcrafter Confusion Confession | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 3 (8) | Bujin Regalia - The Mirror | Normal Spell | |||
At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated. | ||||||
▶︎ Deck | 3 (10) | Fengsheng Mirror | Normal Spell | |||
Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand. | ||||||
▶︎ Deck | 2.9 (15) | Knight's Title | Normal Spell | |||
Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. | ||||||
▶︎ Deck | 2.9 (7) | Emergency Assistance | Normal Spell | |||
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn. | ||||||
▶︎ Deck | 2.9 (17) | Cost Down | Normal Spell | |||
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). | ||||||
▶︎ Deck | 2.9 (8) | Thousand Energy | Normal Spell | |||
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. | ||||||
▶︎ Deck | 2.9 (13) | Ultra Evolution Pill | Normal Spell | |||
Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand. | ||||||
▶︎ Deck | 2.9 (9) | The Secret of the Bandit | Normal Spell | |||
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. | ||||||
▶︎ Deck | 2.9 (9) | Margin Trading | Normal Spell | |||
Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn. | ||||||
▶︎ Deck | 2.9 (10) | Spiritual Entanglement | Normal Spell | |||
Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn. | ||||||
▶︎ Deck | 2.8 (16) | Chaos End | Normal Spell | |||
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. | ||||||
▶︎ Deck | 2.8 (19) | Restructer Revolution | Normal Spell | |||
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. | ||||||
▶︎ Deck | 2.8 (19) | Thunder Short | Normal Spell | |||
Inflict 400 damage to your opponent for each monster they control. | ||||||
▶︎ Deck | 2.8 (20) | After the Storm | Normal Spell | |||
If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 2.8 (5) | Tyrant Farm | Normal Spell | |||
Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn. | ||||||
▶︎ Deck | 2.8 (10) | Beast Rage | Normal Spell | |||
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type Monsters. | ||||||
▶︎ Deck | 2.8 (11) | Flash of the Forbidden Spell | Normal Spell | |||
If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls. | ||||||
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