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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Spell Card" in "Card Name" or "Card Text". Search result Showing 331 to 360 of 378
Include "Spell Card" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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2.4 (14) | Dark Scorpion Burglars | Effect Monster | |||
- | 4 | Warrior | 1000 | 1000 | ||
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. | ||||||
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2.4 (13) | Nubian Guard | Effect Monster | |||
- | 2 | Warrior | 500 | 500 | ||
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. | ||||||
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2.4 (14) | Garma Sword |
Ritual Monster Normal Monster |
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- | 7 | Warrior | 2550 | 2150 | ||
This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". | ||||||
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2.4 (9) | Dust Barrier | Continuous Spell | |||
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. | ||||||
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2.3 (12) | Kiryu |
Effect Monster Union Monster |
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- | 5 | Dragon | 2000 | 1500 | ||
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
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2.3 (12) | Deepsea Warrior | Effect Monster | |||
- | 5 | Warrior | 1600 | 1800 | ||
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | ||||||
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2.3 (16) | Skull Kraken | Effect Monster | |||
- | 3 | Aqua | 600 | 1600 | ||
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card. | ||||||
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2.3 (13) | Des Volstgalph | Effect Monster | |||
- | 6 | Dragon | 2200 | 1700 | ||
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn. | ||||||
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2.3 (17) | Magna-Slash Dragon | Effect Monster | |||
- | 6 | Dragon | 2400 | 1200 | ||
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. | ||||||
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2.2 (14) | Ultimate Insect LV1 | Effect Monster | |||
- | 1 | Insect | 0 | 0 | ||
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | ||||||
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2.2 (30) | Silent Paladin | Effect Monster | |||
- | 4 | Fairy | 500 | 1500 | ||
When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand. | ||||||
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2.2 (11) | Regulus | Effect Monster | |||
- | 4 | Beast | 1700 | 1000 | ||
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck. | ||||||
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2.2 (13) | Anti-Spell | Counter Trap | |||
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. | ||||||
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2.1 (10) | Goblin Recon Squad | Effect Monster | |||
- | 4 | Warrior | 1700 | 0 | ||
If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | ||||||
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2.1 (14) | Pixie Knight | Effect Monster | |||
- | 2 | Spellcaster | 1300 | 200 | ||
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. | ||||||
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2.1 (18) | Tyrant's Tantrum | Continuous Trap | |||
Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard. | ||||||
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2 (10) | Spellbook Library of the Heliosphere | Normal Spell | |||
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. | ||||||
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2 (16) | Last Resort | Normal Trap | |||
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. | ||||||
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1.9 (9) | Cannonball Spear Shellfish | Effect Monster | |||
- | 2 | Aqua | 1000 | 1000 | ||
While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | ||||||
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1.9 (12) | Magic Reflector | Normal Spell | |||
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead. | ||||||
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1.9 (10) | Fiend's Hand Mirror | Normal Trap | |||
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. | ||||||
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1.8 (8) | Burning Beast |
Effect Monster Union Monster |
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- | 4 | Pyro | 1500 | 1000 | ||
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
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1.8 (10) | Divine Dragon Aquabizarre | Effect Monster | |||
- | 5 | Sea Serpent | 2100 | 1500 | ||
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. | ||||||
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1.8 (15) | Parallel Selection | Normal Trap | |||
Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand. | ||||||
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1.8 (8) | Gem Flash Energy | Continuous Trap | |||
During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300. | ||||||
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1.7 (10) | Torpedo Fish | Effect Monster | |||
- | 3 | Fish | 1000 | 1000 | ||
While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | ||||||
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1.7 (14) | An Owl of Luck |
Effect Monster Flip Monster |
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- | 2 | Winged Beast | 300 | 500 | ||
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | ||||||
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1.7 (22) | Naturia Beetle | Effect Monster | |||
- | 4 | Insect | 400 | 1800 | ||
Each time a Spell Card is activated, switch the original ATK and DEF of this card. | ||||||
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1.7 (9) | Freezing Beast |
Effect Monster Union Monster |
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- | 4 | Aqua | 1500 | 1000 | ||
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
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1.7 (19) | Fairy's Hand Mirror | Normal Trap | |||
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | ||||||
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